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What am I doing wrong with my Stamblade?

  • Ender1310
    Ender1310
    ✭✭✭✭
    The best thing about a stamblade set up is your burst and the ability to restart/reset a fight. That's it. If you aren't hitting someone ungodly hard from surprise and then vanishing when damaged at full hp then hitting someone so hard that its hard to recover incap execute you are doing it wrong. Its a very simple and sudden play style. I would get rid of spriggins and agility and run Bone pirate (hopefully it gets fixed soon) and shacklebreaker/eternal hunt. Or focus on gank/burst and use hundigs rage or mechanical acuity.

    Since this build doesn't really rely on utility and on burst you have to be hitting hard. You may not have enough CP to accomplish that. Meaning the build will flesh out later. Also use two hander for the burst.
  • Grimhallow
    Grimhallow
    ✭✭✭
    @HalvarIronfist

    Nooooo Snipe

    The best thing you can do is play. Experience is key in all things. Second to that is learning from experienced players. Seriously. Watch some 1vX clips and try and replicate what they do. As you succeed you'll begin to understand why and when experienced players make the decisions they do. Watch some Nightblade 1vX videos, and try and replicate their survival techniques. Your burst combo you'll have to practice- a lot.

    And drop Unfathomable Darkness. Pick up shackle instead.

    I hope this helps!

    https://www.youtube.com/watch?v=PgUu62XQYsk
  • lao
    lao
    ✭✭✭✭
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
    Edited by lao on May 10, 2018 11:46AM
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton

    Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.

    the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.

    the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.
    Edited by lao on May 11, 2018 11:29AM
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    lao wrote: »
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton

    Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.

    the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.

    the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.

    Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
    Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
    If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
    And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton

    Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.

    the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.

    the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.

    Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
    Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
    If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
    And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.

    not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.

    btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.

    dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.

    about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    lao wrote: »
    lao wrote: »
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton

    Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.

    the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.

    the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.

    Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
    Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
    If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
    And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.

    not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.

    btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.

    dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.

    about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.

    Shes a wood elf, I have good sustain. The only thing that causes me to lose stam fast is frequently breaking free, roll dodging and blocking. And thats because I dont yet have enough cp into warlord, tumbling, shadow ward.
    I need to beat my nemesis in a 1x1...MAG DK! Lol
    As for original OP...do you know they are nerfing cloak so that if someone uses magelight you cant use cloak for 5 seconds. Cannot cast it AT ALL. And if you get marked by another nb its a full 20 seconds you cant use it.

    Snb is the best, if im in cyrodil and theres multiple people the enemy can attack, they will usuually leave me alone when I hold block. They will attack somebody else...then I can incap them from the back.

    And question. Why asylum axe if Im going to use killers blade as an execute?
    Why not use a 2h mace or a 2h broadsword?
    Edited by LittlePinkDot on May 11, 2018 8:36PM
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    lao wrote: »
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton

    Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.

    the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.

    the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.

    Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
    Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
    If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
    And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.

    not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.

    btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.

    dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.

    about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.

    Shes a wood elf, I have good sustain. The only thing that causes me to lose stam fast is frequently breaking free, roll dodging and blocking. And thats because I dont yet have enough cp into warlord, tumbling, shadow ward.
    I need to beat my nemesis in a 1x1...MAG DK! Lol
    As for original OP...do you know they are nerfing cloak so that if someone uses magelight you cant use cloak for 5 seconds. Cannot cast it AT ALL. And if you get marked by another nb its a full 20 seconds you cant use it.

    Snb is the best, if im in cyrodil and theres multiple people the enemy can attack, they will usuually leave me alone when I hold block. They will attack somebody else...then I can incap them from the back.

