GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
Some skills should also state some useful facts.
Like i had an issue today where "Concealed weapon" did not do any sneak bonus while "Surprise attack" di.
Apparently it should be known, that magick abilities dont in general, add sneak bonus in TES, but in ESO its bit different since many Stamina skills are also actually spells, like the said surprise attack is still a spell, even while the damage is physical and the resource is stamina.
Neither of those told me, that there is a sneak bonus, so i assumed my new magicka build can benefit from his magicka pool and still has one sneak attack, but apparently concealed weapon, no matter how the appearance and sound is compared to Surprise attack, is more of a spell and does not do sneak attack bonus at all,
However i disagree with ZOS not allowing concealed weapon to do sneak attacks, the whole confusion would have been totally avoided by adding that sneak attack to tooltip of surprise attack and state that concealed does not do it.
Many things would be easier to new players if the tooltips would be more clear..
And i do not mean more clear in the way Warcraft "Clarfied" them by actually removing all the useful stuff from tooltips so that fireball just said "Does ranged flame damage" or something similar to that. Tooltips need to have all the necessary info besides the lore text, that allows players to learn to use them efficintly and without confusion. Especially in the modern MMO times when asking advice regarding skills often just returns as "Google it".
QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
starkerealm wrote: »QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
Wait, what happened to Hemorrhage?
Lightspeedflashb14_ESO wrote: »starkerealm wrote: »QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
Wait, what happened to Hemorrhage?
https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350
starkerealm wrote: »Lightspeedflashb14_ESO wrote: »starkerealm wrote: »QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
Wait, what happened to Hemorrhage?
https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350
Oh, yeah. I remembered people reporting that it had stopped working. Didn't realize they were just talking about heal crits.
Lightspeedflashb14_ESO wrote: »starkerealm wrote: »Lightspeedflashb14_ESO wrote: »starkerealm wrote: »QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
Wait, what happened to Hemorrhage?
https://forums.elderscrollsonline.com/en/discussion/comment/4865350/#Comment_4865350
Oh, yeah. I remembered people reporting that it had stopped working. Didn't realize they were just talking about heal crits.
Yeah, heal crits don't matter. changing things that have been this way for 4 years don't matter. Changing things and not telling people they are changing things like they are hiding it don't matter. Only damage matters. Yeah.
GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
Your example is not entirely valid. Netch's touch says it does add spell damage to shock damage abilities, not increase shock damage. That means while most shock abilities do indeed get buffed by netch's touch, non ability based damage (enchants and proc sets) does not get increased by the set. Incidentally volatile familiar, while doing shock damage, gets no benefit from spell damage. This means that while netch's touch adds spell damage to volatile familiar, it simply does not do anything as the skill does scale of that stat.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
Your example is not entirely valid. Netch's touch says it does add spell damage to shock damage abilities, not increase shock damage. That means while most shock abilities do indeed get buffed by netch's touch, non ability based damage (enchants and proc sets) does not get increased by the set. Incidentally volatile familiar, while doing shock damage, gets no benefit from spell damage. This means that while netch's touch adds spell damage to volatile familiar, it simply does not do anything as the skill does scale of that stat.
That raises another issue. There is nothing in tooltip that says that pets like Volatile Familiar don't scale off spell damage.
starkerealm wrote: »QuebraRegra wrote: »GrumpyDuckling wrote: »Agreed - tooltips need some serious updating, and some even straight up lie about what they do or don't do. For example:
The Volatile Familiar tooltip says that it does shock damage. The Netch's Touch set tooltip says that it increases shock damage. But for whatever reason, Netch's Touch has no effect on Volatile Familiar.
I had no idea it would not affect the pulse from volitile familiar. Does it affect the shock from the twilight?
Sometimes they change a power to match a tool tip, even when it goes against a basic function of the game that has been in place for years.. rather than correct the tool tip (looking at you HEMORRHAGE).
Wait, what happened to Hemorrhage?
No skill should scale off the magic stamina pools they should be purely for resource management ... Recovery rate and number of times you can spam an ability
Damage should scale solely from spell damage and weapon damage
Crit remains as is
Health should be renamed toughness and should increase crit mitigation with health pools naturally sitting in the 15k to 20k region
Champion points should then be reworked to increase things like lock pick speed, resurrection speed, XP gain, gold gain, ap gain, increase drop rarity (more chance of purples from blue chest)
It would make balancing so much easier