Anotherone773 wrote: »whats your critical resistance? that is very important in pvp. If you arent wearing impenetrable gear, you will take massive amounts of damage and can easily be 2 or 3 shot to death.
In the gear that I was wearing in the above screenshot - which is a setup I'm experimenting with and not 100% optimal with traits - I believe it's just shy of 1,000. But I'm honestly not sure just how much it matters, unless perhaps virtually every single person in PC-NA Battlegrounds is running with essentially the same amount of Crit Resistance that I am.Anotherone773 wrote: »whats your critical resistance? that is very important in pvp. If you arent wearing impenetrable gear, you will take massive amounts of damage and can easily be 2 or 3 shot to death.
This is another thing I really don't agree with. The requirement of impen gear to not fall over the moment an enemy looks at you is something that should also be reigned in. When everyone is wearing almost all of the same trait because it's pretty much required to be viable, armor traits in pvp might as well not even exist. I know people are already really invested in their impen gear so a drastic change wouldn't go over well with the pvp playerbase, but I think it's necessary. It also punishes anyone jumping into pvp with their basic dps set much too harshly, which probably doesn't contribute much to people's willingness to pvp. Pve sets with pve traits in pvp should at least be viable, but right now they're a death sentence. The average player jumping into bg's for fun probably doesn't know this, gets wrecked over and over again, and decides that pvp sucks and doesn't queue again.
In the gear that I was wearing in the above screenshot - which is a setup I'm experimenting with and not 100% optimal with traits - I believe it's just shy of 1,000. But I'm honestly not sure just how much it matters, unless perhaps virtually every single person in PC-NA Battlegrounds is running with essentially the same amount of Crit Resistance that I am.Anotherone773 wrote: »whats your critical resistance? that is very important in pvp. If you arent wearing impenetrable gear, you will take massive amounts of damage and can easily be 2 or 3 shot to death.
My opinion is quite similar to that of @ecru - if you're not either permablocking or dodge roll spamming, you're probably going to die really quickly. "Passive" defense just doesn't seem to be enough, as I've been running Wizard's Riposte a bit lately, and the survivability is still really atrocious. The people who survive my damage the best are the ones who either spam dodge rolls, reflects, or absorbs; if they do that, they go from being a relatively quick kill to being totally untouchable. And guess who spams those things the best? That's right - stamina builds...the very same ones that are the biggest "offenders" of ridiculous burst damage (though it's not only them, to be sure).
In two seconds people die only if they do nothing, or get multiple enemies, play magplar in reactive if you don't want to die without L2Pdwemer_paleologist wrote: »time to kill should be longer.
people should not be able to kill eachother in 2 seconds and / or less.
Sugaroverdose wrote: »In two seconds people die only if they do nothing, or get multiple enemies, play magplar in reactive if you don't want to die without L2Pdwemer_paleologist wrote: »time to kill should be longer.
people should not be able to kill eachother in 2 seconds and / or less.
Anotherone773 wrote: »
Thats about 15% critical resist. I dont use impen. gear in pvp because i dont play it seriously. One of the reason being the one in this thread. CC, and two shot isnt pvp. But i have the same experiences in pvp. I dont even get the chance to recover from CC before im killed.
Personally, i think they should remove critical hits from pvp and remove CC, lets see how good everyone is without PVE crutches.
I guess tons of people in Battlegrounds are constantly going AFK for a few seconds at a time then, right in the midst of a fight. And even if a player doesn't fully die in 2 seconds, the fight is often decided in one burst combo. Unless of course it's a stam build that can dodge roll spam into a big rally heal, or LOS and Vigor. Mag Sorc and Mag NB can occasionally pull off some good recoveries as well, but not like stam can. The primary reason for this is damage being so high; if you have to tank the damage without a build that's capable of a significant amount of blocking, you generally can't recover without outside help. The only way to recover without support is to cut that huge incoming damage to 0, ie dodge roll spamming and/or getting LOS.Sugaroverdose wrote: »In two seconds people die only if they do nothing, or get multiple enemies, play magplar in reactive if you don't want to die without L2Pdwemer_paleologist wrote: »time to kill should be longer.
people should not be able to kill eachother in 2 seconds and / or less.
