https://www.youtube.com/watch?v=PgUu62XQYsk HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
LittlePinkDot wrote: »LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?
Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
LittlePinkDot wrote: »LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?
Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.
the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.
the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.
LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?
Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.
the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.
the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.
Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.
LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?
Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.
the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.
the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.
Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.
not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.
btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.
dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.
about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.
LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?
Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.
the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.
the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.
Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.
not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.
btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.
dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.
about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.
Shes a wood elf, I have good sustain. The only thing that causes me to lose stam fast is frequently breaking free, roll dodging and blocking. And thats because I dont yet have enough cp into warlord, tumbling, shadow ward.
I need to beat my nemesis in a 1x1...MAG DK! Lol
As for original OP...do you know they are nerfing cloak so that if someone uses magelight you cant use cloak for 5 seconds. Cannot cast it AT ALL. And if you get marked by another nb its a full 20 seconds you cant use it.
Snb is the best, if im in cyrodil and theres multiple people the enemy can attack, they will usuually leave me alone when I hold block. They will attack somebody else...then I can incap them from the back.
And question. Why asylum axe if Im going to use killers blade as an execute?
Why not use a 2h mace or a 2h broadsword?
LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
alot of things to point out here so instead of just correcting everything ill just give you a fairly standard build to aim for that is proven to work.
Gear:
Monster Set:
offensive choices: velidreth/selene
defenseive choices: bloodspawn
if you feel the need for more dmg run one of the offensive sets but personally i prefer the added regen, defense and ult gen from bloodspawn. its just an insanely good set overall esp on classes that have low cost ults like incap. its basically always rdy.
Armor Sets:
you really only have 2 choices here.
1) bone pirate
2) eternal hunt
1) is slightly more dmg and regen however there is rumors (i havent tested myself) that 5pc bone pirate bonus doesnt properly apply to your dmg.
2) is generelly the better set for newer players cos the runes from eternal hunt help you to kite and get away alot. the dmg is decent aswell. its also craftable so easy to get.
all big armor parts you enchant with tri glyphs. all small ones with stamina.
since you are rather low cp id shoot for 5 inpen pieces and 2 well fitted. skip divines completely. those are for pve. when you get higher in cp you can slowly start to replace some inpen parts for more well fitted until you hit a spot that you´re comfortable with. should always have atleast 2.5k crit resist total.
Jewelry:
3x Agility all weapon dmg enchants.
Weapons:
Asylum Greatsword. nirnhoned+double dmg poison. its amazing. it helps building ulti and therefor synergizes versy well with bloodspawn. can get it from doing the normal version of the raid which is braindead easy.
Master Bow. infused+weapon dmg glyph. this is a tricky one. hard to find vDSA groups to farm it. however any other bow works too. you just swap poison injection for relentless focus if you dont have master bow.
if you insist on running dual wield you can skip agility jewelry and run both 5pc sets after next patch since 2handed weapons will count as 2 slots. also means you dont need to bother with master bow. generelly id strongly advice to run dw+2h then and not dw+bow cos you would lose your burst heal otherwise.
make sure your weapons are gold. never run with anything lower in pvp. the dmg difference is massive especially on nirnhoned weapons.
Drink: dubious
Mundus: atronarch. the reason for that is that you want around 1k mag regen so you can use cloak and fear consistently.
Stats Allocation:
full stamina
2h bar:
1) ambush
2) shadowy disguise or fear
3) surprise attack
4) reverse slice
5) rally
ult: incap strike
bow bar:
1) shuffle
2) shadow image
3) vigor
4) shadowy disguise or fear (depending which one you run on main bar. you want to have both skills but which one you run front and which you run back is personal preference. personally i prefer fear on front bar.
5) poison injection if you have master bow, otherwise relentless fcous
ult: soul tether/DBoS
CP: wont go too much into that as it depends alot on personal preference and playstyle. however there is a few key aspects you should keep in mind.
1) any stamina class must have unchained unlocked. this requires 120 points in the lady. most min maxed split here is 32 hardy 32 elemental defender and 56 thick skinned.
2) you need 30 points in the ritual to unlock perfect strikes which gives you an extra 12% weapon critical. you will eventually have much more in that tree as its your main source of dmg but since you´re low CP atm i mentioned it anyways so you dont spread too much points into other blue trees. you should however aim for a total amount of around 10-11k penetration. (after major fracture)
3) general rule: in most cases its not advisable to spend more than 56 points into a specific skill as the cost increases drastically from that point on. for example 56 iron clad gives you 20% reduced dmg. 72 iron clad gives you 23% reduced dmg and 100 iron clad gives you 25% reduced dmg. so in other words at 56% of the skill you already have 80% of its effect.
