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Suggestion: "yard sales"

UmbilicalSyllables
So ZoS brandished an unprecedented flash of genius by bringing us home storage at the beginning of the year. I just placed my first two in my house, and let me tell you, freeing up 90 bank spaces in one go is a huge load off my mind. Unfortunately, those spaces were occupied by recipes and furnishing schematics that I don't intend to use, so it was a matter of moving the mess from one corner to another. I found myself thinking, "I wish I could just invite a bunch of people over to my house and sell this ungodly quantity of random *** directly from my storage chests."

This is sort of a half-baked idea at the moment, but I envision this being implemented in one of two ways:

1) When you right-click an item in your storage chest, an option called "List for Sale" appears in the list of options. After clicking it, you're directed to a page similar to the sale page in a guild store where you can set the price for your item. Alternatively, you can choose not to set a price and allow players to make offers (a simpler solution would be to implement an option to merely let other players see what you have in your chest). When another player activates the chest, they appear at a screen that lists all the items that you are currently selling.

2) A new item could be added to the crown store that is used specifically for selling to players in your house. Something like "merchant stall" or "display case". Like storage coffers, a cap would be set on how many items you can sell at one time. As an extra inflation regulator, a listing price can be added, but instead of the 1% tax in guild stores, I feel that up to a 5% convenience fee would be more than fair.

What do you guys think? Is this feasible? Any expert economists out there want to tackle the finer points of how this might or might not work?
  • phermitgb
    phermitgb
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    hehe...

    I like idea #1 better than idea #2 - and it would make an interesting incentive to have people come over to your home - you'd basically have a small, private, personal "business" at your home - people could come and visit your home, rummage through the things you had for sale - you might even be able to craft special housing "sign" items that you could put a character limited message into...like "all items in this chest 25gp, 5 for 100gp" or something along those lines

    it would be especially fun if you could actually do things like have special offers for bulk quantities, and so on...

    I do however think that you'd have to list items at a set price - setting *bidding* prices, while it might be interesting from a bargain-hunter perspective...well, I dunno - I'm not sure if the current guild/store system actually supports timed bids at all, and I'm not sure how comfortable I am with the idea of timed bids at a yard sale sorta thing

    but yah - not a bad idea, to be sure

    also...you suddenly got me thinking - what kind of ui/game system would you have to design to make in-game AUCTION...actual real-time auctions, not "auction house" - a possibility? especially with phased instances? could you make live auctions invite only, that automatically synced those with invitations into a particular instance? what kind of systems could you put in to guarantee that the person making the highest bid would 1 - actually pay, and 2 - would actually reliably receive their goods

    not actually the idea you were proposing - just got me thinking in that direction
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Aesthier
    Aesthier
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    Awesome!

    Can we get cinderblocks and plywood sheets to purchase from the crown store so we can set our items on them with little price labels?

    And don't forget those lovely little white cardboard pizza boxes with Yard Sale written on them with an arrow to hang on all the road signs in the zone!
  • UmbilicalSyllables
    Instanced auctions... that's an interesting idea.

    You'd have to relinquish your item to an NPC auctioneer with a starting price. Players wouldn't be able to make a bid that exceeds the combined total of their banked gold and carried gold. Which, coincidentally, reminds me of my favorite butter: KERRYGOLD.

    Whether the server could handle all that extra instance bandwidth is a question for those more tech savvy than I.

  • UmbilicalSyllables
    Aesthier wrote: »
    Awesome!

    Can we get cinderblocks and plywood sheets to purchase from the crown store so we can set our items on them with little price labels?

    And don't forget those lovely little white cardboard pizza boxes with Yard Sale written on them with an arrow to hang on all the road signs in the zone!

    Now THAT'S an idea. The price labels would carry their own cost in gold - the 5% convenience fee - as a sort of RP-friendly means of emulating economic scarcity.

    Can you imagine the people who print the labels screaming "*** IT STOP PUTTING DUBIOUS CAMORAN THRONES IN YOUR YARD SALE, the labels cost a fortune!"
    Edited by UmbilicalSyllables on April 3, 2018 7:06AM
  • Tasear
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    phermitgb wrote: »
    hehe...

