In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European PC/Mac megaservers are now available. Thank you for your patience!
We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.

Unstable core vs volatile armor

Sugaroverdose
Sugaroverdose
✭✭✭✭✭
It's only me or volatile armor damage return triggers unstable core damage?
WTF mr @ZOS_Wrobel ?
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Well, it's single target damage so it should according to the tooltip. If you mean the damage volitile does after someone hits you that is.
  • Goshua
    Goshua
    ✭✭✭✭
    .
    Edited by Goshua on March 25, 2018 7:35AM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Well, it's single target damage so it should according to the tooltip. If you mean the damage volitile does after someone hits you that is.
    It's not direct damage, single target isn't case.
  • ellahellabella
    ellahellabella
    ✭✭✭✭✭
    It's made me more aware when to pop my own volatile that's for damn sure.

    But that doesn't make it any less annoying and it's probably not intended.
    Needs fixing.
    Edited by ellahellabella on March 25, 2018 8:48AM
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    It's made me more aware when to pop my own volatile that's for damn sure.

    But that doesn't make it any less annoying and it's probably not intended.
    Needs fixing.
    It’s game breaker on BG.
    Short focus on ya with this crap up - you dead whatever you do.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    Edited by Cinbri on March 25, 2018 11:06AM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    Edited by Sugaroverdose on March 25, 2018 12:46PM
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    Edited by casparian on March 25, 2018 12:54PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Oh this makes so much sense as to why i explode when i dont do anything during an eclipse... thanks Wrobel
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"
    Edited by Sugaroverdose on March 25, 2018 1:00PM
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    I didn't say anything about whether it should be this way or whether it is fair. Since you and others repeatedly claimed that Volatile shouldn't proc Unstable Core since it doesn't deal direct damage (which is false), and is thus a bug, I pointed out that everything seems to be working as the skill descriptions indicate it should. Whether that's balanced is a totally different question.
    Edited by casparian on March 25, 2018 1:00PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    FYI - any uncontrollable damage must not be considered as "direct"
    That might be your opinion of what is most balanced, but that's not how the game has ever worked.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    casparian wrote: »
    FYI - any uncontrollable damage must not be considered as "direct"
    That might be your opinion of what is most balanced, but that's not how the game has ever worked.
    it's not how game works it's about ridiculous buffs without checking circumstances of applied mechanics.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
    Cinbri wrote: »
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.

    Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up


    Edited by Sugaroverdose on March 25, 2018 4:34PM
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
    Cinbri wrote: »
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.

    Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up


    There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its your choice. It has 750ms internal cooldown, if you proc it 4 times - 750 x 4 = 3sec - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are fried becon in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
    Edited by Cinbri on March 25, 2018 5:08PM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Cinbri wrote: »
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
    Cinbri wrote: »
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.

    Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up


    There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
    So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.

    There is difference between any hard CC and this stuff:
    1. it does not appears instantly
    2. Hard CC does not deal damage for itself
    3. Hard CC is offensive ability, this one is defensive

    For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?

    Also you still didn't replied in context - why the hell damage return of defensive ability counts as direct damage?

    Edited by Sugaroverdose on March 25, 2018 5:11PM
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
    Cinbri wrote: »
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.

    Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up


    There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
    So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.

    There is difference between any hard CC and this stuff:
    1. it does not appears instantly
    2. Hard CC does not deal damage for itself
    3. Hard CC is offensive ability, this one is defensive

    For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?

    1. It does apply instantly, but like any skill it affected by server lag and game performance.
    2. Majority of Hard CC deal damage for itself. Yet unlike Eclipse beside damage it also prevent you from moving, blocking, healing, dodging, attacking, casting any single skill. Completely disabling
    3. Hard CC disable enemy attacks and positioning, and it make it is as defensive as offensive tool.

    You seems want simply move on with bubble on you that will grant cc immunity for free and will not punish you in an any single way like it was for years - sorry, not gona happen. And regarding why - I already described mathematically; you can play any class yet 2+2 will always be 4. Try to not break Fossilize too and compare results. Wanna ignore it - your choice, but don't expect that anyone will bother about unreasonable whine.
    P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.
    Edited by Cinbri on March 25, 2018 5:30PM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
    Cinbri wrote: »
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.

    Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up


    There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
    So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.

    There is difference between any hard CC and this stuff:
    1. it does not appears instantly
    2. Hard CC does not deal damage for itself
    3. Hard CC is offensive ability, this one is defensive

    For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?

    1. It does apply instantly, but like any skill it affected by server lag and game performance.
    2. Majority of Hard CC deal damage for itself. Yet unlike Eclipse beside damage it also prevent you from moving, blocking, healing, dodging, attacking, casting any single skill. Completely disabling
    3. Hard CC disable enemy attacks and positioning, and it make it is as defensive as offensive tool.

