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Inner Rage Question

TamrielSaviour215
TamrielSaviour215
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Being new to tanking, I have been running around with this on my bar as I figured, the more taunts, the better. However, I am a little confused because it doesnt seem to be working that well for me. Is this skill supposed to be a taunt to ALL enemies or is it single target? I was under the impression that it was more of an ALL enemies taunt but whenever I use it, I am lucky if I get the attention of one. I use Pierce armor and that works wonderfully. So basically what I do is run around and pierce as many enemies as I can. If they are ranged like bows or sorcs, I use the chains to bring them in and pierce them. I was hoping that Inner fire (it isnt morphed yet) would be a more efficient way to taunt but I am about to drop it from my bar and use something else because I just cant figure out how to make it work. Any thoughts?
PS4/NA
Jasunr Cosmus - Imperial Templar, Supreme Healer of the Cosmos CP 240
Itzal Siavish - Khajit NB, Thief LVL 38
Bruxana - Altmer Sorc, Powerhouse DPS Lvl 18
Torvakor - Redguard Stam Warden Lvl 7
Langsdon Emerson - Imperial DK Tank - Lvl 31
  • casparian
    casparian
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    It is single target. There is no AOE taunt in this game.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • White wabbit
    White wabbit
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    I thought some bosses weren't tauntable
  • kringled_1
    kringled_1
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    It's a single target taunt. I find its use is situational, mostly either when I want an (unchainable) enemy to come to where I am, rather than me going to them, or if I can't get close enough to a boss to use pierce armor. It's handy but never my primary taunt.
  • TamrielSaviour215
    TamrielSaviour215
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    I thought some bosses weren't tauntable

    Def plenty of bosses that are immune to it. But I feel like if I am standing there hitting them repeatedly with it, they end up focusing on my anyway.

    @casparian Well.....balls. That sucks. That would be extremely helpful. Is there a reason for that?

    @kringled_1 That makes more sense then. I think I am just going to swap it for something else. Maybe it works for some people but it just feels broken to me and doesnt really flow with my pattern of attack.

    Looks like I will have to dig in and see what I can swap this with. Maybe something that gives Magicka Regen because I seem to lose that quicker than anything. And if I am going to swap it/not use it, I should just put something on the bar that has a benefit. Thanks everyone.
    PS4/NA
    Jasunr Cosmus - Imperial Templar, Supreme Healer of the Cosmos CP 240
    Itzal Siavish - Khajit NB, Thief LVL 38
    Bruxana - Altmer Sorc, Powerhouse DPS Lvl 18
    Torvakor - Redguard Stam Warden Lvl 7
    Langsdon Emerson - Imperial DK Tank - Lvl 31
  • Lynx7386
    Lynx7386
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    You shouldn't need an aoe taunt with the right gear and bar setup. My dk is able to hold aggro on huge groups pretty well through initial threat and damage alone, supported by talons to keep them in place.

    If you're not concerned with trials tanking, you could try my set up - it works great for vet dungeon runs, or normal trials, but has to be significantly adjusted for vet trials.

    Build:
    5x elf bane (jewelry and 2 armor) - this is a cheap set on guild traders that boosts all fire ability durations by 2 seconds.
    5x seducer (3 armor and weapons) - gives great magicka recovery and reduces your spell costs.
    2x grothdar(or zaan for bosses) - area fire damage proc

    I also use orzorgas red frothgar drink, which boosts max health by 5000 and magicka recovery by 500 or so.

    64 points into magicka, all Health enchants on gear, all magicka recovery enchants on jewelry, front bar is 1h+Shield and back bar is an inferno staff. Make sure to max out magicka recovery champion passive.

    Front bar: 1h&shield
    Pierce armor (taunt + debuff)
    Unrelenting grip (pull)
    Choking talons or burning talons (aoe root)
    Green dragon blood (self heal)
    Igneous shield (damage shield and major mending)
    Ultimate: magma shell (group damage shield)

    Back bar: fire staff
    Engulfing flames (cone air and debuff)
    Elemental blockade (aoe)
    Eruption (aoe)
    Hardened armor (buff)
    Molten armaments (buff)
    Ultimate: eye of the storm or dragonknight standard (aoe damage)

    On any large groups of Enemies, start on the back bar, buff up molten/armor, drop eruption -> blockade -> flames - bar swap - talons, pull any ranged enemies in with grip, talons again when it wears off, and then taunt priority targets with pierce while keeping up the back bar fire spells.

    With elf bane, blockade lasts 10 seconds, eruption lasts 20, flames lasts 12. If you use burning talons instead of choking the fire dot will last longer but not the root. It also makes eye of the storm last 9 seconds with a fire staff.