    I like idea #1 better than idea #2 - and it would make an interesting incentive to have people come over to your home - you'd basically have a small, private, personal "business" at your home - people could come and visit your home, rummage through the things you had for sale - you might even be able to craft special housing "sign" items that you could put a character limited message into...like "all items in this chest 25gp, 5 for 100gp" or something along those lines

    it would be especially fun if you could actually do things like have special offers for bulk quantities, and so on...

    I do however think that you'd have to list items at a set price - setting *bidding* prices, while it might be interesting from a bargain-hunter perspective...well, I dunno - I'm not sure if the current guild/store system actually supports timed bids at all, and I'm not sure how comfortable I am with the idea of timed bids at a yard sale sorta thing

    but yah - not a bad idea, to be sure

    also...you suddenly got me thinking - what kind of ui/game system would you have to design to make in-game AUCTION...actual real-time auctions, not "auction house" - a possibility? especially with phased instances? could you make live auctions invite only, that automatically synced those with invitations into a particular instance? what kind of systems could you put in to guarantee that the person making the highest bid would 1 - actually pay, and 2 - would actually reliably receive their goods

    not actually the idea you were proposing - just got me thinking in that direction

    Would make guild auction so much easier :'(

    Let's just tag @ZOS_RichLambert
  • Androconium
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    Write your own game, if this one doesn't do exactly what you want. It's always an option
  • Aesthier
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    To keep Guild Vendors relevant, which ESO is never going to do anything that conflicts with that, they could reduce it to an annual event (possibly one week) where players get to open their homes and their (selected) storage chests to those who want to get bargains.

    Call it Spring Cleaning Week.

    Players travel to the target home (since all homes are in static places) and when they hit E to enter they get a listing of all the players who own that home (and have opted to sell some stuff).

    Then the player simply selects the player name they wish to enter the home of.


    This would give those players who don't have guild vendors the option to get some sales in once a year but still requires them to be selective about what they want to keep and sell every year.
    Edited by Aesthier on April 3, 2018 7:36AM
  • knaveofengland
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    car boot we call it in uk . just pick a area lots of places this can be done and have 100 traders all lined up and go shopping
  • Slick_007
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    im sorry, as much as your idea is good, its a complete waste of time due to how impractical it would be.

    I think if they are going to make changes to traders, fix the interface first and foremost. and then allow bidding on items.
    still post items for 30 days. if someone bids on it, timer reduces to 3 days, or if its below that, doesnt change. this would need to be in addition to the buy now option like current. no point buying crafting mats that you need now and have to wait 3 days.
  • UmbilicalSyllables
    Aesthier wrote: »
    To keep Guild Vendors relevant, which ESO is never going to do anything that conflicts with that, they could reduce it to an annual event (possibly one week) where players get to open their homes and their (selected) storage chests to those who want to get bargains.

    Call it Spring Cleaning Week.

    Players travel to the target home (since all homes are in static places) and when they hit E to enter they get a listing of all the players who own that home (and have opted to sell some stuff).

    Then the player simply selects the player name they wish to enter the home of.


    This would give those players who don't have guild vendors the option to get some sales in once a year but still requires them to be selective about what they want to keep and sell every year.

    I doubt that my idea would make guild vendors irrelevant. That's why I suggested the 5% tax as opposed to the 1% that guild stores demand. Guild stores who can pay top prices basically get monopolistic privileges on strategically-placed merchants, which is why players still sell in zone chat. My idea is like selling in zone chat, but quicker.
  • Mureel
    Mureel
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    When I get my coldharbour house, I plan on setting up sales kiosks for once a month 'swap meets' where people can come and have a spot and sell their crafts/furnishings/whatever and everyone who paid an entrance fee to sell goods will get entered into a raffle for the whole pot!
    I have not worked out the details like the housing guest limit because idk what it is yet! However for bigger houses there should be a very high guest limit so that you can have big duel competitions etc.
  • UmbilicalSyllables
    Slick_007 wrote: »
    im sorry, as much as your idea is good, its a complete waste of time due to how impractical it would be.

    I think if they are going to make changes to traders, fix the interface first and foremost. and then allow bidding on items.
    still post items for 30 days. if someone bids on it, timer reduces to 3 days, or if its below that, doesnt change. this would need to be in addition to the buy now option like current. no point buying crafting mats that you need now and have to wait 3 days.

