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Critical Rush vs. Ambush

mursie
mursie
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Hi All,

Looking for advice on Gap Closers for stamNB.

So here's the summary:

Ambush is a class skill. It hits for around 3.5K and will not proc the enchant on your 2H weapon. That may be fine to some if they believe poisons are better and as a result don't care of the enchant procs. But that is where the dilemma lies for me.

Yes - ambush grants empower on your next attack but far to often your next attack is a light attack into surprise attack weave. Thus, not a super benefit.

Critical Rush on the other hand is a weapon ability. As such, it procs the enchant 100% of the time. Pretty nice considering the ability hits for about 7K and the enchant will hit for another 2 to 3K. and this is every time. Not to mention it could proc the poison if you so choose to use that.

Then you tack on the status effects from enchants like major defile or posioned and that 100% guaranteed enchant proc looks real nice.

So - that is my question. Do i run ambush which gives me another 400 weapon crit just for being slotted on bar (due to passives) as well as a teleport through roots and an empower on next attack. Or do I go with critical rush which hits about 2 times as hard and guarantees a proc hit?

As a stamNB, you usually aren't looking for long drawn out fights. So having that guaranteed enchant proc seems pretty damn nice. Please let me know if I'm crazy here on crit rush over ambush.

Also - secondarily, do you believe the damage health poison IX is superior to the enchant? Again, the enchant is 100% and has a status effect 20% of the time... where as the poison is 20% chance to occur.

Thanks in advance for your advice.
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  • glavius
    glavius
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    Crit rush is terrrible. Misses half the time, can't hit a fast moving/mounted player (can blow a full bar of stamina without ever hitting a mounted player). Gets you stuck in terrain and fails often.

    Ambush all the way!
  • kadar
    kadar
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    I think on paper I'd choose crit rush. It should be cheaper than ambush being a weapon skill, yea? Ambush just functionally works better tho, IMO.

    Play with both for a few days and see what you like.
    Edited by kadar on March 27, 2018 7:47PM
  • glavius
    glavius
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    But yea crit rush looks great in theory. But it's awful to use.
  • Thogard
    Thogard
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    Stampede is good for the snare. Crit rush is meh.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • paallterrain148
    I've been using stampede with maelstrom 2H, as I don't run a execute to use the asylum 2H.

    So all those benfits plus the dot. Downside, it does miss, a lot, ad you come out of stealth and can be knocked back mid gap close.

    Both have upsides and downsides. Your call.
  • Milton-Duff
    Salut )
    Play with Innate Axiom set and thé answer IS Ambush :wink:
    I think Ambush is more efficient no ?
  • Maulkin
    Maulkin
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    Ambush is better.
    Yes - ambush grants empower on your next attack but far to often your next attack is a light attack into surprise attack weave. Thus, not a super benefit.

    Critical Rush on the other hand is a weapon ability. As such, it procs the enchant 100% of the time. Pretty nice considering the ability hits for about 7K and the enchant will hit for another 2 to 3K. and this is every time. Not to mention it could proc the poison if you so choose to use that.

    These statements are contradictory. If after you gap close you always do a LA + SA, or LA + Incap, then your enchant will proc as often as with Crit Rush (or near enough) from the LA. Therefore the enchant/poison discussions are meaningless.

    Ambush being a teleport, it will connect more reliably with the target than Crit Rush/Stampede. It will not pop you out of invis until it connects. It will teleport you even if rooted. It will empower your LA or SA/Incap. It will give you marginally more crit. And it will also apply a snare, albeit shorter than Stampede.

    It's overall utility is better, hence it's preferred.
    Edited by Maulkin on March 28, 2018 10:53AM
    EU | PC | AD
  • GreenhaloX
    GreenhaloX
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    mursie wrote: »
    Hi All,

    Looking for advice on Gap Closers for stamNB.

    So here's the summary:

    Ambush is a class skill. It hits for around 3.5K and will not proc the enchant on your 2H weapon. That may be fine to some if they believe poisons are better and as a result don't care of the enchant procs. But that is where the dilemma lies for me.

    Yes - ambush grants empower on your next attack but far to often your next attack is a light attack into surprise attack weave. Thus, not a super benefit.

    Critical Rush on the other hand is a weapon ability. As such, it procs the enchant 100% of the time. Pretty nice considering the ability hits for about 7K and the enchant will hit for another 2 to 3K. and this is every time. Not to mention it could proc the poison if you so choose to use that.

    Then you tack on the status effects from enchants like major defile or posioned and that 100% guaranteed enchant proc looks real nice.

    So - that is my question. Do i run ambush which gives me another 400 weapon crit just for being slotted on bar (due to passives) as well as a teleport through roots and an empower on next attack. Or do I go with critical rush which hits about 2 times as hard and guarantees a proc hit?

    As a stamNB, you usually aren't looking for long drawn out fights. So having that guaranteed enchant proc seems pretty damn nice. Please let me know if I'm crazy here on crit rush over ambush.

    Also - secondarily, do you believe the damage health poison IX is superior to the enchant? Again, the enchant is 100% and has a status effect 20% of the time... where as the poison is 20% chance to occur.

    Thanks in advance for your advice.

    Well, with the nerf that came with this latest patch, gap closer lost a bit of juice, but still ok. However, you can hit way more than 3.5k tick with Ambush. Actually, my face value damage on the Ambush is around 6k and the Stampede not too far off. The problem I see with Crit Rush/Stampede is it is dodgeable, and if hit, you can be propelled beyond the target, land on the back side of the target and have to backtrack to reengage. Not sure if a bug or working as intended, but I don't like that. Happens both in PvP and PvE. With Ambush, the snare went down a sec and if someone has an anti-snare up, you're not to get that affect, but I prefer Ambush because it is quicker and harder to dodge, if even capable. Also, Ambush is like an alt executioner. I have taken off quite a few low health dudes with the Ambush being the killshot.
  • Ragnarock41
    Ragnarock41
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    stampede for snare or just go ambush. crit rush got double nerfed sadly. I used to pick it over stampede but now stampede is the clear winner, especially in no-cp.
    Edited by Ragnarock41 on March 29, 2018 1:57PM
  • Feanor
    Feanor
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    I used to pick it over stampete but now stampete is the clear winner, especially in no-cp.

    Yeah, Stam-Pete is a pretty good player. :p
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • The_Brosteen
    The_Brosteen
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    Use stampede for optimal snare uptimes for maximum Xv1ing :trollface:
  • Grimlok_S
    Grimlok_S
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    The problem with ambush is the hidden cast time.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Adenoma
    Adenoma
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    Stampede. 100%.
    Adenoma-Badenoma-Sadenoma
  • ATomiX96
    ATomiX96
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    i tried stampede on my stamblade and i had mixed feelings, yes it procs the weapon enchant, msa 2h effect and has a snare, but it only felt reliable on flat terrain (kinda like streak), idk guess i like ambush with asylum 2h over it (noncp environment) ¯\_(ツ)_/¯
    i might give it another shot, but if it keeps being inconsistent ill just stick to ambush
    Edited by ATomiX96 on March 31, 2018 8:08AM
  • Toast_STS
    Toast_STS
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    Use stampede for optimal snare uptimes for maximum Xv1ing :trollface:

    Spambush works well for xv1 too though, no minimum range on it. Not as well as when it used to permaroot you though thank god.
    Edited by Toast_STS on March 31, 2018 4:11PM
    VR14 DK Leaps-in-keeps
  • Koolio
    Koolio
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    Cloak AMBUSH Suprise will still stun them if Medium range.
  • enzoisadog
    enzoisadog
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    Ambush is better, gives you more mobility.
    PC-NA
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