psychotrip wrote: »
An island doesn't typically cover more than one climate.
psychotrip wrote: »psychotrip wrote: »
An island doesn't typically cover more than one climate.
And yet Vvardenfell has volcanic rivers, ashen wastes, green plains, swamps, archipelagos, etc. It also has more than one city-style.
Being an island doesn't excuse a lack of environmental diversity.
And Vvardenfell is much further north. Summerset is in a tropical climate.
ThumbtackJake wrote: »psychotrip wrote: »psychotrip wrote: »
An island doesn't typically cover more than one climate.
And yet Vvardenfell has volcanic rivers, ashen wastes, green plains, swamps, archipelagos, etc. It also has more than one city-style.
Being an island doesn't excuse a lack of environmental diversity.
I think that's mostly due to volcanic eruptions causing the different environments.
Yes you are just crazy. Go lool at Auridon. Much better comparison. It is tropical. Vvardenfell is in a completely different climate being so much further north and having a massive volcano that dominates the island always active which is actually the reason for the giant mushrooms and stuff. The constant volcanic eruptions has a massive effect on the environment.
I'm especially surprised that we haven't seen a single palm tree so far on this tropical island.
psychotrip wrote: »
An island doesn't typically cover more than one climate.
I noticed the 4th picture looks a little phallic. The Altmer have issues.
psychotrip wrote: »
An island doesn't typically cover more than one climate.
Really?
https://huffingtonpost.com/2015/03/13/big-island-climate-zones_n_6866828.html
they're elves. proto-typical elves. proto-typical elves in nearly every fantasy environment I can remember since childhood exist in perpetual clean happy forests. Lotro elves, high elves from dnd (admittedly modeled after tolkien elves), elves from...well, okay, nearly all elves from nearly every major feature film/tv-series/video game are more-or-less modeled after tolkien elves to varying degrees...so...maybe that's the fundamental problem
my point being, that for whatever reason, we have a titanically overreaching fantasy stereotype about "ELVES"...not all elves (we allow all kinds of sub-cultures of elves to be all kinds of kooky) but our fundamental stereotype elves always live in these perpetual arboreal springtime paradises, carefully sequestered from the world where they maintain a harmony with all living blah blah blah *retch*...
sorry...it's just, I'm so tired of the stereotype elf. I happily embraced morrowind (es3) when I played it. The dunmer were JERKS!!!...it was awesome. dusky-toned, dour little jerks, but not the diametrically opposite and evil "dark-elf" - I really enjoyed them, and enjoyed the portrayal of wood elves, and the presence of argonians and khajit, and the total absence of a "elves vs dwarves" storyline that seems to be so oppressively present in so many fantasy worlds
don't get me wrong - I love the hobbit and the lord of the rings trilogy - but Tolkien created such vivid portrayals of classic fantasy "races" that sadly have become so rigidly planted in the public consciousness that it seems nearly impossible to break out
*sigh*
I had a point when I started this rant
my point being, that for whatever reason, we have a titanically overreaching fantasy stereotype about "ELVES"...not all elves (we allow all kinds of sub-cultures of elves to be all kinds of kooky) but our fundamental stereotype elves always live in these perpetual arboreal springtime paradises, carefully sequestered from the world where they maintain a harmony with all living blah blah blah *retch*...
my point being, that for whatever reason, we have a titanically overreaching fantasy stereotype about "ELVES"...not all elves (we allow all kinds of sub-cultures of elves to be all kinds of kooky) but our fundamental stereotype elves always live in these perpetual arboreal springtime paradises, carefully sequestered from the world where they maintain a harmony with all living blah blah blah *retch*...
Which seems odd, because of all the races I'd think the Altmer are the ones to care the least about the environment or "nature".
What do they care about a forest? Creation was a mistake anyway, and if you really wanted to, you could just magic it back in some fashion. Do you want to muck about in the dirt like a Bosmer or the lizard folk? They have Goblin slaves for that.
Even an (magical) industrial wasteland would fit much better with their culture, imo.
It would make no sense for Summerset to have an cold north part like Wrothgar or Eastmark. Reapers marc goes into desert as you move east.People shouldn't make this an argument about realism, because it isn't. It's purely gameplay.
