That's kind of how it is already though. I think it's somewhere along the lines of Quality x Traits Needed + Nirnhorn value. I got a 270 writs the other day and it was for a nirnhorned Armor Master Legendary weapon.
programcanaan wrote: »That's kind of how it is already though. I think it's somewhere along the lines of Quality x Traits Needed + Nirnhorn value. I got a 270 writs the other day and it was for a nirnhorned Armor Master Legendary weapon.
Except the fact you need to get super lucky to get that sort of writ. You can't choose to hand in a legendary piece on an epic writ. It would give more flexibility to the master writs if there was no quality requirement on them. If a crafter could choose how much effort to put in, they should be rewarded for that effort.
Taleof2Cities wrote: »programcanaan wrote: »That's kind of how it is already though. I think it's somewhere along the lines of Quality x Traits Needed + Nirnhorn value. I got a 270 writs the other day and it was for a nirnhorned Armor Master Legendary weapon.
Except the fact you need to get super lucky to get that sort of writ. You can't choose to hand in a legendary piece on an epic writ. It would give more flexibility to the master writs if there was no quality requirement on them. If a crafter could choose how much effort to put in, they should be rewarded for that effort.
Looks like this would be very slanted towards your specific playstyle: "I have a lot of improvement tempers and trait research ... but my motif knowledge is severely lacking."
This is end game crafting.
If you want to choose little effort put in ... the 2-7 voucher writs already fit that kind of playstyle.
Master crafters should be rewarded for their overall body of work. That includes motif knowledge.
programcanaan wrote: »Taleof2Cities wrote: »programcanaan wrote: »That's kind of how it is already though. I think it's somewhere along the lines of Quality x Traits Needed + Nirnhorn value. I got a 270 writs the other day and it was for a nirnhorned Armor Master Legendary weapon.
Except the fact you need to get super lucky to get that sort of writ. You can't choose to hand in a legendary piece on an epic writ. It would give more flexibility to the master writs if there was no quality requirement on them. If a crafter could choose how much effort to put in, they should be rewarded for that effort.
Looks like this would be very slanted towards your specific playstyle: "I have a lot of improvement tempers and trait research ... but my motif knowledge is severely lacking."
This is end game crafting.
If you want to choose little effort put in ... the 2-7 voucher writs already fit that kind of playstyle.
Master crafters should be rewarded for their overall body of work. That includes motif knowledge.
Clearly higher end motifs should yield higher rewards( As I said in mah first post). But shouldn't more traits not pull more weight than they currently do?
My main concern is that quality should be made a choice not a requirement. You should be rewarded more for better quality if you choose to put in the effort. So rng doesn't dominate everything.
programcanaan wrote: »Quality needs to be reworked in future master writs. Writs should be able to be completed in any quality(normal,fine,superior,epic,legendary), but the rewards should be increased depending on how high the quality is.
redspecter23 wrote: »I'd like to see them do away with all epic level "master" writs. That doesn't sound very master to me.
I like your ideas, but I think the current system was chosen to favor simplicity. As a crafting nerd, I would totally get behind multi-tiered highly variable writs...I’m not sure the benefits would outweigh the confusion for less experienced players, however.
If they gave the option to make the quality you want, then every writ would be held for the maximum value (legendary). Which means all the smaller level writs would disappear, pushing a lot of people out of the system. And they’d also need to make master writs way less common...since any that dropped could be worth hundreds of vouchers. This would have the consequence of further turning master writs over to only players who have multiple top level crafters...it’d be a tough sell to ask a lot of more casual crafters to do the dailies for a quest every two months.
But I could get behind altering the values a bit. They could add a voucher per trait knowledge required, for example. So that 5 voucher epic quests become 6-14 vouchers. This is a bit like giving away something for nothing, but it could be done.
programcanaan wrote: »In the end: Knowing all traits and more styles becomes worthwhile; while doing master writs remains/becomes profitable for those with less knowledge (in traits/styles).