Ebonslayer21 wrote: »I'm NB.
Anotherone773 wrote: »If you cant do a 10 button rotation and hit 40k on a dummy, you should reroll IRL. Just kidding.
I have a Bosmer stamblade. 250CP Uses one bar. Has pos inj,snipe, draining shot, caltrops, endless hail on a bar. Its the only bar i use. He is wearing gold hundings with hundings bow, purple velidreth shoulders with the wrong trait, 2 purple red mountain, purple agility jewels. His penetration is a whopping 1500. Using trash pots, no buffs other than hawk's eye and minor fracture and no poison, i can sustain 10k on a dummy with him using only injection and snipe with LA and HA.
If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
In a combat setting we have to mix all this in with running, dodging, and blocking. Well now im just trying to maintain uptime on stuff while trying to stay alive. That completely tosses my uber elite rotations out the window.
While you try to keep up with your elite rotation you spent 6 hours practicing on a dummy, ill use inject and snipe and if we are fighting trash my aoes. I bet i do as much damage as you if not more.
Do the same thing on my level 35 magsorc with 150 allocated cp and crappy blue gear. I LL and shard everything and im doing more dps than the other dps who is CP 300 plus and doing a long rotation. Do it all the time in dungeons. I dont even have most of my passives...like at all, not even a single point in most of them.
The only use for a dummy is for comparison purposes and to enlarge your epeen after you do 200 parses to get that one where everything went perfect, procs fired a lot, you was criting like crazy, and you hit every button perfectly on time with zero distractions, zero lag, zero fps drops, and zero bugs.
Unfortunately we dont play in a perfect world. It doesnt matter how much dps you can do if you cant apply it consistently in a combat setting without dying. Ill take someone that does consistently lower dps without needing a bunch of buffs and debuffs and can do the mechanics and not die over someone that hit like freight train on a dummy but that is their one trick pony.
And as someone that heals a lot in dungeons, i see a lot of that. I dread getting high levels in my groups because of that perfect rotation meta that is utter garbage in a useful setting. So i spend all my time trying to keep their gimpy asses alive. Meanwhile the level 20s and 30s newbs are rocking it out. Sure it takes them a little longer, but they arent almost dead every 10 seconds either and i dont have to spam heals on them to keep them alive.
Many people in this game are absolutely certifiably insane.
Ebonslayer21 wrote: »I've come up with an idea that, if it works, may not require much of a rotation if at all. I'm thinking a Stamblade build based around proccing as many crits as possible and doing high damage with them. I'll throw together some information below:
Weapons: Dual daggers on both bars with the Precise trait on all of them and some random enchantment (doesn't matter).
Armor/Sets: 7/7 Medium. 5 pieces Leviathan (likely 3 on the jewelry) and 5 Hunding's Rage or Night's Silence (leaning towards Hunding's Rage). All pieces have Divine Trait.
Main Bar Abilities: Camouflaged Hunter, Killer's Blade, Grim Focus, Bloodthirst, Ambush (this last one doesn't really matter but an assassination ability is preferred).
Backup Bar Abilities: Camouflaged Hunter, Shadowy Disguise, Surprise Attack. (Two other abilities but those don't matter)
Passives: Pressure Points, Hemorrhage, Controlled Flurry, Twin Blade And Blunt, Dexterity (with 7/7 Medium Armor), and Slayer.
Mundus Stone: Shadow.
Basically, here's how combat would normally go solo: I'd start in the second bar and attack an enemy with Surprise Attack after activating Shadowy Disguise. This grants an automatic critical hit which procs Hemorrhage which grants me Minor Savagery, on top of that if I do it from crouch Camouflaged Hunter will proc Minor Brutality. After that (or if I can't do it because I'm in a group) I'd return to my main bar and set up Relentless Focus and start spamming Bloodthirst while weaving, activating Assassin's Scourge whenever it pops up. I say Bloodthirst because from what I understand each hit has a chance to proc a crit and the more we proc the better.