    And question. Why asylum axe if Im going to use killers blade as an execute?
    Why not use a 2h mace or a 2h broadsword?

    never said to run axe. axe is for duels only pretty much. open world you wanna use sword. this is especially true for NB cos increased dmg from sword will boost your rally and it also makes it the best vs damage shields. why would you even wanna run killers blade over reverse slice? even if you dont have an asylum weapon reverse slice is better due to the aoe.

    yea i know about the cloak nerf allthough i would call it a long overdue balance change rather than a nerf. the ability was way too strong for the longest time. we will have to see how it plays out tho. its definitely a huge blow to a NB´s 1vX capabilities and it might have been a bit too much but something had to be done about it allthough i think a simple but significant cost increase would have done the job too but then again that would have just impacted stam NB´s significantly.

    snb is strong no doubt but i wouldnt use it on a NB as it offers nothing that you dont already get from class skills. you get major fracture from surprise attack and you have incap which is basically a 100 times better reverb. beeing able to block is nice but as a medium armor user you will run out of stam insanely fast if multiple ppl are hitting you. your main defense should come from roll dodge + cloak + your mobility from sprint and good use of shadow image.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    lao wrote: »
    lao wrote: »
    lao wrote: »
    lao wrote: »
    lao wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.

    Gear:

    Monster Set:
    offensive choices: velidreth/selene
    defenseive choices: bloodspawn

    if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.

    Armor Sets:
    you really only have 2 choices here.

    1) bone pirate
    2) eternal hunt

    1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
    2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.

    all big armor parts you enchant with tri glyphs. all small ones with stamina.
    since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.

    Jewelry:
    3x Agility all weapon dmg enchants.

    Weapons:
    Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.

    Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.

    if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.

    make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.

    Drink: dubious
    Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.

    Stats Allocation:
    full stamina

    2h bar:

    1) ambush
    2) shadowy disguise or fear
    3) surprise attack
    4) reverse slice
    5) rally
    ult: incap strike

    bow bar:
    1) shuffle
    2) shadow image
    3) vigor
    4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
    5) poison injection if you have master bow, otherwise relentless fcous
    ult: soul tether/DBoS

    CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.

    1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
    2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
    3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
    4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.

    I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.

    the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.

    and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.

    Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?

    Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton

    Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.

    the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.

    the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.

    Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
    Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
    If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
    And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.

    not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.

    btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.

    dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.

    about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.

    Shes a wood elf, I have good sustain. The only thing that causes me to lose stam fast is frequently breaking free, roll dodging and blocking. And thats because I dont yet have enough cp into warlord, tumbling, shadow ward.
    I need to beat my nemesis in a 1x1...MAG DK! Lol
    As for original OP...do you know they are nerfing cloak so that if someone uses magelight you cant use cloak for 5 seconds. Cannot cast it AT ALL. And if you get marked by another nb its a full 20 seconds you cant use it.

    Snb is the best, if im in cyrodil and theres multiple people the enemy can attack, they will usuually leave me alone when I hold block. They will attack somebody else...then I can incap them from the back.

    And question. Why asylum axe if Im going to use killers blade as an execute?
    Why not use a 2h mace or a 2h broadsword?

    never said to run axe. axe is for duels only pretty much. open world you wanna use sword. this is especially true for NB cos increased dmg from sword will boost your rally and it also makes it the best vs damage shields. why would you even wanna run killers blade over reverse slice? even if you dont have an asylum weapon reverse slice is better due to the aoe.

    yea i know about the cloak nerf allthough i would call it a long overdue balance change rather than a nerf. the ability was way too strong for the longest time. we will have to see how it plays out tho. its definitely a huge blow to a NB´s 1vX capabilities and it might have been a bit too much but something had to be done about it allthough i think a simple but significant cost increase would have done the job too but then again that would have just impacted stam NB´s significantly.

    snb is strong no doubt but i wouldnt use it on a NB as it offers nothing that you dont already get from class skills. you get major fracture from surprise attack and you have incap which is basically a 100 times better reverb. beeing able to block is nice but as a medium armor user you will run out of stam insanely fast if multiple ppl are hitting you. your main defense should come from roll dodge + cloak + your mobility from sprint and good use of shadow image.

    Cloak isnt going to work anymore as soon as any magic character uses magelight. Cloak is dead. And apparently the new oblivion damage Sloads set that ticks every second pulls you out of cloak every second for 6 seconds and sloads affect can occur every 6 seconds... So 100% up time. Cloak is dead, im not even going to slot it anymore, and from what ive read neither are alot of other people. So the old nb meta is dead. Have to figure out completely new builds. Who knowws, might have to start using heavy armour since we dont have anything like shimmering shield, im going to try medium armour fortified brass. Stealth is dead in pvp. Oh annd crit damage is nerfed too. Im trying to alter Alcasts stam dk pvp build for a nb because we're pretty much the new stam dk. Use heroic slash + bloodspawn for ultigen for high uptime on spell wall and incap. The dk version uses cleave for bleed, probably because stam dk has poor burst. Maybe I wont have to use bleeds as a nb. But Zos might as well give us major mending now.

