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Abilities should clearly state the scaling atribute.

Tapio75
Tapio75
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Its not always obvious, that stamina ability mainly scales off stamina or that magicka scales off magicka. Like many wards for example, that scale off health, but thats not said in the tooltip/description.

Its a simple addition to reduce confusement. Just add a text stating the main scaling atribute for the skill, so that people can know that right there when reading the description.
>>PC-EU Mostly PVE. Played since BETA<<
  • GrumpyDuckling
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
  • Ahzek
    Ahzek
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    Your example is not entirely valid. Netch's touch says it does add spell damage to shock damage abilities, not increase shock damage. That means while most shock abilities do indeed get buffed by netch's touch, non ability based damage (enchants and proc sets) does not get increased by the set. Incidentally volatile familiar, while doing shock damage, gets no benefit from spell damage. This means that while netch's touch adds spell damage to volatile familiar, it simply does not do anything as the skill does scale of that stat.
    Jo'Khaljor
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    I would appreciate it if ZOS put more effort into clearifing alot of the stats and abilities in this game. I personally went over a year without knowing that abilities scaled mostly because my attention to detail is awful. The current state of tooltips is so unfriendly for new players it's crazy. I can't imagine a good reason for them to keep it this way tbh.
  • Septimus_Magna
    Septimus_Magna
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    All magicka and all stamina based damage ablities should scale from the same stats. I think its really confusing to have varients to scaling off weapon/spell dmg and max stamina/magicka.

    Heavy attacks scale better off weapon/spell dmg and sorc pets only scale off max magicka for example.

    Maybe if they show the scaling stats for each skill it will become clear what the deviations are.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Tapio75
    Tapio75
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    Some skills should also state some useful facts.

    Like i had an issue today where "Concealed weapon" did not do any sneak bonus while "Surprise attack" di.

    Apparently it should be known, that magick abilities dont in general, add sneak bonus in TES, but in ESO its bit different since many Stamina skills are also actually spells, like the said surprise attack is still a spell, even while the damage is physical and the resource is stamina.

    Neither of those told me, that there is a sneak bonus, so i assumed my new magicka build can benefit from his magicka pool and still has one sneak attack, but apparently concealed weapon, no matter how the appearance and sound is compared to Surprise attack, is more of a spell and does not do sneak attack bonus at all,


    However i disagree with ZOS not allowing concealed weapon to do sneak attacks, the whole confusion would have been totally avoided by adding that sneak attack to tooltip of surprise attack and state that concealed does not do it.

    Many things would be easier to new players if the tooltips would be more clear..

    And i do not mean more clear in the way Warcraft "Clarfied" them by actually removing all the useful stuff from tooltips so that fireball just said "Does ranged flame damage" or something similar to that. Tooltips need to have all the necessary info besides the lore text, that allows players to learn to use them efficintly and without confusion. Especially in the modern MMO times when asking advice regarding skills often just returns as "Google it".
    >>PC-EU Mostly PVE. Played since BETA<<
  • QuebraRegra
    QuebraRegra
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
  • QuebraRegra
    QuebraRegra
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    Tapio75 wrote: »
    Some skills should also state some useful facts.

    Like i had an issue today where "Concealed weapon" did not do any sneak bonus while "Surprise attack" di.

    Apparently it should be known, that magick abilities dont in general, add sneak bonus in TES, but in ESO its bit different since many Stamina skills are also actually spells, like the said surprise attack is still a spell, even while the damage is physical and the resource is stamina.

    Neither of those told me, that there is a sneak bonus, so i assumed my new magicka build can benefit from his magicka pool and still has one sneak attack, but apparently concealed weapon, no matter how the appearance and sound is compared to Surprise attack, is more of a spell and does not do sneak attack bonus at all,


    However i disagree with ZOS not allowing concealed weapon to do sneak attacks, the whole confusion would have been totally avoided by adding that sneak attack to tooltip of surprise attack and state that concealed does not do it.

    Many things would be easier to new players if the tooltips would be more clear..

    And i do not mean more clear in the way Warcraft "Clarfied" them by actually removing all the useful stuff from tooltips so that fireball just said "Does ranged flame damage" or something similar to that. Tooltips need to have all the necessary info besides the lore text, that allows players to learn to use them efficintly and without confusion. Especially in the modern MMO times when asking advice regarding skills often just returns as "Google it".

    makes me think a lot of abilities should just be normalized... too many exceptions to what one might expect.
  • geonsocal
    geonsocal
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    what in the world has video gaming become...

    video gaming shouldn't have to be rocket surgery...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • starkerealm
    starkerealm
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    Wait, what happened to Hemorrhage?
  • Waffennacht
    Waffennacht
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    No, the sorcerer pets only scale to Max Magicka and then are affected by CP. Anything that affects Spell Damage will not affect sorcerer pets
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    Wait, what happened to Hemorrhage?

    https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350
  • starkerealm
    starkerealm
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    Wait, what happened to Hemorrhage?

    https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350

    Oh, yeah. I remembered people reporting that it had stopped working. Didn't realize they were just talking about heal crits.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    Wait, what happened to Hemorrhage?

    https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350

    Oh, yeah. I remembered people reporting that it had stopped working. Didn't realize they were just talking about heal crits.

