I think removing them just made it easier for the devs. They took the lazy approach.
I was far more powerful when soft caps were around than I am today. I wore warlock and Seducer and hit spell damage soft cap. The game wasn’t even close to balance a DK could drop a standard one right after another I could bats five seconds later another bats then another.
I was far more powerful when soft caps were around than I am today. I wore warlock and Seducer and hit spell damage soft cap. The game wasn’t even close to balance a DK could drop a standard one right after another I could bats five seconds later another bats then another.
FloppyTouch wrote: »They should bring back soft and hard caps back just change the values from where they use to be I remember having almost all stats in the yellow area soft cap.
Rohamad_Ali wrote: »Soft caps made for more interesting builds and some hybrids that were not half bad at all . I would very happy to see their return . I
Rohamad_Ali wrote: »Soft caps made for more interesting builds and some hybrids that were not half bad at all . I would very happy to see their return . I
° This. I'd love to see return of soft caps.
ESO was built with soft caps in mind, removing them was a mistake.
KeiruNicrom wrote: »The problem was with people being able to soft cap so many things. I remember seeing a post of somebody reaching softcap in all stats completely solo. That kind of jack of all trades thing just made every build seem pointless. Why specialise and focus on certain stats and effects when you can have all of them? glares at CP system
Chilly-McFreeze wrote: »
Joined date doesn't matter. Mine says Jan 17, but I played in beta and then again since Feb 16. I justed missed to register in the forums.
KeiruNicrom wrote: »The problem was with people being able to soft cap so many things. I remember seeing a post of somebody reaching softcap in all stats completely solo. That kind of jack of all trades thing just made every build seem pointless. Why specialise and focus on certain stats and effects when you can have all of them? glares at CP system
KeiruNicrom wrote: »The problem was with people being able to soft cap so many things. I remember seeing a post of somebody reaching softcap in all stats completely solo. That kind of jack of all trades thing just made every build seem pointless. Why specialise and focus on certain stats and effects when you can have all of them? glares at CP system
The numbers can be tweaked though.
Soft caps are infinitely better than the system we have now, where you're forced to go one stat or go bust. It would also reduce the constant complaims about racials.
Carbonised wrote: »Half the people who post here don't seem to realise what soft caps actually mean. Then they go on to talk about other things that were present in ESO when it had soft caps, things that are completely unrelated to caps, such as dynamic ultigen.
News flash, we already have soft caps, aka diminishing returns, which we got a few updates back with the CP rework, which means that the more points you pump into a specific point yields diminishing returns, which again encourages you to spread your points out over more stars instead of just stacking on a few ones.
The CP system itself is a power creep tool full of giant holes, but at least the diminishing returns update curbed some of the most blatant power creep. It's just a pity that so many of the stars still only spell out "moar DPS", just a matter of more regen, more crit, more penetration, or more direct damage. The end result is still the same.
But at least it goes to show that the devs have realised that a diminishing returns system or soft caps is important for the gameplay balance of pretty almost every RPG game. Heck, even old school AD&D realised this way back then, just a pity the ZOS devs only seemed to re-discover that old wisdom recently.
And instead of offering the obvious solution, which is diminishing returns or soft caps on stacking stats (mag/stam) or spell/weap power, they instead try to highly incentivize people in investing on branching out builds with hybrid sets, skills that scale off other stats pools and what not. And it isn't working, since the min/maxing is still not curbed by any sort of diminishing returns.
Again, D&D was a more superior system, where damage scaling was kept to a single stat and perhaps a few other modifiers, whereas in ESO damage scales off a billion factors, and you're able to pretty much max out on any and all of them without any drawbacks. The CP system being the sole exception, and as I already said, even if you cant max out a single star for min/maxing, you can still spread out your points over various damage stars that effectively brings about the exact same end result - people even make elaborate spreadsheets to show the most efficient min/maxing of the CP system to provide the better damage overall.
In ESO, more complicated is definitely not more enjoyable or more balanced, and the whole system actively encourages an extreme amount of min/maxing since the drawbacks are effectively non-existant.
pmn100b16_ESO wrote: »I just enjoyed being able to watch your health go down and react, rather than the panic dodge roll, shield spam you have to do now the moment a smidgen of health is gone.
When they removed them they said there would be a new cap, that cap would be "all the slices of the pie/cake" adding up from other area and how if you wanted to go full damage you would be much weaker elsewhere. (source: Guild Summit)
However since then they've just made the slices of cake bigger each update and I still don't see myself being weaker for stacking as much damage as I can.
I'm quite sure the history of discussions on this forum would certainly disagree with this statement. Even I remember the backlash the earlier game received for its design. Hybrids were good? Since when, considering stamina was the absolute worst back then?Huge mistake. The era of soft caps were truly amazing times.