    I wouldnt attack a group of people unless I also was with people, so I dont care much about aoe's. Surprise attack and incap are single target so I dont understand why reverse slice would be better than killers blade if I could only ever get 1 person into execute range at a time.
    But NB is probably dead, I should probably just tweak my pve sorc for pvp and travel in a zerg while I spam shields and heal the whole zerg constantly with healing springs and lights champion ect. so nobody can kill anybody in the zerg.... Oh and spam mages wrath too with resource draining poisons equipped. :expressionless:
    Edited by LittlePinkDot on May 12, 2018 2:16PM
  • Sarjako
    Sarjako
    ✭✭✭
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    You're not doing anything wrong. Your CP is just too low to be competitive. Don't worry about switching your build, no matter what you do you're still going to be hitting like a wet noodle until about CP 600 ish. Don't dump gold on gear, don't continuously change gear sets hoping for a change... IT IS YOUR CP. I did the same thing. Drove myself insane, spent a *** ton of gold that I didn't have to... just level up and you'll see it's a huge difference.
    XBX1 NA
    Healplar / StamDK-Tank / Stamblade / Magblade
    CP 810
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Sarjako wrote: »
    (Note: This is my first PVP Character)
    I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
    I am currently CP 276. CP allocations will be posted below.

    Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
    Race: Redguard
    Attributes: 0 M, 0 H, 64 S


    My First bar is Dual Wield
    1. Ambush
    2. Killer's Blade
    3. Blood Craze
    4. Shadowy Disguise
    5. Mass Hysteria
    6. ULT - Incap Strike

    My Second Bar is Bow:

    1. Endless Hail (To be replaced when I get Vigor)
    2. Lethal Arrow
    3. Grim Focus
    4. Poison Injection
    5. Shadowy Disguise
    6. Ult- Flawless Dawnbreaker (DMG buff)

    Passives:

    All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,


    Armor Details: All glyphed with Stamina. In the process of Transmuting things
    Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)

    2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)

    Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)

    Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
    Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)

    Stats: (All Unbuffed)
    1. 1.6k Stam Recovery
    2. 30.7k Stam
    3. 18k Health
    4. 10.5k Magicka

    Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)

    DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
    (Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)

    CP Allocations:

    The Lover: 92 Mooncalf

    The Ritual: 41 Precise Strikes, 51 Mighty

    The Steed: 20 Medium Armor Focus, 26 Resistant

    The Lady: 24 Hardy, 23 Elemental Defender

    Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.

    My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.

    (If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)

    And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.

    You're not doing anything wrong. Your CP is just too low to be competitive. Don't worry about switching your build, no matter what you do you're still going to be hitting like a wet noodle until about CP 600 ish. Don't dump gold on gear, don't continuously change gear sets hoping for a change... IT IS YOUR CP. I did the same thing. Drove myself insane, spent a *** ton of gold that I didn't have to... just level up and you'll see it's a huge difference.

    He is doing something wrong if his unbuffed weapon damage is below 2.7k (and this is what I'd really consider very very bare minimum) as an offense oriented build. No amount of CP will fix that.

    I suggest that you up the weapon damage and up the recovery. Refer to meta builds for stats. Provides good starting point, OP. And while Spriggan is decent, it won't do much against shields. I suggest you use sets that boosts raw damage over penetration as penetration, if you are that concerned about it, can be gotten by using maces. Rest of it, is you getting used to the PvP with the class.
    Imperials, the one and true masters of all mortal races of Tamriel
  • NightAngel690
    NightAngel690
    ✭✭✭
    From the sounds of it, you’re doing a dw build. Cool. I did/do that too! Also from the sound of it, you’re unintentionally trying to be a ganker! Ok cool. I can help you out there. For now here is what I recommend. Keep in mind I don’t run this myself but it’s still good for learning basics. I apologize for the length. *Note: for all those who say it needs sustain, this is just a pure gank build. This isn’t a 1vX, or a heavy armour 2h build. It’s meant to kill as fast as possible thus is squishier than most.*