    Yeah, heal crits don't matter. changing things that have been this way for 4 years don't matter. Changing things and not telling people they are changing things like they are hiding it don't matter. Only damage matters. Yeah.
  • starkerealm
    starkerealm
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    Wait, what happened to Hemorrhage?

    https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350

    Oh, yeah. I remembered people reporting that it had stopped working. Didn't realize they were just talking about heal crits.

    Yeah, heal crits don't matter. changing things that have been this way for 4 years don't matter. Changing things and not telling people they are changing things like they are hiding it don't matter. Only damage matters. Yeah.

    Or something legitimately fell off the patch notes.
  • GrumpyDuckling
    GrumpyDuckling
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    Ahzek wrote: »
    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    Your example is not entirely valid. Netch's touch says it does add spell damage to shock damage abilities, not increase shock damage. That means while most shock abilities do indeed get buffed by netch's touch, non ability based damage (enchants and proc sets) does not get increased by the set. Incidentally volatile familiar, while doing shock damage, gets no benefit from spell damage. This means that while netch's touch adds spell damage to volatile familiar, it simply does not do anything as the skill does scale of that stat.

    That raises another issue. There is nothing in tooltip that says that pets like Volatile Familiar don't scale off spell damage.
  • Odnoc
    Odnoc
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    geonsocal wrote: »
    what in the world has video gaming become...

    video gaming shouldn't have to be rocket surgery...

    It shouldn’t, but people worrying about every point of damage have made it that way. Just play, have fun.
  • Tapio75
    Tapio75
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    Ahzek wrote: »
    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    Your example is not entirely valid. Netch's touch says it does add spell damage to shock damage abilities, not increase shock damage. That means while most shock abilities do indeed get buffed by netch's touch, non ability based damage (enchants and proc sets) does not get increased by the set. Incidentally volatile familiar, while doing shock damage, gets no benefit from spell damage. This means that while netch's touch adds spell damage to volatile familiar, it simply does not do anything as the skill does scale of that stat.

    That raises another issue. There is nothing in tooltip that says that pets like Volatile Familiar don't scale off spell damage.

    From years of Warcraft, the Sorc pets really confused me for a long time.. i mean in the other game, the pets were all theyre separate individuals from the character. having their own stats and spells and stuff, different roles too. Even summons.

    First time i summoned a familiar, i was like "What the heck" is this just a summon with no control. Took couple of years after launch to actually find out how to use pet attack command since it was never told anywhere that one need to press "Command pet AND left mouse button -.-

    And still, they scale off MY resource pool? They dont have their own.. They are basically just glorified spells that are toggle and sorc pets are more useful as healing as an actual pet.

    >>PC-EU Mostly PVE. Played since BETA<<
  • QuebraRegra
    QuebraRegra
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    Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:

    The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.

    I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?

    Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).

    Wait, what happened to Hemorrhage?

    as quietly as they could they decided to nerf the hemorrhage passive by having it no longer affect heals... They did so because they said it was in keeping with the tooltip... LOL! It's ok tho, they said they'll nerf the TEMPLAR class skill that increased the heals from crit as well :(

    coma at me...
  • SugaComa
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    No skill should scale off the magic stamina pools they should be purely for resource management ... Recovery rate and number of times you can spam an ability

    Damage should scale solely from spell damage and weapon damage

    Crit remains as is

    Health should be renamed toughness and should increase crit mitigation with health pools naturally sitting in the 15k to 20k region

    Champion points should then be reworked to increase things like lock pick speed, resurrection speed, XP gain, gold gain, ap gain, increase drop rarity (more chance of purples from blue chest)

    It would make balancing so much easier
  • Jameliel
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    SugaComa wrote: »
    No skill should scale off the magic stamina pools they should be purely for resource management ... Recovery rate and number of times you can spam an ability

    Damage should scale solely from spell damage and weapon damage

    Crit remains as is

    Health should be renamed toughness and should increase crit mitigation with health pools naturally sitting in the 15k to 20k region

    Champion points should then be reworked to increase things like lock pick speed, resurrection speed, XP gain, gold gain, ap gain, increase drop rarity (more chance of purples from blue chest)

    It would make balancing so much easier

    Or health should be called "Constitution". Your post makes too much sense though. ZOS has to make sure everything is "different" from other successful games.
  • Tapio75
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    Hmm.. Removing resources as a part of scaling mechanisms would actually be a good idea. It would clarify things and also would give opportunities to more diverse builds that can actually stay up with the more "Rfined" ones.

    Im not sure of renaming though.. Toughness is not really the same as health as it would include streth and constitution..
    >>PC-EU Mostly PVE. Played since BETA<<
  • DeadlyRecluse
    DeadlyRecluse
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    Tooltips could ALWAYS use further clarification and an editing pass--but they are better now than they've ever been.
    Thrice Empress, Forever Scrub
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