The way this is set up limits my normal damage but if I crit it should be quite effective. The Shadow Stone alongside a full set of Divines gear will increase my crit damage quite a bit.
If anyone with better insight knows this idea will never work just tell me, if it could work but would require more fine tuning also tell me. I'm open to suggestions.
Anotherone773 wrote: »If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
Anotherone773 wrote: »If you cant do a 10 button rotation and hit 40k on a dummy, you should reroll IRL. Just kidding.
I have a Bosmer stamblade. 250CP Uses one bar. Has pos inj,snipe, draining shot, caltrops, endless hail on a bar. Its the only bar i use. He is wearing gold hundings with hundings bow, purple velidreth shoulders with the wrong trait, 2 purple red mountain, purple agility jewels. His penetration is a whopping 1500. Using trash pots, no buffs other than hawk's eye and minor fracture and no poison, i can sustain 10k on a dummy with him using only injection and snipe with LA and HA.
If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
In a combat setting we have to mix all this in with running, dodging, and blocking. Well now im just trying to maintain uptime on stuff while trying to stay alive. That completely tosses my uber elite rotations out the window.
While you try to keep up with your elite rotation you spent 6 hours practicing on a dummy, ill use inject and snipe and if we are fighting trash my aoes. I bet i do as much damage as you if not more.
Do the same thing on my level 35 magsorc with 150 allocated cp and crappy blue gear. I LL and shard everything and im doing more dps than the other dps who is CP 300 plus and doing a long rotation. Do it all the time in dungeons. I dont even have most of my passives...like at all, not even a single point in most of them.
The only use for a dummy is for comparison purposes and to enlarge your epeen after you do 200 parses to get that one where everything went perfect, procs fired a lot, you was criting like crazy, and you hit every button perfectly on time with zero distractions, zero lag, zero fps drops, and zero bugs.
Unfortunately we dont play in a perfect world. It doesnt matter how much dps you can do if you cant apply it consistently in a combat setting without dying. Ill take someone that does consistently lower dps without needing a bunch of buffs and debuffs and can do the mechanics and not die over someone that hit like freight train on a dummy but that is their one trick pony.
And as someone that heals a lot in dungeons, i see a lot of that. I dread getting high levels in my groups because of that perfect rotation meta that is utter garbage in a useful setting. So i spend all my time trying to keep their gimpy asses alive. Meanwhile the level 20s and 30s newbs are rocking it out. Sure it takes them a little longer, but they arent almost dead every 10 seconds either and i dont have to spam heals on them to keep them alive.
Many people in this game are absolutely certifiably insane.
Ebonslayer21 wrote: »I've come up with an idea that, if it works, may not require much of a rotation if at all. I'm thinking a Stamblade build based around proccing as many crits as possible and doing high damage with them. I'll throw together some information below:
Weapons: Dual daggers on both bars with the Precise trait on all of them and some random enchantment (doesn't matter).
Armor/Sets: 7/7 Medium. 5 pieces Leviathan (likely 3 on the jewelry) and 5 Hunding's Rage or Night's Silence (leaning towards Hunding's Rage). All pieces have Divine Trait.
Main Bar Abilities: Camouflaged Hunter, Killer's Blade, Grim Focus, Bloodthirst, Ambush (this last one doesn't really matter but an assassination ability is preferred).
Backup Bar Abilities: Camouflaged Hunter, Shadowy Disguise, Surprise Attack. (Two other abilities but those don't matter)
Passives: Pressure Points, Hemorrhage, Controlled Flurry, Twin Blade And Blunt, Dexterity (with 7/7 Medium Armor), and Slayer.
Mundus Stone: Shadow.
Basically, here's how combat would normally go solo: I'd start in the second bar and attack an enemy with Surprise Attack after activating Shadowy Disguise. This grants an automatic critical hit which procs Hemorrhage which grants me Minor Savagery, on top of that if I do it from crouch Camouflaged Hunter will proc Minor Brutality. After that (or if I can't do it because I'm in a group) I'd return to my main bar and set up Relentless Focus and start spamming Bloodthirst while weaving, activating Assassin's Scourge whenever it pops up. I say Bloodthirst because from what I understand each hit has a chance to proc a crit and the more we proc the better.