    Gear:
    5 hundings:
    All Medium. You can go armour pieces for this or few armour with 1 or two swords if you don’t have a full set of the next. Traits are inpen if you want survivability or divines for max damage. (As a ganker you want max damage because your only job is to kill a target as quickly and effectively as possible. Full divine with warrior gives you 400 extra weapon damage. Or 3k penetration with lovers)
    5 spriggans
    Jewelry+weapons with damage enchants on jewelry
    1h #1 nirnhoned with oblivion enchant. You won’t need disease because of lethal arrow. # 2 infused trait w/ weapon damage glyph. Bow: infused with your choice of glyph. I run crusher enchant on mine but I’ve done disease, weapon, poison, oblivion etc. If you want, you can nirn it and run alchemical poisons. I personally think the drain health, stam + cost increase is way better than straight dot poison but that’s just me.
    Any monster sets of your choice. Selenes is what I see most people running along with veli. I just got a full set of veli after deconstructing it previously for mats and I love it but I’ve used 2 Kena, 1 slime 1 Kena, 1 slime 1 kra’gh. Kra’gh is good for pen and slime is good for extra crit damage aka higher burst.

    For skills on your dw put on cloak, surprise attack, killers blade, ambush and your choice for for the last skill but I would recommend Vigor.
    Your bow bar lethal arrow, poison injection camo hunter (fighters guild skill helps to buff weapon damage due to fighters guild passive plus crit bonus), dawnbreaker of smiting (better than flawless just in case they get close it offers aoe stun), relentless focus(given) and then your choice for last. I personally use mark target just to debuff. You could use cloak on your bow bar though.

    For food try a tristat or dubious Cameron for sustain or you can get by with siege merchant food. I used to before I could craft dub cam.

    For pots, unless you can craft weapon damage pots, you can get by with the ones from the siege merchants. They give you 20% damage increase, stam regen and stam.

    Run a vamp just for speed in stealth. Helps a lot.

    For a rotation, cloak, sneak up until you’re just in range of your snipe. When you’re ready, relentless focus and pot a damage pot. Shoot off lethal arrow followed by a light attack followed by poison injection. The light attack stuns the target while the poison injection damages them. The snipe takes about 1-1.5 seconds to hit and will drastically weaken the target. As soon as you pop off that combo switch bars and start moving in range of your ambush. Once you’re close enough, ambush, followed by a surprise attack followed by either a light attack followed by either an incap strike or suprise attack. depending on their health, You can either just spam light attack suprise attack until they’re dead or execute once they’re down to below 25% health.

    The main reason I didn’t recommend fear is because you can’t cc/stun anymore and if you do it right, they should die from that combo thus saving your rss to cloak and sneak away to restart.

    Try looking for healers, low cp players, or those with less than 20k health. Healers because the rest of the group will die easier w/o a healer, low cp players because they’re just easier to kill, and less than 20k health because they will die faster unless they’re built to survive gankers In which case you have no business taking them on as they’ll just out heal you. I once saw a guy with 15k health take on 6 people and win because he had crazy heath regen. One Vigor and he was back to 15k health in half a second. I tried my luck, got him down to 2k. He dodged my attack, Vigor, instantly back up. I just gave up because I didn’t want to waste time killing him when I could kill someone easier.

    Shoot for 3k and up weapon damage unbuffed. You should be able to kill most people with 3k minimum. My current damage is 3.6 dw bar, 3.1 bow bar but my bow bar used to be at 2.3-2.5 and it did just fine. Just practice on a training dummy until it becomes just as easy as breathing or find a friend willing to die in duels until you can do it w/o messing up. Just remember, if you mess up your rotation you give them time to recover or time to realize what’s happening and call their buddies to help them in which case you’re going to die anyways. An example for this:
    my friend runs a tanky snb Stamdk (not a permablock) and since he’s lower cp (less than 600) people try to gank him. As soon as he’s hit by that snipe or heavy attack, he calls out to the group he’s being ganked. He recovers, throws down a trap, blocks, and then try to damage the nb as much as possible. He has about 30k health so he can withstand the initial burst. I’m usually less than a few seconds away so I quickly run over to him in sneak, mark the nb so they can’t get away and then kill them in less than 3 seconds with the rotation I just gave you. An inexperienced nb will panic as soon as they realize their initial burst failed while an experienced one will just cloak and sneak away for an easier target. Sometimes, me included, an experienced ganker will just get too cocky and try to kill them anyways but will usually die.