Vvardenfell in TES3 had vastly different biomes. So did Cyrodiil in TES4, and Skyrim in TES5. Frankly I can't think of any RPG that doesn't offer different environments to explore. It's mainly for the enjoyment of the player to see different places.
ZOS did a great job with it in Wrothgar and Vvardenfell - the smaller DLCs didn't lend themselves to a lot of environmental diversity, although there still is quite a bit in Hew's Bane and the Gold Coast.
The only reason the base game zones aren't really diverse are developmental constraints: Instead of creating a larger diversity within each zone, they decided to make every zone distinct from each other. Which is fine, zone borders are basically biome borders.
So holding Summerset to the same standard as any other RPG, including the ones in the main TES line and content released by ZOS previously, is not too much to ask.
They can have chillier mountain areas, it's nothing unusual even in warm countries.It would make no sense for Summerset to have an cold north part like Wrothgar or Eastmark. Reapers marc goes into desert as you move east.People shouldn't make this an argument about realism, because it isn't. It's purely gameplay.
Vvardenfell in TES3 had vastly different biomes. So did Cyrodiil in TES4, and Skyrim in TES5. Frankly I can't think of any RPG that doesn't offer different environments to explore. It's mainly for the enjoyment of the player to see different places.
ZOS did a great job with it in Wrothgar and Vvardenfell - the smaller DLCs didn't lend themselves to a lot of environmental diversity, although there still is quite a bit in Hew's Bane and the Gold Coast.
The only reason the base game zones aren't really diverse are developmental constraints: Instead of creating a larger diversity within each zone, they decided to make every zone distinct from each other. Which is fine, zone borders are basically biome borders.
So holding Summerset to the same standard as any other RPG, including the ones in the main TES line and content released by ZOS previously, is not too much to ask.
Cyrodil and Oblivion has an frozen northern part even if south of the Rift, probably as they wanted more variation in Oblivion . Southern part of Oblviion was tropical.
It would make no sense for Summerset to have an cold north part like Wrothgar or Eastmark. Reapers marc goes into desert as you move east.People shouldn't make this an argument about realism, because it isn't. It's purely gameplay.
Vvardenfell in TES3 had vastly different biomes. So did Cyrodiil in TES4, and Skyrim in TES5. Frankly I can't think of any RPG that doesn't offer different environments to explore. It's mainly for the enjoyment of the player to see different places.
ZOS did a great job with it in Wrothgar and Vvardenfell - the smaller DLCs didn't lend themselves to a lot of environmental diversity, although there still is quite a bit in Hew's Bane and the Gold Coast.
The only reason the base game zones aren't really diverse are developmental constraints: Instead of creating a larger diversity within each zone, they decided to make every zone distinct from each other. Which is fine, zone borders are basically biome borders.
So holding Summerset to the same standard as any other RPG, including the ones in the main TES line and content released by ZOS previously, is not too much to ask.
Cyrodil and Oblivion has an frozen northern part even if south of the Rift, probably as they wanted more variation in Oblivion . Southern part of Oblviion was tropical.
Good point about mountains who we know it has.They can have chillier mountain areas, it's nothing unusual even in warm countries.It would make no sense for Summerset to have an cold north part like Wrothgar or Eastmark. Reapers marc goes into desert as you move east.People shouldn't make this an argument about realism, because it isn't. It's purely gameplay.
Vvardenfell in TES3 had vastly different biomes. So did Cyrodiil in TES4, and Skyrim in TES5. Frankly I can't think of any RPG that doesn't offer different environments to explore. It's mainly for the enjoyment of the player to see different places.
ZOS did a great job with it in Wrothgar and Vvardenfell - the smaller DLCs didn't lend themselves to a lot of environmental diversity, although there still is quite a bit in Hew's Bane and the Gold Coast.
The only reason the base game zones aren't really diverse are developmental constraints: Instead of creating a larger diversity within each zone, they decided to make every zone distinct from each other. Which is fine, zone borders are basically biome borders.
So holding Summerset to the same standard as any other RPG, including the ones in the main TES line and content released by ZOS previously, is not too much to ask.
Cyrodil and Oblivion has an frozen northern part even if south of the Rift, probably as they wanted more variation in Oblivion . Southern part of Oblviion was tropical.