The way this is set up limits my normal damage but if I crit it should be quite effective. The Shadow Stone alongside a full set of Divines gear will increase my crit damage quite a bit.
If anyone with better insight knows this idea will never work just tell me, if it could work but would require more fine tuning also tell me. I'm open to suggestions.
Many meta builds have 70-80% and you can't really get more while maintaining a functional build and not having a crit chance higher then your effective crit. Stacking crit damage apart from minor/major force isn't really a thing either.
The point is that crit on it's own is worth nothing. It is a percent multiplier, so you need a strong base value for it to scale high.
If your normal hits do no damage your crits also wont't do damage. You need proper base values from your spell-/weapondamage and penetration.
Ebonslayer21 wrote: »Ebonslayer21 wrote: »I've come up with an idea that, if it works, may not require much of a rotation if at all. I'm thinking a Stamblade build based around proccing as many crits as possible and doing high damage with them. I'll throw together some information below:
Weapons: Dual daggers on both bars with the Precise trait on all of them and some random enchantment (doesn't matter).
Armor/Sets: 7/7 Medium. 5 pieces Leviathan (likely 3 on the jewelry) and 5 Hunding's Rage or Night's Silence (leaning towards Hunding's Rage). All pieces have Divine Trait.
Main Bar Abilities: Camouflaged Hunter, Killer's Blade, Grim Focus, Bloodthirst, Ambush (this last one doesn't really matter but an assassination ability is preferred).
Backup Bar Abilities: Camouflaged Hunter, Shadowy Disguise, Surprise Attack. (Two other abilities but those don't matter)
Passives: Pressure Points, Hemorrhage, Controlled Flurry, Twin Blade And Blunt, Dexterity (with 7/7 Medium Armor), and Slayer.
Mundus Stone: Shadow.
Basically, here's how combat would normally go solo: I'd start in the second bar and attack an enemy with Surprise Attack after activating Shadowy Disguise. This grants an automatic critical hit which procs Hemorrhage which grants me Minor Savagery, on top of that if I do it from crouch Camouflaged Hunter will proc Minor Brutality. After that (or if I can't do it because I'm in a group) I'd return to my main bar and set up Relentless Focus and start spamming Bloodthirst while weaving, activating Assassin's Scourge whenever it pops up. I say Bloodthirst because from what I understand each hit has a chance to proc a crit and the more we proc the better.
The way this is set up limits my normal damage but if I crit it should be quite effective. The Shadow Stone alongside a full set of Divines gear will increase my crit damage quite a bit.
If anyone with better insight knows this idea will never work just tell me, if it could work but would require more fine tuning also tell me. I'm open to suggestions.
Many meta builds have 70-80% and you can't really get more while maintaining a functional build and not having a crit chance higher then your effective crit. Stacking crit damage apart from minor/major force isn't really a thing either.
The point is that crit on it's own is worth nothing. It is a percent multiplier, so you need a strong base value for it to scale high.
If your normal hits do no damage your crits also wont't do damage. You need proper base values from your spell-/weapondamage and penetration.
So I'll need to increase my base damage, basically? Hmmmm, maybe Hunding's Rage should be the second set. I can also switch the primary weapon on both bars to a sword instead of a dagger and give the swords Nirnhoned or Sharpened with a Weapon Damage enchantment and the dagger can switch to Infused with a Crusher Enchantment. How does that sound?
Ebonslayer21 wrote: »Ebonslayer21 wrote: »I've come up with an idea that, if it works, may not require much of a rotation if at all. I'm thinking a Stamblade build based around proccing as many crits as possible and doing high damage with them. I'll throw together some information below:
Weapons: Dual daggers on both bars with the Precise trait on all of them and some random enchantment (doesn't matter).
Armor/Sets: 7/7 Medium. 5 pieces Leviathan (likely 3 on the jewelry) and 5 Hunding's Rage or Night's Silence (leaning towards Hunding's Rage). All pieces have Divine Trait.
