i hate these topics. why? because there are so many of them and the mods cant be bothered to answer or comment on one of them.
Gina, its actually your job, want to try actually doing it? if you cant, step down.
wtlonewolf20 wrote: »i hate these topics. why? because there are so many of them and the mods cant be bothered to answer or comment on one of them.
Gina, its actually your job, want to try actually doing it? if you cant, step down.
I hate having to bring this up. We are over One year removed from the addition of housing with 0 changes. Meanwhile Hundreds of NEW Furnishing items have been ADDED to the game. Not only that but many players are facing a choice between able to customize their homes and having their homes as a utility. There are currently 41 crafted sets in this game. so to have all of them as stations in your home that eats up 123 slots. add in 1 tranmute station, and anchanting, cooking, Alchemy, and an outfit station and you have 127. Now add in the typicaly 3 Summerset sets AND jewelry stations for each one and you at 204 slots filled just for crafting. Which is a very sizable portion of the budget. This needs to change
The Special Collections limit makes no sense. The items in that category are crown purchases anyway. What incentive is there for me to spend crowns on more items that I can't even display?
And yes, when you have to decide what furnishing items you have to remove just to add in new crafting stations there is a problem.
And when guilds discuss whether they need an unfurnished guild house just to hold crafting stations because they can't have both crafting stations and furnishings in the same house... there is a problem.
Scorpiodisc wrote: »The Special Collections limit makes no sense. The items in that category are crown purchases anyway. What incentive is there for me to spend crowns on more items that I can't even display?
And yes, when you have to decide what furnishing items you have to remove just to add in new crafting stations there is a problem.
And when guilds discuss whether they need an unfurnished guild house just to hold crafting stations because they can't have both crafting stations and furnishings in the same house... there is a problem.
Isn't part of the issue how long it takes to load all of that stuff when players zone in? Which may not be a big issue for PC players running at max spec, but people with weaker PC's and console players may not be as lucky.