TelvanniWizard wrote: »Well, I cannot log in every day, so... I suppose those rewards aren´t for me.
PelinalWhitestrake wrote: »Warframe has the exact same log-in reward system and it's doing just fine...
That’s the truth, every year they make a major announcement that makes people fear for the future of the game.They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
Guild Wars 2 and Black Desert have been doing this for quite some time, and they're healthy games as far as I know.
Extra thingies for doing something I do anyway, hardly going to complain about that
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
"With Update 18, we're introducing daily login rewards. With this new feature, when you log into the game you'll be able to claim a special gift. These gifts could include consumables, currencies, special collectibles, and even Crown Crates! With daily login rewards, you'll have even more reasons to visit Tamriel each and every day."
Daily login rewards are often the sign of a game declining and so many games that are starting to die often implement these items as incentives to logging in. I know its unture at least from what ive seen in eso pc na population but this might breed a "gimmie" generation of eso players. If one could login and get instant gratification why do anything else at all?
"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does. So you will see players of all sides (pve,pvp) doing dailies (pledges, pvp dailies, writs) for these login rewards and make the game more vibrant and alive and they can stick around longer than the 2 minutes it take to log in and log back off for the rewards.
https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
Things that are bad:
- Paid stuff
- Free stuff
- Free paid stuff
- Paid free stuff
Things that are good:
My biggest issue is that these daily rewards have the tendency to be just clutter for the bags. If it gives anything, it should be stuff that doesn't use bag slots. Currency would be fine, but the consumables part is going to either be filling up bags or be thrown away. And new players won't even know what to do with that stuff. This always happens to me when I start a new game that has this system. This system as it is described will add nothing more but clutter.
Rohamad_Ali wrote: »PelinalWhitestrake wrote: »Warframe has the exact same log-in reward system and it's doing just fine...
Warframe is awesome .
DieAlteHexe wrote: »My biggest issue is that these daily rewards have the tendency to be just clutter for the bags. If it gives anything, it should be stuff that doesn't use bag slots. Currency would be fine, but the consumables part is going to either be filling up bags or be thrown away. And new players won't even know what to do with that stuff. This always happens to me when I start a new game that has this system. This system as it is described will add nothing more but clutter.
Well, hopefully you'd be able to sell, deconstruct, research, drink, eat etc. If not, yikes.
DieAlteHexe wrote: »My biggest issue is that these daily rewards have the tendency to be just clutter for the bags. If it gives anything, it should be stuff that doesn't use bag slots. Currency would be fine, but the consumables part is going to either be filling up bags or be thrown away. And new players won't even know what to do with that stuff. This always happens to me when I start a new game that has this system. This system as it is described will add nothing more but clutter.
Well, hopefully you'd be able to sell, deconstruct, research, drink, eat etc. If not, yikes.
Look at it from the perspective of a new player, who doesn't know, what the f*** "deconstruct" and "research" means, and who thinks that "oh, this gives a buff, let's keep it until I actually need it" but then never need it because all the content that a new player is confronted with is easy enough to do with a blindfold and nothing but light attacks. Not like new players with 60 bag slots have a lot of space to spare. Currencies could actually be saved up until they are needed (except for those with caps, in which case it will just add to FOMO once the caps are reached), and those players know what to do with them.
I I think it's cheesy, it reminds me of F2P mobile games and such and I just don't like that image on ESO.
Daily login rewards are often the sign of a game declining and so many games that are starting to die often implement these items as incentives to logging in.
"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does.
They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
lordrichter wrote: »"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does.
I tend to agree with this. If the point is for people to play, you don't just hand them a reward for logging into the game.
Misguided, in my opinion.They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
Every one of those is a step downhill.
"With Update 18, we're introducing daily login rewards. With this new feature, when you log into the game you'll be able to claim a special gift. These gifts could include consumables, currencies, special collectibles, and even Crown Crates! With daily login rewards, you'll have even more reasons to visit Tamriel each and every day."
Daily login rewards are often the sign of a game declining and so many games that are starting to die often implement these items as incentives to logging in. I know its unture at least from what ive seen in eso pc na population but this might breed a "gimmie" generation of eso players. If one could login and get instant gratification why do anything else at all?
"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does. So you will see players of all sides (pve,pvp) doing dailies (pledges, pvp dailies, writs) for these login rewards and make the game more vibrant and alive and they can stick around longer than the 2 minutes it take to log in and log back off for the rewards.
https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
So by making the game tedious and grindy it's gunna get better? The daily quests are also far more time consuming than simply logging in. I'd rather just put in my password and claim my reward on 16 hour work shift days than *** around with dumb quests for 2 hours and sleep less. Or do more pvp, leveling... Whatever... You know... THE ACTUAL FUN STUFF?
Also... Who the F complains about free stuff LOL. I swear to divines, some people these days... Never happy.Things that are bad:
- Paid stuff
- Free stuff
- Free paid stuff
- Paid free stuff
Things that are good:
So much THIS.
lordrichter wrote: »"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does.
I tend to agree with this. If the point is for people to play, you don't just hand them a reward for logging into the game.
Misguided, in my opinion.They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
Every one of those is a step downhill.
I agree, why would you reward a player for logging in to the game? Why not lock it behind one fast daily reward? atleast you are playing the game to get rewards
lordrichter wrote: »lordrichter wrote: »"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does.
I tend to agree with this. If the point is for people to play, you don't just hand them a reward for logging into the game.
Misguided, in my opinion.They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
Every one of those is a step downhill.
I agree, why would you reward a player for logging in to the game? Why not lock it behind one fast daily reward? atleast you are playing the game to get rewards
Sigh. I am beginning to think that ZOS needs to ring me up and talk to me before they start working on new ideas.
lordrichter wrote: »lordrichter wrote: »"With daily login rewards, you'll have even more reasons to visit Tamriel each and every day." Why not have players who want to claim these rewards do them by doing one daily quest a day? If your goal is to encourage players to play the game please lock these rewards behind a guaranteed drop off the first daily someone does.
I tend to agree with this. If the point is for people to play, you don't just hand them a reward for logging into the game.
Misguided, in my opinion.They're making a new Chapter, and are already going on four years. ESO is fine. I think this is just this year's weird marketing decision. They have one every year.
2015 - Introduce Crown Store, people cry
2016 - Crown Crates, people cry
2017 - Chapter, people cry
2018 - Daily Login rewards, people will cry
Every one of those is a step downhill.
I agree, why would you reward a player for logging in to the game? Why not lock it behind one fast daily reward? atleast you are playing the game to get rewards
Sigh. I am beginning to think that ZOS needs to ring me up and talk to me before they start working on new ideas.
I'm not sure if you are disagreeing with me or agreeing with me now