Main Bar Abilities: Camouflaged Hunter, Killer's Blade, Grim Focus, Bloodthirst, Ambush (this last one doesn't really matter but an assassination ability is preferred).
Backup Bar Abilities: Camouflaged Hunter, Shadowy Disguise, Surprise Attack. (Two other abilities but those don't matter)
Passives: Pressure Points, Hemorrhage, Controlled Flurry, Twin Blade And Blunt, Dexterity (with 7/7 Medium Armor), and Slayer.
Mundus Stone: Shadow.
Basically, here's how combat would normally go solo: I'd start in the second bar and attack an enemy with Surprise Attack after activating Shadowy Disguise. This grants an automatic critical hit which procs Hemorrhage which grants me Minor Savagery, on top of that if I do it from crouch Camouflaged Hunter will proc Minor Brutality. After that (or if I can't do it because I'm in a group) I'd return to my main bar and set up Relentless Focus and start spamming Bloodthirst while weaving, activating Assassin's Scourge whenever it pops up. I say Bloodthirst because from what I understand each hit has a chance to proc a crit and the more we proc the better.
The way this is set up limits my normal damage but if I crit it should be quite effective. The Shadow Stone alongside a full set of Divines gear will increase my crit damage quite a bit.
If anyone with better insight knows this idea will never work just tell me, if it could work but would require more fine tuning also tell me. I'm open to suggestions.
Many meta builds have 70-80% and you can't really get more while maintaining a functional build and not having a crit chance higher then your effective crit. Stacking crit damage apart from minor/major force isn't really a thing either.
The point is that crit on it's own is worth nothing. It is a percent multiplier, so you need a strong base value for it to scale high.
If your normal hits do no damage your crits also wont't do damage. You need proper base values from your spell-/weapondamage and penetration.
So I'll need to increase my base damage, basically? Hmmmm, maybe Hunding's Rage should be the second set. I can also switch the primary weapon on both bars to a sword instead of a dagger and give the swords Nirnhoned or Sharpened with a Weapon Damage enchantment and the dagger can switch to Infused with a Crusher Enchantment. How does that sound?
You need a generally good balance of stats with a build that includes sets, traits, etc. that are generally strong.
I wouldn't take swords in PvE, their fixed percent value scales rather weak. Daggers are fine, or one axe and one dagger.
Hundings is a good set, however I think something with high penetration could be better suited for the contend you want to do. I'm thinking about Spriggan's Thorns or Twice Fanged Serpent here. For the mundus you could take either Warrior or Lover, depending on how much penetration you have.
Oreyn_Bearclaw wrote: »Anotherone773 wrote: »If you cant do a 10 button rotation and hit 40k on a dummy, you should reroll IRL. Just kidding.
I have a Bosmer stamblade. 250CP Uses one bar. Has pos inj,snipe, draining shot, caltrops, endless hail on a bar. Its the only bar i use. He is wearing gold hundings with hundings bow, purple velidreth shoulders with the wrong trait, 2 purple red mountain, purple agility jewels. His penetration is a whopping 1500. Using trash pots, no buffs other than hawk's eye and minor fracture and no poison, i can sustain 10k on a dummy with him using only injection and snipe with LA and HA.
If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
In a combat setting we have to mix all this in with running, dodging, and blocking. Well now im just trying to maintain uptime on stuff while trying to stay alive. That completely tosses my uber elite rotations out the window.
While you try to keep up with your elite rotation you spent 6 hours practicing on a dummy, ill use inject and snipe and if we are fighting trash my aoes. I bet i do as much damage as you if not more.
Do the same thing on my level 35 magsorc with 150 allocated cp and crappy blue gear. I LL and shard everything and im doing more dps than the other dps who is CP 300 plus and doing a long rotation. Do it all the time in dungeons. I dont even have most of my passives...like at all, not even a single point in most of them.