4) another important thing to note is that you only gain effect from a full percent aka having 15.8% on some skill is effectively 15%. there is some skills that are excluded from that rule as for example shadow ward where every single point has an effect.
I was reading alcasts stam nb melee gank build and found out that the tactician perk in atronach (120) stuns the enemy when you roll dodge. Sounds like a good replacement for eternal hunt. And bows become 2 set pieces in summerset.
the tactician build only works when you can actually get the passive which the op cant cos he´s sub 300 cp so i didnt take it into consideration. also its not a stun, it sets them off balance. in order to make it a stun you need to heavy attack the target and you cant do that while kiting multiple ppl. eternal hunt runes hit pretty hard and immobilize the target for 1.5 secs so those 2 cant rly be compared.
and yes bow will count as 2 items next patch but there is no set in the game good enough to justify losing both asylum 2h and master bow bonuses so running a 2nd 5pc only really becomes a thing if you insist on running dw. in that case you would have to run dw+2h and ditch the bow completely cos you need rally as a burst heal and since 2h is gonna be the offbar in that setup and you wont have room to fit the eecute on that bar you may aswell ditch the asylum there and run 2 5pc.
Wait wait a minute. I thought off balance was the same thing as stun. What does off balance technically do then?
Im also sub 300 but ive already planned out my cp. I wanted Tactician. I was going for DW/2H, but I have started playing DW/SnB. Im wondering if there is any amount of points into Blessed enough to ditch 2h Rally. And of course the defense of a shield + with spell wall ultimate for defense. But wearing offensive medium armour. Draugr hulk and strength of Automaton
Off balance: Temporarily stuns an enemy, enemy takes increased damage from the next heavy attack (40%) and gets knocked down. Stun breaks on damage taken. Off balance effect lasts regardless of damage taken for 4 seconds, unless you do a heavy attack which completely consumes it.
the wording here is somewhat wrong as a stun that breaks on damage is not a stun. its called a mezz. however a fully charged heavy attack will knock down ppl that have the off balance effect. knockdown is effectively a stun but ESO terminology is often not entirely clear or correct. to clarify even more, if a target is set off balance and you do a light attack to him he will be able to mvoe again but still set off balance, meaning if you follow up a heavy attack within the 4 sec window they will still be knocked down even tho they can already move again after the light attack.
the reason why a NB should always run 2h for rally is that the class doesnt have an alternative burst heal. the reason why you should always have a burst heal is to get out of execute range. if you just try to heal up with hots ppl will just spam executes for crazy dmg on you effectively negating all your hots and eventually kill you. so no, no amount of points put into blessed and quick recovery will ever replace the need for rally. relying on spell wall might be an option if you only duel but in open world i wouldnt recommend it.
Theres something very wrong with this game if its mandatory for everyone to use 2h. Its stupid.
Means I will have to be 2h/snb. What about the new burst heal from the changed dark cloak morph in summerset?
If I dont use dw then whats the point of using strength of the automaton which is physical damage? The only attack I will have thats any good is surprise attack and thats disease damage. Wrecking blow is slow, how hard does that hit with BiS gear assuming I can hit anyone with it?
And to hell with master weapons, you cant use group finder with trials. So im never going to do trials. I only pug or play solo. I dont communicate with people in game.
not everyone has to use 2h, just stam NB in pvp and well... pretty much anyone that isnt running medium armor or isnt a templar but thats a different issue. regarding the new heal from summerset i dont know as i havent played PTS at all.
btw surprise attack is physical damage so automaton should work there however you might run into sustain issues running a set like that. its kinda a pve set. i havent tried to build with it in pvp so maybe if you pair it with some strong sustain sets it might work. i doubt its worth it tho. also ambush and reverse slice are physical aswell. only incap and relentless focus is disease iirc.
dont use wrecking blow on a NB. its literally the worst spammable in the game vs anyone remotely decent at the game.
about master weapons... well master bow is hard to farm as not many ppl do vDSA in pugs cos its kinda hard but asylum weapons are super easy to get as the raid can be done in normal mode and takes like 10-15 mins to finish. however if you dont wanna bother with either of them just run a 2nd 5 pc after summerset. you probably have to anyway if you insist on using automaton cos that set completely lacks any sustain.
Shes a wood elf, I have good sustain. The only thing that causes me to lose stam fast is frequently breaking free, roll dodging and blocking. And thats because I dont yet have enough cp into warlord, tumbling, shadow ward.
I need to beat my nemesis in a 1x1...MAG DK! Lol
As for original OP...do you know they are nerfing cloak so that if someone uses magelight you cant use cloak for 5 seconds. Cannot cast it AT ALL. And if you get marked by another nb its a full 20 seconds you cant use it.
