Hey. I previouslt went near this issue in my thread about problems with quest completion.. But now i wonder, why are places like Hleran ancestral tomb and countless other instances like that separate from a game world instance?.
The first observations, i take this Hleran ancestral tomb in Vvardenfell as an example as its most recent one i noticed this.
If i stand outside the tomb entrance, i cant see any people coming in or out of that place. I stand there like 10 minutes observing the entrance,m and during that time, one player enters the tomb.
Then i enter the tomb and do the same on opposite side of the door, inside the tomb.. At times theres a new player entering every 10 second, sometimes it take longer but never more than one minute for a new player to enter and also, others leaving the same time. This small tomb ius full of players, but the big world outside is practically empty.
Another observation. If i travel to my friend, and we go to the door without making a group, we do not enter the same tomb, we need to be in group to enter the same instance of the tomb. If i find a friendly player inside the tomb but do not group, we dont see each other outside this tomb.
The instancing system seems to be designed to separate people and place them randomly, so that everyone is in different instance after every loading screen.
This leads to players rarely seeing eachother again in the world. It also leads to overpopulation of many quest areas, but places too few people in the actual big world.
This is true for delves, public dungeons and any area that requires an loading screen. People may be separated from new friend the instant a loading screen appear if they ahve not groupped up or have been in different group allready.
These are big flaws in the system. These small inside areas like caves and houses and so forth should be scaled to allow number of people, that fits to that instance without making the instance have more players than monsters and an amount that allows reasonable monster respawn so the instances are not empty all the time.
Instances should keep the same players in after loading screen.
I think the megaserver system should change to represent the current system in World of Warcraft more. It would allow guilds and friends to select a default server/real/instance where they are at default, and only when grouping or with very low population, the server/shard merges should happen.
If thinking of the big world and small instances the immersive way, i think the amount of players in big world is somewhat okay. If big cities do not count here, i think some places could allow more while other smallers areas like Bethnik should allow less. Delves, caves, any areas that are inside something and have loading screen, should only be able to allow number of people that fits the places size without making it a player zergfest.
Players should be able to select a default server too instead of being constantly thrown from one to another. Good old MMO communities are built by server relationships, not by megaservers that throw people to random instances all the time.
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