The only use for a dummy is for comparison purposes and to enlarge your epeen after you do 200 parses to get that one where everything went perfect, procs fired a lot, you was criting like crazy, and you hit every button perfectly on time with zero distractions, zero lag, zero fps drops, and zero bugs.
Unfortunately we dont play in a perfect world. It doesnt matter how much dps you can do if you cant apply it consistently in a combat setting without dying. Ill take someone that does consistently lower dps without needing a bunch of buffs and debuffs and can do the mechanics and not die over someone that hit like freight train on a dummy but that is their one trick pony.
And as someone that heals a lot in dungeons, i see a lot of that. I dread getting high levels in my groups because of that perfect rotation meta that is utter garbage in a useful setting. So i spend all my time trying to keep their gimpy asses alive. Meanwhile the level 20s and 30s newbs are rocking it out. Sure it takes them a little longer, but they arent almost dead every 10 seconds either and i dont have to spam heals on them to keep them alive.
Many people in this game are absolutely certifiably insane.
This might be the dumbest thing I have ever read. It's one thing to suggest that the meta rotation is not for everyone, because it's certainly not. It's quite another to actually suggest that combining DOTS and buffs will actually cause you to do less DPS.
I dont think you have the faintest idea of how a damage rotation works in this game. 95% of skills can be cast on a 1 second global cooldown. Snipe might hit for more than caltrops in that instant, but one caltrops does more total damage than one snipe if you let it run its course. That is the whole point of a damage rotation. You can only cast one thing a second. Every second, you should cast the skill that will give you the most benefit. The only time the answer is a spam skill, is when all your other buffs or DOTs are ticking. Snipe is actually an exception to this rule because it actually takes longer than 1 second to cast. So actually, not only does something like caltrops do more damage, it can be cast faster than snipe, which makes a snipe spam one of the worst type of spam rotations.
I am 100% not surprised you cap out at 10k DPS, which is certainly not enough for the vast majority of vet content. Now you can clear most normal content with just about any build you can think of, but please dont preach about how that is a good thing and people that try to actually complete real content are certifiably insane.
Anotherone773 wrote: »If you cant do a 10 button rotation and hit 40k on a dummy, you should reroll IRL. Just kidding.
I have a Bosmer stamblade. 250CP Uses one bar. Has pos inj,snipe, draining shot, caltrops, endless hail on a bar. Its the only bar i use. He is wearing gold hundings with hundings bow, purple velidreth shoulders with the wrong trait, 2 purple red mountain, purple agility jewels. His penetration is a whopping 1500. Using trash pots, no buffs other than hawk's eye and minor fracture and no poison, i can sustain 10k on a dummy with him using only injection and snipe with LA and HA.
If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
In a combat setting we have to mix all this in with running, dodging, and blocking. Well now im just trying to maintain uptime on stuff while trying to stay alive. That completely tosses my uber elite rotations out the window.
While you try to keep up with your elite rotation you spent 6 hours practicing on a dummy, ill use inject and snipe and if we are fighting trash my aoes. I bet i do as much damage as you if not more.
Do the same thing on my level 35 magsorc with 150 allocated cp and crappy blue gear. I LL and shard everything and im doing more dps than the other dps who is CP 300 plus and doing a long rotation. Do it all the time in dungeons. I dont even have most of my passives...like at all, not even a single point in most of them.
The only use for a dummy is for comparison purposes and to enlarge your epeen after you do 200 parses to get that one where everything went perfect, procs fired a lot, you was criting like crazy, and you hit every button perfectly on time with zero distractions, zero lag, zero fps drops, and zero bugs.
Unfortunately we dont play in a perfect world. It doesnt matter how much dps you can do if you cant apply it consistently in a combat setting without dying. Ill take someone that does consistently lower dps without needing a bunch of buffs and debuffs and can do the mechanics and not die over someone that hit like freight train on a dummy but that is their one trick pony.