    I'm not sure how a good idea can be "impractical", unless the devs wear clams for glasses. The practicality of the idea avails itself in the ability to clear bank space, and even a *** like myself who doesn't understand code can speculate on the simplicity of borrowing a script that already exists and applying it to a different medium.
    Edited by UmbilicalSyllables on April 3, 2018 7:52AM
  • UmbilicalSyllables
    Write your own game, if this one doesn't do exactly what you want. It's always an option

    If you don't like America, GET OUT!!!

    If you don't like the way your child is behaving, DUMP HIM ON THE STREET!!!

    If you wrote your own game, would you or would you not create a section in its forums for suggestions? I mean, if you don't like my thread, you can refrain from posting intellectually inert criticism. B)
    Edited by UmbilicalSyllables on April 3, 2018 7:57AM
  • Slick_007
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    I'm not sure how a good idea can be "impractical", unless the devs wear clams for glasses. The practicality of the idea avails itself in the ability to clear bank space, and even a *** like myself who doesn't understand code can speculate on the simplicity of borrowing a script that already exists and applying it to a different medium.

    because to make those sales worthwhile, you need customers. you just wont get the business in your home. no customers makes it impractical.
  • myskyrim26
    myskyrim26
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    Why not simply sell the things you don't need in a guild store? Or just put them to a guild bank if you don't think they will sell well?
  • UmbilicalSyllables
    Slick_007 wrote: »

    I'm not sure how a good idea can be "impractical", unless the devs wear clams for glasses. The practicality of the idea avails itself in the ability to clear bank space, and even a *** like myself who doesn't understand code can speculate on the simplicity of borrowing a script that already exists and applying it to a different medium.

    because to make those sales worthwhile, you need customers. you just wont get the business in your home. no customers makes it impractical.

    If I leave a simple "furniture recipe sale" in Auridon chat at about 6pm EST, I'll probably get a least a couple of people interested. If not, I'll try again on another day.
    Edited by UmbilicalSyllables on April 3, 2018 10:21AM
  • Tasear
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    Mureel wrote: »
    When I get my coldharbour house, I plan on setting up sales kiosks for once a month 'swap meets' where people can come and have a spot and sell their crafts/furnishings/whatever and everyone who paid an entrance fee to sell goods will get entered into a raffle for the whole pot!
    I have not worked out the details like the housing guest limit because idk what it is yet! However for bigger houses there should be a very high guest limit so that you can have big duel competitions etc.

    Don't forget to put into Event subthread of you do. Maybe make corresponding discord. I would looking into Khajit vaction house or Khajit tent (blue) as they look stalls. Could also just put up stalls. Hmm but how will work with player limit, and housing permissions. How about instead just have a night where invite people to outlaw area and people auction stuff off, do trades, look at houses. Well best of luck though.
  • Cryptical
    Cryptical
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    myskyrim26 wrote: »
    Why not simply sell the things you don't need in a guild store? Or just put them to a guild bank if you don't think they will sell well?
    There is a hard limit on the number of people that can have a trader. 191 traders, times 500 guild members means maximum 95,500. And that’s if people are only in one trading guild.

    ESO has more players than that. So, some people cannot sell in a guild trader because ALL THE SLOTS ARE FILLED!

    The idea of a coffer or service npc you can place in your home and list things for sale, is a good one. For one thing, it would get people interested in going to others’ houses.
    Xbox NA
  • ssorgatem
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    What I'd like to see too... is a way put furniture "for sale" in your house.

    It's much easier to sell/buy something when you actually see it exposed.

    This wouldn't conflict much with guild traders, since it wouldn't work for anything but non-bound furniture.
  • Niobium
    Niobium
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    EverQuest 2 had a similar idea to this. Was fun to see how other people decorated their houses and get a few purchases while at it.
  • Slick_007
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    now think about this from the prospective buyer: they dont like travelling to all the traders now. why would they goto peoples homes looking for stuff? thats right, they wont
  • Soul_Marrow
    Soul_Marrow
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    Aesthier wrote: »
    Awesome!

    Can we get cinderblocks and plywood sheets to purchase from the crown store so we can set our items on them with little price labels?