    You seems want simply move on with bubble on you that will grant cc immunity for free and will not punish you in an any single way like it was for years - sorry, not gona happen. And regarding why - I already described mathematically; you can play any class yet 2+2 will always be 4. Try to not break Fossilize too and compare results. Wanna ignore it - your choice, but don't expect that anyone will bother about unreasonable whine.
    P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.
    Then this crap should do 4*4k tics per second, just to make it work consistently between target classes. Because somehow only magdk are punished for using they're last consistent defence tool.
    Edited by Sugaroverdose on March 25, 2018 5:41PM
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    casparian wrote: »
    Cinbri wrote: »
    When enemy attack you they getting hit by direct damage return of Armor. Eclipse proc on any direct damage from enemy. So you can eclipse dk and spam light attacks and each attack(with small cooldown) will proc damage return of Armor while every damage return will proc damage of Eclipse.
    And this is clearly a BUG, i don't interested about 'technical' part of issue - i does understand it by myself, i talk about how ridiculous this crap is. Eclipse should prevent offence, but actually with this bug completely destroys specific class by utilising it's own defensive ability.
    I still don't see the argument for why this is a bug. Here is Volatile Armor's description from UESP:
    Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take [2260 / 2285 / 2304 / 2337] Magic Damage over 10 seconds. While active, the armor returns 342 Magic Damage to melee attackers.
    So Volatile has two damage components: an AOE DOT (which clearly shouldn't proc Volatile), and a conditional direct damage component (retaliatory direct damage done on every enemy melee attack). The second component clearly should proc Unstable Core damage. Do you have some reason for thinking that the DOT triggers Volatile Armor instead of the direct damage component? Or did you just not realize that it has a direct damage component?

    What might be bugged is that Volatile's direct damage component triggers on many things that aren't actually melee attacks.
    Well that's odd. Volatile armor is an aoe dot, not direct damage. Perhaps an issue with coding.
    Yes, it does deal direct damage.
    So your statement that it's 1.3k damage return must be outplayed by 4k punishment for each hit? Good point, yet another stealth nerf

    FYI - any uncontrollable damage must not be considered as "direct"

    It is controllable, just CC break.
    Cinbri wrote: »
    Its not bug.
    If you dont want it to affect you - break free like any proper CC.

    Both of you are out of context: damage return of volatile armor isn't controlled by me, most of the time when this "notabug" does makes difference - it's too late to break free because you've already returned 4 attacks(and such cases happens in second) let's multiply to damage in ~4k - 16k which seem's like unblockable, instant damage, and under pressure you must healout, break free and split numbers which isn't possible, so or magDK got ninja-nerf in clockwork city, or someone f'ed up


    There is no out of context. If eclipse would be unbreakable like it was in morrowind - i would agree it overperfoming because it literally uncounterable death to any dk. But you can CC Break it now and live on. If you dont want to counter CC by anti-CC mechanic, its not game problem. It has 750ms internal cooldow, if you proc it 4 times - it same like you sitting in Fossilize for full duration, without breaking it. In same situation if you wont break Fossilize or other hard CC - you are dead in most of cases, coz unlike Eclipse those CCs does disable char and not allow nor to heal nor to move nor to dodge nor to block nor to use defensive mechanics nor to use offense skills for counterattack.
    So, the same crap as sorcs tells to protect dark deal, shield stack and other outperforming crap, i almost started to regret that i advocated for saving purifying ritual with 5 negatives morph when it was almost ruined.

    There is difference between any hard CC and this stuff:
    1. it does not appears instantly
    2. Hard CC does not deal damage for itself
    3. Hard CC is offensive ability, this one is defensive

    For what the f reason it should work like that if we not consider that you main on magplar and want it overruffed for eternity?

    1. It does apply instantly, but like any skill it affected by server lag and game performance.
    2. Majority of Hard CC deal damage for itself. Yet unlike Eclipse beside damage it also prevent you from moving, blocking, healing, dodging, attacking, casting any single skill. Completely disabling
    3. Hard CC disable enemy attacks and positioning, and it make it is as defensive as offensive tool.

    You seems want simply move on with bubble on you that will grant cc immunity for free and will not punish you in an any single way like it was for years - sorry, not gona happen. And regarding why - I already described mathematically; you can play any class yet 2+2 will always be 4. Try to not break Fossilize too and compare results. Wanna ignore it - your choice, but don't expect that anyone will bother about unreasonable whine.
    P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.
    Then this crap should do 4*4k tics per second, just to make it work consistently between target classes. Because somehow only magdk are punished for using they're last consistent defence tool.
    Consistence is one of the problems that at least classes representators have to bring to zos attention indeed.
  • Baz
    Baz
    ✭✭✭
    Cinbri wrote: »
    P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.

    +1000
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Baz wrote: »
    Cinbri wrote: »
    P.S.: As main magplar I would instantly and gladly traded Eclipse for any kind of unblockable Hard CC like Petrify or Rune Cage. Just like any other Templar.

    +1000
    get vamp CC, it’s actually better then petrify now

  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Seems like there’s almost zero of pvp mdk who cares about class future, whatever, let it be broken then
    Edited by Sugaroverdose on March 25, 2018 7:05PM
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    I love it when eclipse does 3.5k from my terrible 1k or less dmg return
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Seems like there’s almost zero of pvp mdk who cares about class future, whatever, let it be broken then

    Hahahaha when people have had you they get me
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    SugaComa wrote: »
    Seems like there’s almost zero of pvp mdk who cares about class future, whatever, let it be broken then

    Hahahaha when people have had you they get me
    Rofl
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Well, it's single target damage so it should according to the tooltip. If you mean the damage volitile does after someone hits you that is.
    It's not direct damage, single target isn't case.

    Pretty sure it is direct damage. The cast DoT isn't but the damage return is for as far as I know. I agree that's it's dumb though. It also sets off defensive rune and the like.
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    The armor dmg return needs to just be made aoe dmg to enemies near by .. it doesn't do some absurd amount of dmg return anyways.


    Typically its like 1.5 volatile dmg return which procs a 4k eclipse dmg return. Its pretty stupid that your armor buff on a class with no mobility can get penalized for having its armor buff up lol
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
Sign In or Register to comment.