And as someone that heals a lot in dungeons, i see a lot of that. I dread getting high levels in my groups because of that perfect rotation meta that is utter garbage in a useful setting. So i spend all my time trying to keep their gimpy asses alive. Meanwhile the level 20s and 30s newbs are rocking it out. Sure it takes them a little longer, but they arent almost dead every 10 seconds either and i dont have to spam heals on them to keep them alive.
Many people in this game are absolutely certifiably insane.
You are very much off with your math here.
1. If you spend one second on snipe you do 12k damage. If you spend one second on caltrops you do 13x 1.9k, so 24.7k damage. Therefore you effectively do twice the damage for this second. If a DOT does more damage over it's duration then you spamable, it is more effective.
2. Synergies do not use a global cooldown, therefore they are independent from your rotation.
You are right, that doing a rotation in actual fight is harder then on a dummy, however this is what you train for. To be able to use your rotation while playing all those mechanics. And no you don't pull more then players with proper rotations. I think you completely lack a sense of scale here. While you do 10k DPS, good players do 40k on a dummy and even more in actual fights. Those rotations you are talking about are made for actual dungeons and trails and pulling them off is no problem what so ever.
If this playstyle is as ineffective as you say, why is everyone on top of the leaderboards using it then? Don't you think those players would have changed it if it would be ineffective?
You can do 20k easy with a pet sorc and simple button smashing with a good rotstion it goes up from there.
Just lay down two dots and heavy attack.
For overland you will never get a full rotation in before eveeything dies.p Even public dungeons is a piece of cake.
World boss you just need to use hardened ward and crit surge and u can solo half of them.
So ya lightning mag sorc pet .
Normal 4 man dungeons are super easy and half the vet dungeons. All u have to do is keep shield up and stay in heals.
I went off heals on same build and running normals as healer. Easy . The vet no. Dlc are easy to healed on some of those.
Anotherone773 wrote: »Oreyn_Bearclaw wrote: »Anotherone773 wrote: »If you cant do a 10 button rotation and hit 40k on a dummy, you should reroll IRL. Just kidding.
I have a Bosmer stamblade. 250CP Uses one bar. Has pos inj,snipe, draining shot, caltrops, endless hail on a bar. Its the only bar i use. He is wearing gold hundings with hundings bow, purple velidreth shoulders with the wrong trait, 2 purple red mountain, purple agility jewels. His penetration is a whopping 1500. Using trash pots, no buffs other than hawk's eye and minor fracture and no poison, i can sustain 10k on a dummy with him using only injection and snipe with LA and HA.
If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
In a combat setting we have to mix all this in with running, dodging, and blocking. Well now im just trying to maintain uptime on stuff while trying to stay alive. That completely tosses my uber elite rotations out the window.
While you try to keep up with your elite rotation you spent 6 hours practicing on a dummy, ill use inject and snipe and if we are fighting trash my aoes. I bet i do as much damage as you if not more.
Do the same thing on my level 35 magsorc with 150 allocated cp and crappy blue gear. I LL and shard everything and im doing more dps than the other dps who is CP 300 plus and doing a long rotation. Do it all the time in dungeons. I dont even have most of my passives...like at all, not even a single point in most of them.
The only use for a dummy is for comparison purposes and to enlarge your epeen after you do 200 parses to get that one where everything went perfect, procs fired a lot, you was criting like crazy, and you hit every button perfectly on time with zero distractions, zero lag, zero fps drops, and zero bugs.
Unfortunately we dont play in a perfect world. It doesnt matter how much dps you can do if you cant apply it consistently in a combat setting without dying. Ill take someone that does consistently lower dps without needing a bunch of buffs and debuffs and can do the mechanics and not die over someone that hit like freight train on a dummy but that is their one trick pony.
And as someone that heals a lot in dungeons, i see a lot of that. I dread getting high levels in my groups because of that perfect rotation meta that is utter garbage in a useful setting. So i spend all my time trying to keep their gimpy asses alive. Meanwhile the level 20s and 30s newbs are rocking it out. Sure it takes them a little longer, but they arent almost dead every 10 seconds either and i dont have to spam heals on them to keep them alive.
Many people in this game are absolutely certifiably insane.