    Cp priority:
    Thurmatage, mighty, master at arms, piercing, precise strikes. Aim for getting at least 10% on mighty, 10% on thurmatage( I run dots so I have 25%) 10% on master at arms, 10% for precise strikes, if you really want to be cancerous, 10-25% on befoul, 20% in shade, 10% in tumbling.
    You don’t have to do this or you can mix and match depending on what you want to do but from experience, this works. Plus, the more cp you get, the more you can put into these and make your build that much better.

    Guide for Targets:
    1) magsorc - time out shield drop. 5-7 seconds. Shoot at 4 or 6. Stay out of los. WILL BLOW YOU UP IF RECOVERED!!!! There’s a reason why there’s more sorc 1vXrs than anything else. Watch out for crystals floating around him. Fear is effective. Hit hard, hit quick. Cloak a lot to lessen curse damage. Run drain health or oblivion damage to break through shield. If pets present, be sure you’re targeting sorc instead of pets. Running zaan or skoria for damage, engine guardian for Sustain. GROUP GANK IF NOT CONFIDENT ENOUGH. If you see a group of sorcs, run. You’re getting blown up if you don’t.

    2) a. Stamblade - Mark to take away cloak. Most likely running shuffle or double take so be aware of -15% hit rate. Use stam/mag poison + ult increase. You don’t want to be incap striked back. Hit from behind or stay on side. #1 target if no healer or Templar present. Can be tanky at times if running troll king, bloodspawn or heavy armour. If they don’t cloak, they are 1vX build. Stun, hindering poison, decrease damage, defile. Hit with incap strike, stay out of LoS.
    B. i. Magblade - Mark and stun right away. Be aware of powerful aoe’s (sap essence, twisting path, etc) plus fire damage. Fire bad...run mag drain + cost increase.
    B. ii. Bomb-blade - mark so you can see. Stay away from big group or group in general. Stun the moment you can, run rotation as normal.

    3)A. stamdk’s/magdk’s (non-permablocker)- if they’re running reflective scales, time it out. (5s) shoot at 4. Try not to get caught in talons. If you do, roll dodge away until far enough to cloak otherwise you’ll be whipped to death. If not, run rotation as usual. Just know they are tanky damage dealers. Number two after nb. Most likely running bloodspawn or troll king for stamdk or skoria for magdk
    B. Stamdk (Perma-blocker) walk up and hold block the whole time. You’re not killing him so just have fun messing with him.

    4) stamplar- WARNING! stay out of biting jabs, Jesus beam x2 (very cancerous) Drains stam like crazy plus kills you fast. most likely running zaan to be even more cancerous than they already are. 2nd priority if healer present. Number one if no healer present.

    5) stamden - one of the hardest to kill due to high heath, usually, plus very deadly if running northern storm + steel tornado spam. Hit hard hit quick before they can aoe you to death. Obvious give away is the little Netch following behind them or a bear.

    6) magden - most likely a healer. Wait until at the back of the group then run rotation as quick as possible otherwise they will get up and insta heal. Aoe cc or stun very effective. Usually running earthgore. Run a major defile poison. First priority.

    Conclusion:
    - Throw weapon enchants on jewelry
    - Drop unfathomable darkness (becomes redundant with spriggans)
    - Drop agility unless you plan to run full set as you’re loosing out on potential damage.
    - Practice rotation
    - practice practice practice. Even now I’m constantly practicing on training dummies to see how I can be more efficient.

    Other than that, there are a ton of good sets out there that, if used correctly, can do just as well. Over time, you might want to try something else out and your build might change but for now, think of this as a stepping stone into becoming an effective pvp nb. Good luck and happy hunting.


    Ps i am on PS4 NA. as well.
    Edited by NightAngel690 on June 14, 2018 9:47AM
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    After careful review of your post and statements by other posters I have figured out the problem with your situation.

    I suggest traveling to Artaeum and using the crafting bench there to craft a set known as Sload's Semblance
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