I was skirmishing with a different player, who was on the stairs just ahead of me. This magicka player was doing very light damage to me, and I was just poking and prodding a little, seeing if I could draw them away from their relic. I was pretty much full HP - not sure if I had a shield up or not, though it's < 6k in BGs - and the Stamina Templar came up behind me and killed me before I could react. And I'm not the only person he was doing that to; he was ignoring objectives and running the map insta-gibbing people, then spamming dodge rolls + sprint + AOE snare in order to escape the rest of the team.Death recaps should include a snapshot of the person's stats (the person who died) immediately prior to the first item of damage listed on the death recap.
It should also include the actions of the person who died starting from the first item of damage (listed on their death recap) until they died.
Unfortunately, an image of someone's death recap tells only part of the story, it's not enough to provide the whole picture.
I totally agree with OP, it should take more than 1-2 globals to score a kill. I am so tired of these brain-dead 2 button combos that are so effective. Here is bit of how I start to address the problem:
1. Add 500 HP and 500 crit resist to battle spirit.
2. Reduce weapon/spell damage value in healing coefficients.
3. Address Warden sub/shalk. The class needs buffs but this skill is too brain-dead easy mode and covers too much area for so little cost.
4. Remove the stun from DboS.
5. Change Implosion from an execute mechanic to a regular RNG proc based on phys/shock direct damage attacks.
DRAGON_KILLER_HUNTER wrote: »I 100% agree, damage currently in PVP is too high and the time to kill is way too low!
Would like to see a overall nerf to damage in pvp, maybe via battlespirit
Then do duels with your same-way skilled PvE friends, even for eternity. Player skill progression not less important than gear in PvP and it's only thing why this game is still alive.dwemer_paleologist wrote: »Sugaroverdose wrote: »In two seconds people die only if they do nothing, or get multiple enemies, play magplar in reactive if you don't want to die without L2Pdwemer_paleologist wrote: »time to kill should be longer.
people should not be able to kill eachother in 2 seconds and / or less.
none of that matters, you should not be able to be killed that fast.
fight should be a fights that give both sides a chance to hold themselves up for atleast 3 minutes and able to actually have a Fight instead of instant death even if you are not built properly and even if you cannot do alot of damage.
dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
Can't tell if sarcasm.
You want other players to take their time killing you so that you can feel better about dying to them?
dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
Can't tell if sarcasm.
You want other players to take their time killing you so that you can feel better about dying to them?
not being sarcastic
and im not referring to myself.
i was very clear in what a said, and i stand by my statement.
all people, especially new comers to PvP. should have a chance to get involved in fights without dying Instantly.
all of us should not be able to kill Anyone instantly and within a few seconds.
the time to kill is way too short right now.
Micah_Bayer wrote: »dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
This is zergling mentality. When I am up against multiple opponents, I should be able to 2 skill burst them if they are not paying attention properly. In wow. I could literally go take a *** while in a fight and come back and still be alive.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »you allready know they are going to die and you will win, why not atleast give peoplea small 2 minute surviveability window to actually HAVE a fight with you.
it is only fair, and people should be allowed to atleast live through a fight atleast long enough to have a Taste of the idea that they are in a fight!
right now if you go into cryodiil and are new to eso and/ or you are not built perfectly you recieve instant Death from seasoned players and that is just foolishness and not fair, atleast let people have a moment to learn and see what pvp is all about instead of punishing them.
Can't tell if sarcasm.
You want other players to take their time killing you so that you can feel better about dying to them?
not being sarcastic
and im not referring to myself.
i was very clear in what a said, and i stand by my statement.
all people, especially new comers to PvP. should have a chance to get involved in fights without dying Instantly.
all of us should not be able to kill Anyone instantly and within a few seconds.
the time to kill is way too short right now.
Chilly-McFreeze wrote: »Anotherone773 wrote: »
Thats about 15% critical resist. I dont use impen. gear in pvp because i dont play it seriously. One of the reason being the one in this thread. CC, and two shot isnt pvp. But i have the same experiences in pvp. I dont even get the chance to recover from CC before im killed.
Personally, i think they should remove critical hits from pvp and remove CC, lets see how good everyone is without PVE crutches.
*plays pvp without proper gear bc he thinks pvp is stupid*
*dies fast due to lack of proper gear*
*intensifies opinion about pvp being stupid*