This might be the dumbest thing I have ever read. It's one thing to suggest that the meta rotation is not for everyone, because it's certainly not. It's quite another to actually suggest that combining DOTS and buffs will actually cause you to do less DPS.
I dont think you have the faintest idea of how a damage rotation works in this game. 95% of skills can be cast on a 1 second global cooldown. Snipe might hit for more than caltrops in that instant, but one caltrops does more total damage than one snipe if you let it run its course. That is the whole point of a damage rotation. You can only cast one thing a second. Every second, you should cast the skill that will give you the most benefit. The only time the answer is a spam skill, is when all your other buffs or DOTs are ticking. Snipe is actually an exception to this rule because it actually takes longer than 1 second to cast. So actually, not only does something like caltrops do more damage, it can be cast faster than snipe, which makes a snipe spam one of the worst type of spam rotations.
I am 100% not surprised you cap out at 10k DPS, which is certainly not enough for the vast majority of vet content. Now you can clear most normal content with just about any build you can think of, but please dont preach about how that is a good thing and people that try to actually complete real content are certifiably insane.
Actually you missed most of my points and then cherry picked your arguments, so..... strawman? In relation to the topic, no you dont need all of that to do viable DPS. I used a trash toon( the one that you pulled the 10k number from) that isnt complete, only uses a bow, with bad racials, has less than 300 CP, has horrible penetration( and his crit isnt good either), using only trash pots( you know the ones that drop as loot) no poisons( disease enchant) and only use two abilities and i can still do 10k on a dummy.<<THAT was the point. Imagine if i actually built him for combat. And in dungeons he can pull 15-25k single target depending on the boss, group makeup etc. On top of that i have a magsorc im working on who is still low level who can, ALSO using two abilities( three if you count a pet) can hit 8-9k on a dummy ( im not writing it all again).
So in conclusion it is possible to do viable DPS without a lot of effort. Will you win ESO? no probably not. But the OP didnt ask to be on top of leaderboards, or even in the top 10%. The OP asked for viable DPS. Now to an elitist meta player that might mean 30-35k dps. But to normal folks. 15k-25k is just fine.Anotherone773 wrote: »If you cant do a 10 button rotation and hit 40k on a dummy, you should reroll IRL. Just kidding.
I have a Bosmer stamblade. 250CP Uses one bar. Has pos inj,snipe, draining shot, caltrops, endless hail on a bar. Its the only bar i use. He is wearing gold hundings with hundings bow, purple velidreth shoulders with the wrong trait, 2 purple red mountain, purple agility jewels. His penetration is a whopping 1500. Using trash pots, no buffs other than hawk's eye and minor fracture and no poison, i can sustain 10k on a dummy with him using only injection and snipe with LA and HA.
If i add more stuff to a dummy, my dps drops. Add poison, dps drops, add caltrops dps drops, add endless hail dps drops. Why does it drop? because the abilities may be instant but casting them is not. So the time i spend fooling around with a bunch of garbage, i could be firing snipes and replenishing my stam. If i cast caltrops that ability does about 1900 dps but it takes a second to target and fire. It takes a second to use snipe so i drop from 12k damage that second to 1900 dps. Do the same with endless, 1500 dps and takes a second or two to cast. so i lost out on 24k damage to gain 5300 damage. Now i have to recast injection, and then i have to do HA to regain all the stam i lost with Dots. Back to snipe, i get to snipe once and its time to start over recasting all of my DoTs again.
Now add a second bar to that so you do all that swap bars, do a second bar full of stuff, swap bars. Oh wait got to add the good pots in there. So now we have to keep uptime on our pots. Wait not done yet. got synergies to hit, lets add those in there.
In a combat setting we have to mix all this in with running, dodging, and blocking. Well now im just trying to maintain uptime on stuff while trying to stay alive. That completely tosses my uber elite rotations out the window.
While you try to keep up with your elite rotation you spent 6 hours practicing on a dummy, ill use inject and snipe and if we are fighting trash my aoes. I bet i do as much damage as you if not more.