    This build has extreme high magicka recovery (im sitting at over 2k) and buffed I'm at about 31k health and 22k magicka. Stamina isn't an issue since you can hold block and liberally spam igneous shield to restore stamina via passives. Last night I self healed while tanking the whisperer in vet spindleclutch, and had my dragon blood consistently healing me for 28k health.
    Edited by Lynx7386 on March 27, 2018 2:53PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • TamrielSaviour215
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    Lynx7386 wrote: »
    You shouldn't need an aoe taunt with the right gear and bar setup. My dk is able to hold aggro on huge groups pretty well through initial threat and damage alone, supported by talons to keep them in place.

    If you're not concerned with trials tanking, you could try my set up - it works great for vet dungeon runs, or normal trials, but has to be significantly adjusted for vet trials.

    Build:
    5x elf bane (jewelry and 2 armor) - this is a cheap set on guild traders that boosts all fire ability durations by 2 seconds.
    5x seducer (3 armor and weapons) - gives great magicka recovery and reduces your spell costs.
    2x grothdar(or zaan for bosses) - area fire damage proc

    I also use orzorgas red frothgar drink, which boosts max health by 5000 and magicka recovery by 500 or so.

    64 points into magicka, all Health enchants on gear, all magicka recovery enchants on jewelry, front bar is 1h+Shield and back bar is an inferno staff. Make sure to max out magicka recovery champion passive.

    Front bar: 1h&shield
    Pierce armor (taunt + debuff)
    Unrelenting grip (pull)
    Choking talons or burning talons (aoe root)
    Green dragon blood (self heal)
    Igneous shield (damage shield and major mending)
    Ultimate: magma shell (group damage shield)

    Back bar: fire staff
    Engulfing flames (cone air and debuff)
    Elemental blockade (aoe)
    Eruption (aoe)
    Hardened armor (buff)
    Molten armaments (buff)
    Ultimate: eye of the storm or dragonknight standard (aoe damage)

    On any large groups of Enemies, start on the back bar, buff up molten/armor, drop eruption -> blockade -> flames - bar swap - talons, pull any ranged enemies in with grip, talons again when it wears off, and then taunt priority targets with pierce while keeping up the back bar fire spells.

    With elf bane, blockade lasts 10 seconds, eruption lasts 20, flames lasts 12. If you use burning talons instead of choking the fire dot will last longer but not the root. It also makes eye of the storm last 9 seconds with a fire staff.

    This build has extreme high magicka recovery (im sitting at over 2k) and buffed I'm at about 31k health and 22k magicka. Stamina isn't an issue since you can hold block and liberally spam igneous shield to restore stamina via passives. Last night I self healed while tanking the whisperer in vet spindleclutch, and had my dragon blood consistently healing me for 28k health.

    This is pretty interesting. The build I have now I already have dumped virtually everything into Health. I am not home so I cant get the exact specs but I think its something like this...

    Front Bar:
    S&B
    Hardened Armor
    Absorb Magicka
    Igneous Shield
    Pierce Armor
    Choking Talons

    Back Bar:
    S&B
    Inner Fire (Will change it up tonight)
    Unrelenting Grip
    Green Dragons Blood
    Piercing Armor
    Heroic Slash (I think)

    I am only lvl 31 right now so I just have been crafting all my gear with EXP gains until I hit 50. Then I will focus on the actual sets. No point to yet.

    Basically I run the same approach almost every battle. I buff up with Hardened armor, igneous shield, abosrb magicka, and then Green dragons blood. Then I run in and pierce armor the biggest guy/boss. If mob is scattered I pull in a few and hit them with choking talons. I will try to hit them all with once with the pierce then rebuff before focusing on the boss.

    I would like to try another tank with the magicka setup though. My main is an Imperial Templar and I have cleared his specs so many times that I might actually give this a go on him and see what happens. Thanks Lynx!
    Edited by TamrielSaviour215 on March 27, 2018 3:07PM
    PS4/NA
    Jasunr Cosmus - Imperial Templar, Supreme Healer of the Cosmos CP 240
    Itzal Siavish - Khajit NB, Thief LVL 38
    Bruxana - Altmer Sorc, Powerhouse DPS Lvl 18
    Torvakor - Redguard Stam Warden Lvl 7
    Langsdon Emerson - Imperial DK Tank - Lvl 31
  • Nestor
    Nestor
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    I thought some bosses weren't tauntable

    Kind of. Lets focus on Puncture as the Taunt, as it's cheaper to use and more effective overall.

    If you apply Puncture to most bosses about every 12 to 15 seconds, you will draw aggro and debuff their armor.