    And don't forget those lovely little white cardboard pizza boxes with Yard Sale written on them with an arrow to hang on all the road signs in the zone!


    How about cinder blocks and a beat up car with no wheels and no engine to put on those cinder blocks?. Also, a trailer and a camo wifebeater outfit. Maybe a "spit dip" emote.
  • UmbilicalSyllables
    Slick_007 wrote: »
    now think about this from the prospective buyer: they dont like travelling to all the traders now. why would they goto peoples homes looking for stuff? thats right, they wont

    People who want to sell large quantities of something are probably going to be very specific about what they're trying to sell. That is, if they actually want to sell it. I don't remember the last time a guild advertised the location of their store.
  • UmbilicalSyllables
    ssorgatem wrote: »
    What I'd like to see too... is a way put furniture "for sale" in your house.

    It's much easier to sell/buy something when you actually see it exposed.

    This wouldn't conflict much with guild traders, since it wouldn't work for anything but non-bound furniture.

    Not to mention this blaringly obviously omission... why the hell can't you preview furniture from a schematic? I'd like to know if a recipe for a "chair" actually turns out to be a dumb-looking plank of wood supported by other planks of wood. The ability to see the exact result of creating a piece of furniture - before the schematic is learned - will only help players make better decisions about which ones to buy.
  • kargen27
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    Cryptical wrote: »
    myskyrim26 wrote: »
    Why not simply sell the things you don't need in a guild store? Or just put them to a guild bank if you don't think they will sell well?
    There is a hard limit on the number of people that can have a trader. 191 traders, times 500 guild members means maximum 95,500. And that’s if people are only in one trading guild.

    ESO has more players than that. So, some people cannot sell in a guild trader because ALL THE SLOTS ARE FILLED!

    The idea of a coffer or service npc you can place in your home and list things for sale, is a good one. For one thing, it would get people interested in going to others’ houses.

    If you are in a guild you can sell things in the guild store. Everybody can do that. The traders allow you to sell to players not in your guild. The reason I bring this up is most people only allow friends or guild mates into their homes. So the auction or flea market you could have in your home would involve the exact same people you can reach in the guild store. The one difference being if you are in five guilds the items for sell in your home could be seen by all five guilds.

    To make this happen the game would have to have a new feature added where random people could visit your home. This would require a drop down menu or something similar so the random people would know your house is available for them to visit. This is something I have asked for before though not in the context of this thread. Basically I want complete strangers to be able to visit my house, get a list of everybody that has visited and have a way for them to sign a book and leave a comment for me if they want while there. Throw in the selling things idea and the menu of available homes would need to be separated by those with something to sell and those that just want visitors.

    Would also have to create a whole new way of selling things. It isn't as simple as just saying hey let's make chests in homes act like guild traders. it would have to be all new code most probably.

    I like the idea of being to sell items out of my home but the truth is as things are now we would have an extremely small customer base and programming something like this into the game isn't a simple task. It would not be taking script already in the game and applying it to something else. It would be very time consuming to create something like this.
    and then the parrot said, "must be the water mines green too."
  • monktoasty
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    Just having a vendor in your house would be cool..and to get people to visit
  • Wrecking_Blow_Spam
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    Love the first option
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Mureel
    Mureel
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    Tasear wrote: »
    Mureel wrote: »
    When I get my coldharbour house, I plan on setting up sales kiosks for once a month 'swap meets' where people can come and have a spot and sell their crafts/furnishings/whatever and everyone who paid an entrance fee to sell goods will get entered into a raffle for the whole pot!
    I have not worked out the details like the housing guest limit because idk what it is yet! However for bigger houses there should be a very high guest limit so that you can have big duel competitions etc.

    Don't forget to put into Event subthread of you do. Maybe make corresponding discord. I would looking into Khajit vaction house or Khajit tent (blue) as they look stalls. Could also just put up stalls. Hmm but how will work with player limit, and housing permissions. How about instead just have a night where invite people to outlaw area and people auction stuff off, do trades, look at houses. Well best of luck though.

    Thank you for both the kind words, and insightful ideas! Yes, the one bar to it is occupancy. I reckon 20 would work, 6 would not.

    In outlaw refuges, is the zone chat limited to the refuge?

    Would be cool if so!
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