Do the same thing on my level 35 magsorc with 150 allocated cp and crappy blue gear. I LL and shard everything and im doing more dps than the other dps who is CP 300 plus and doing a long rotation. Do it all the time in dungeons. I dont even have most of my passives...like at all, not even a single point in most of them.
The only use for a dummy is for comparison purposes and to enlarge your epeen after you do 200 parses to get that one where everything went perfect, procs fired a lot, you was criting like crazy, and you hit every button perfectly on time with zero distractions, zero lag, zero fps drops, and zero bugs.
Unfortunately we dont play in a perfect world. It doesnt matter how much dps you can do if you cant apply it consistently in a combat setting without dying. Ill take someone that does consistently lower dps without needing a bunch of buffs and debuffs and can do the mechanics and not die over someone that hit like freight train on a dummy but that is their one trick pony.
And as someone that heals a lot in dungeons, i see a lot of that. I dread getting high levels in my groups because of that perfect rotation meta that is utter garbage in a useful setting. So i spend all my time trying to keep their gimpy asses alive. Meanwhile the level 20s and 30s newbs are rocking it out. Sure it takes them a little longer, but they arent almost dead every 10 seconds either and i dont have to spam heals on them to keep them alive.
Many people in this game are absolutely certifiably insane.
You are very much off with your math here.
1. If you spend one second on snipe you do 12k damage. If you spend one second on caltrops you do 13x 1.9k, so 24.7k damage. Therefore you effectively do twice the damage for this second. If a DOT does more damage over it's duration then you spamable, it is more effective.
2. Synergies do not use a global cooldown, therefore they are independent from your rotation.
You are right, that doing a rotation in actual fight is harder then on a dummy, however this is what you train for. To be able to use your rotation while playing all those mechanics. And no you don't pull more then players with proper rotations. I think you completely lack a sense of scale here. While you do 10k DPS, good players do 40k on a dummy and even more in actual fights. Those rotations you are talking about are made for actual dungeons and trails and pulling them off is no problem what so ever.
If this playstyle is as ineffective as you say, why is everyone on top of the leaderboards using it then? Don't you think those players would have changed it if it would be ineffective?
I know in theory it works that way, but it doesnt work that way when put to practice. Im not going to go into it because we arent going to agree. Ive been playing MMOs a long time and ive done end game in every one of them. And peoples obsession with dps here is just ridiculous. I guess thats what happens when your endgame never moves and your gear never progresses, people have to find something new to obsess about.
Anyway i thought i would humor you, so i only use one bar and only a bow on the character in question. So i spent about an hour parsing a dummy. I did my simple two ability usual, and then i did multiple parses using a slightly more complex rotation that consisted of caltrops, endless hail, injection, snipe( to keep minor fracture active as much as possible but it was the lowest priority of the abilities) with LA woven in and HA when i could to help with stam. I also burned a lot of trash pots in the more complex rotation( which i dont in a simple rotation). I did 3 simple rotations and maybe about 15 or so of the more complex ones.
In all of my parses with the more complex rotation i had 85%-100% uptime on injection, hail, and caltrops and 50%-75% on minor fracture. In my simple parses i had 90% plus uptime on inject and fracture. Using my worst simple parse and my best complex parse the difference is about 900 dps in favor of the simple parse. Best parse to best parse is a bit over 2k dps.
So while in theory, all looks great and awesome with complex rotations, in tested scenarios complex rotations fall short every time. I also have far better sustain with two ability parses. Sustain on the complex rotation is much harder and requires a lot more heavy attacks to keep everything running.
So as far as i am concerned, simpler is better. I already knew this as its been that way in every game ive played and ive done end game content just fine and consistently been in the top quarter of raid group dps in the games ive raided in. More complex may work for some people but it never has worked for me nor have i ever needed complex rotations. Furthermore, ive played with many many many people like me that could conquer content just fine without meta builds, and complex rotations.
Its just not necessary AFAIC. Some people need that complexity in their life, im not one of them.