It's not direct damage, single target isn't case.MalakithAlamahdi wrote: »Well, it's single target damage so it should according to the tooltip. If you mean the damage volitile does after someone hits you that is.
It’s game breaker on BG.ellahellabella wrote: »It's made me more aware when to pop my own volatile that's for damn sure.
But that doesn't make it any less annoying and it's probably not intended.
Needs fixing.
And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
That might be your opinion of what is most balanced, but that's not how the game has ever worked.FYI - any uncontrollable damage must not be considered as "direct"
Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
Joy_Division wrote: »Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
It is controllable, just CC break.
Its not bug.
If you dont want it to affect you - break free like any proper CC.
Sugaroverdose wrote: »Joy_Division wrote: »Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
It is controllable, just CC break.Its not bug.
If you dont want it to affect you - break free like any proper CC.
Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up
So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.Sugaroverdose wrote: »Joy_Division wrote: »Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
It is controllable, just CC break.Its not bug.
If you dont want it to affect you - break free like any proper CC.
Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up
There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
Sugaroverdose wrote: »So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.Sugaroverdose wrote: »Joy_Division wrote: »Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
It is controllable, just CC break.Its not bug.
If you dont want it to affect you - break free like any proper CC.
Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up
There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
There is difference between any hard CC and this stuff:
1. it does not appears instantly
2. Hard CC does not deal damage for itself
3. Hard CC is offensive ability, this one is defensive
For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?
Then this crap should do 4*4k tics per second, just to make it work consistently between target classes. Because somehow only magdk are punished for using they're last consistent defence tool.Sugaroverdose wrote: »So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.Sugaroverdose wrote: »Joy_Division wrote: »Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
It is controllable, just CC break.Its not bug.
If you dont want it to affect you - break free like any proper CC.
Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up
There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
There is difference between any hard CC and this stuff:
1. it does not appears instantly
2. Hard CC does not deal damage for itself
3. Hard CC is offensive ability, this one is defensive
For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?
1. It does apply instantly, but like any skill it affected by server lag and game performance.
2. Majority of Hard CC deal damage for itself. Yet unlike Eclipse beside damage it also prevent you from moving, blocking, healing, dodging, attacking, casting any single skill. Completely disabling
3. Hard CC disable enemy attacks and positioning, and it make it is as defensive as offensive tool.
You seems want simply move on with bubble on you that will grant cc immunity for free and will not punish you in an any single way like it was for years - sorry, not gona happen. And regarding why - I already described mathematically; you can play any class yet 2+2 will always be 4. Try to not break Fossilize too and compare results. Wanna ignore it - your choice, but don't expect that anyone will bother about unreasonable whine.
P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.
Consistence is one of the problems that at least classes representators have to bring to zos attention indeed.Sugaroverdose wrote: »Then this crap should do 4*4k tics per second, just to make it work consistently between target classes. Because somehow only magdk are punished for using they're last consistent defence tool.Sugaroverdose wrote: »So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.Sugaroverdose wrote: »Joy_Division wrote: »Sugaroverdose wrote: »So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerfI still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:Sugaroverdose wrote: »And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.Yes, it does deal direct damage.WuffyCerulei wrote: »Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
FYI - any uncontrollable damage must not be considered as "direct"
It is controllable, just CC break.Its not bug.
If you dont want it to affect you - break free like any proper CC.
Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up
There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
There is difference between any hard CC and this stuff:
1. it does not appears instantly
2. Hard CC does not deal damage for itself
3. Hard CC is offensive ability, this one is defensive
For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?
1. It does apply instantly, but like any skill it affected by server lag and game performance.
2. Majority of Hard CC deal damage for itself. Yet unlike Eclipse beside damage it also prevent you from moving, blocking, healing, dodging, attacking, casting any single skill. Completely disabling
3. Hard CC disable enemy attacks and positioning, and it make it is as defensive as offensive tool.
You seems want simply move on with bubble on you that will grant cc immunity for free and will not punish you in an any single way like it was for years - sorry, not gona happen. And regarding why - I already described mathematically; you can play any class yet 2+2 will always be 4. Try to not break Fossilize too and compare results. Wanna ignore it - your choice, but don't expect that anyone will bother about unreasonable whine.
P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.
P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.
Sugaroverdose wrote: »Seems like there’s almost zero of pvp mdk who cares about class future, whatever, let it be broken then
RoflSugaroverdose wrote: »Seems like there’s almost zero of pvp mdk who cares about class future, whatever, let it be broken then
Hahahaha when people have had you they get me
Sugaroverdose wrote: »It's not direct damage, single target isn't case.MalakithAlamahdi wrote: »Well, it's single target damage so it should according to the tooltip. If you mean the damage volitile does after someone hits you that is.