White wabbit wrote: »I thought some bosses weren't tauntable
You shouldn't need an aoe taunt with the right gear and bar setup. My dk is able to hold aggro on huge groups pretty well through initial threat and damage alone, supported by talons to keep them in place.
If you're not concerned with trials tanking, you could try my set up - it works great for vet dungeon runs, or normal trials, but has to be significantly adjusted for vet trials.
Build:
5x elf bane (jewelry and 2 armor) - this is a cheap set on guild traders that boosts all fire ability durations by 2 seconds.
5x seducer (3 armor and weapons) - gives great magicka recovery and reduces your spell costs.
2x grothdar(or zaan for bosses) - area fire damage proc
I also use orzorgas red frothgar drink, which boosts max health by 5000 and magicka recovery by 500 or so.
64 points into magicka, all Health enchants on gear, all magicka recovery enchants on jewelry, front bar is 1h+Shield and back bar is an inferno staff. Make sure to max out magicka recovery champion passive.
Front bar: 1h&shield
Pierce armor (taunt + debuff)
Unrelenting grip (pull)
Choking talons or burning talons (aoe root)
Green dragon blood (self heal)
Igneous shield (damage shield and major mending)
Ultimate: magma shell (group damage shield)
Back bar: fire staff
Engulfing flames (cone air and debuff)
Elemental blockade (aoe)
Eruption (aoe)
Hardened armor (buff)
Molten armaments (buff)
Ultimate: eye of the storm or dragonknight standard (aoe damage)
On any large groups of Enemies, start on the back bar, buff up molten/armor, drop eruption -> blockade -> flames - bar swap - talons, pull any ranged enemies in with grip, talons again when it wears off, and then taunt priority targets with pierce while keeping up the back bar fire spells.
With elf bane, blockade lasts 10 seconds, eruption lasts 20, flames lasts 12. If you use burning talons instead of choking the fire dot will last longer but not the root. It also makes eye of the storm last 9 seconds with a fire staff.
This build has extreme high magicka recovery (im sitting at over 2k) and buffed I'm at about 31k health and 22k magicka. Stamina isn't an issue since you can hold block and liberally spam igneous shield to restore stamina via passives. Last night I self healed while tanking the whisperer in vet spindleclutch, and had my dragon blood consistently healing me for 28k health.
White wabbit wrote: »I thought some bosses weren't tauntable
White wabbit wrote: »I thought some bosses weren't tauntable
Inner Fire is really useful when you've got enemies at range that you can't pull. The Ash Titan in CoA2 is a perfect example. As a tank you need to focus on keeping the Air Atronachs away from the group but keep the taunt up on the Titan at the same time. Also, you don't want to be in melee range for the Air Atronachs as they'll tear you apart.
kringled_1 wrote: »Oh and yes it's really obvious that it works when a boss turns around from the other side of the room to beeline for you.