Snb is the best, if im in cyrodil and theres multiple people the enemy can attack, they will usuually leave me alone when I hold block. They will attack somebody else...then I can incap them from the back.
And question. Why asylum axe if Im going to use killers blade as an execute?
Why not use a 2h mace or a 2h broadsword?
never said to run axe. axe is for duels only pretty much. open world you wanna use sword. this is especially true for NB cos increased dmg from sword will boost your rally and it also makes it the best vs damage shields. why would you even wanna run killers blade over reverse slice? even if you dont have an asylum weapon reverse slice is better due to the aoe.
yea i know about the cloak nerf allthough i would call it a long overdue balance change rather than a nerf. the ability was way too strong for the longest time. we will have to see how it plays out tho. its definitely a huge blow to a NB´s 1vX capabilities and it might have been a bit too much but something had to be done about it allthough i think a simple but significant cost increase would have done the job too but then again that would have just impacted stam NB´s significantly.
snb is strong no doubt but i wouldnt use it on a NB as it offers nothing that you dont already get from class skills. you get major fracture from surprise attack and you have incap which is basically a 100 times better reverb. beeing able to block is nice but as a medium armor user you will run out of stam insanely fast if multiple ppl are hitting you. your main defense should come from roll dodge + cloak + your mobility from sprint and good use of shadow image.
HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
HalvarIronfist wrote: »(Note: This is my first PVP Character)
I find that in Cyrodiil PVP, I'm ungodly useless. It's like my attacks bounce off of everything, or do so little damage that I pretty much have to run alongside a zerg for hope of a kill.
I am currently CP 276. CP allocations will be posted below.
Currently running: 5 pieces of Spriggans, 5 pieces of Unfathomable Darkness, 2 Agility pieces. (All Purple)
Race: Redguard
Attributes: 0 M, 0 H, 64 S
My First bar is Dual Wield
1. Ambush
2. Killer's Blade
3. Blood Craze
4. Shadowy Disguise
5. Mass Hysteria
6. ULT - Incap Strike
My Second Bar is Bow:
1. Endless Hail (To be replaced when I get Vigor)
2. Lethal Arrow
3. Grim Focus
4. Poison Injection
5. Shadowy Disguise
6. Ult- Flawless Dawnbreaker (DMG buff)
Passives:
All bow, Dual Wield, Assassination, Shadow, Medium Armor, and Redguard Racials. 1/2 of SIphoning,
Armor Details: All glyphed with Stamina. In the process of Transmuting things
Jewelry: 1 piece to complete Spriggans, 2 Agility. (Neck and Ring.)
2 pieces divines, (Atm, looking to go for 4, and then 3 Inpens.)
Weapon Details: Spriggans bow: Weapon dmg enchant, infused. (May want to change to nirnhoned when transmuting allows.)
Dual Wielding: Sword of Unfathomable Darkness, with a Poison Enchant, Sharpened.
Spriggan's Axe, Weapon Dmg enchant, Training. (To be transmuted, when I have the pieces to do so.)
Stats: (All Unbuffed)
1. 1.6k Stam Recovery
2. 30.7k Stam
3. 18k Health
4. 10.5k Magicka
Resistances: 11k Spell, 13.3k Phys, 1.2k Crit. (To be buffed by more inpen armor later)
DMG: (Unbuffed) Weapon Dmg: 2010, 49.1% crit (Bow bar)
(Unbuffed) Weapon Dmg: 2241 48.1% Crit (Dual Wield Bar)
CP Allocations:
The Lover: 92 Mooncalf
The Ritual: 41 Precise Strikes, 51 Mighty
The Steed: 20 Medium Armor Focus, 26 Resistant
The Lady: 24 Hardy, 23 Elemental Defender
Even trying to gank with this build, I end up getting slaughtered easily by Stamplars, Stam DK's, Any Decent Sorc, and Go Fairly against other Stamblades.
My Rotation is as follows: Grim Focus, Shadowy Disguise, Lethal Arrow, Poison injection, ambush, incap, killers blade.
(If that doesn't work , I use Mass Hysteria and Disguise, trying to escape)
And About 90% of the time, It's not working, as I stated it seems that my dmg is almost non-existent and that anyone trying to 1v1 me will just end up slaughtering me in seconds.
You're not doing anything wrong. Your CP is just too low to be competitive. Don't worry about switching your build, no matter what you do you're still going to be hitting like a wet noodle until about CP 600 ish. Don't dump gold on gear, don't continuously change gear sets hoping for a change... IT IS YOUR CP. I did the same thing. Drove myself insane, spent a *** ton of gold that I didn't have to... just level up and you'll see it's a huge difference.