    Some Bosses have an attack that sends them in a different direction, but will come back to the tank who has taunt after traveling away. These are still tauntable bosses and as a tank, you just stay in place and let the boss come back to you.

    Some bosses teleport/run around the room and those are the ones that are considered to be untauntable. However the Debuff is still key to the fight, so keep using the puncture. Slot a Gap Closer if you need to, or just chase the boss around the room. You can usually still turn these bosses away from the rest of the group, something you need to do as a tank.

    TBH, I use Chains for my ranged Taunt. It may not keep the aggro up for 15 seconds, but it does gather the adds into the center of the room for easier AoE from the DPS.

    One of the most effective ways to use Inner Fire, if the DPS will let you do this, is to go into the room and Inner Fire a mob in each grouping, this should cause all the mobs to come to you if you do this right. Then once gathered, the DPS can hose them down. But, the DPS have to give you a few seconds for this to work, if they start damaging, they will pull the adds away. Still you can use Chains for this instead of Inner Fire.

    Really, Inner Fire is not all that good a Taunt unless you are not using One Hand/Shield or an Ice Staff. However, if your going to Tank, use Puncture from the One Hand/Shield line.
    Edited by Nestor on March 27, 2018 3:11PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • VaranisArano
    VaranisArano
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    I thought some bosses weren't tauntable

    Not many for dungeons.
    Drodda from Direfrost Keep
    Grobull and the Engine Guardian from Darkshade II
    Red Phase Dwarven Centurions
    Planar Inhibitor (aggro is controlled by pinion)
    Sellestrix sheds taunt as a mechanic

    Those are the ones I remember.
  • Psyonico
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    Inner Fire is really useful when you've got enemies at range that you can't pull. The Ash Titan in CoA2 is a perfect example. As a tank you need to focus on keeping the Air Atronachs away from the group but keep the taunt up on the Titan at the same time. Also, you don't want to be in melee range for the Air Atronachs as they'll tear you apart.
  • TamrielSaviour215
    TamrielSaviour215
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    Psyonico wrote: »
    Inner Fire is really useful when you've got enemies at range that you can't pull. The Ash Titan in CoA2 is a perfect example. As a tank you need to focus on keeping the Air Atronachs away from the group but keep the taunt up on the Titan at the same time. Also, you don't want to be in melee range for the Air Atronachs as they'll tear you apart.

    Maybe I will use it when I start running harder dungeons and trials but it feels really clunky to me and doesn't seem to work at all. It says the range is 28 meters (pre-morphed) but I feel like its just a waste of Magicka. Maybe its just I am in a mob and don't see the target that it affects? I will morph it and max it out but I have a feeling I might end up dropping it altogether.
    PS4/NA
    Jasunr Cosmus - Imperial Templar, Supreme Healer of the Cosmos CP 240
    Itzal Siavish - Khajit NB, Thief LVL 38
    Bruxana - Altmer Sorc, Powerhouse DPS Lvl 18
    Torvakor - Redguard Stam Warden Lvl 7
    Langsdon Emerson - Imperial DK Tank - Lvl 31
  • kringled_1
    kringled_1
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    I wouldn't really try to use it to grab trash packs at range. For that, yes, it is inefficient. Just hitting them with a ranged aoe (I use caltrops but ash cloud is ok) I find better, then chaining in archers and mages that want to remain at distance. Some other examples where I use inner fire: banished cells 2, final boss, if I'm tanking multiple daedroth away from rilis and another daedroth spawns in; this is somewhat similar to tanking the axes on AA. nMoL twins fight, the groups I've done it with tanks use it when the phases change. Any fight with multiple bosses that I'm trying to tank together it can be useful. At level 31 you may not be getting these much yet.
    Oh and yes it's really obvious that it works when a boss turns around from the other side of the room to beeline for you.
    Edited by kringled_1 on March 28, 2018 2:14PM
  • TamrielSaviour215
    TamrielSaviour215
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    kringled_1 wrote: »
    Oh and yes it's really obvious that it works when a boss turns around from the other side of the room to beeline for you.

    Hey look! IT WORKED!.....Oh S*** it worked. :D:D:D:D:D:D

    I haven't tanked anything difficult yet. Have not even come close to dying. But I am sure that time will come.
    PS4/NA
    Jasunr Cosmus - Imperial Templar, Supreme Healer of the Cosmos CP 240
    Itzal Siavish - Khajit NB, Thief LVL 38
    Bruxana - Altmer Sorc, Powerhouse DPS Lvl 18
    Torvakor - Redguard Stam Warden Lvl 7
    Langsdon Emerson - Imperial DK Tank - Lvl 31
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