OutLaw_Nynx wrote: »This is a p2w cry post though lol
Posts like these need to stop. What would be the point in releasing a new dlc or expansion, where there is nothing new in it ? Story and quests. etc are nice, but there needs to be more. Having new sets etc. is perfectly valid and every game does it.
ZoS also released quite some features and sets, that are available for everyone in the base game, for free.
I don't see any room for complains here.
Juju_beans wrote: »The sub is optional and with that are incentives..namely access to the dlc's and their benefits.
You can also buy the dlc if you want.
But ZOS has to make money somehow since a sub to this game is optional.
Those who just buy the base game and play for free know what they are getting into and what they will miss.
There has to be incentive to sub via eso+ or buy the dlc's if you don't.
For things like new classes and strong active skills, it does seem skeevy to require real money payment. I still think Crowns should be useable to by the basic Chapter, so anyone who subs to ESO+ can access them through their sub (indrectly) but would be still be encouraged to make a real-money purchase to get those CE bonuses.
However, paywalled features are nothing new to MMOs, and for the most part ESO's implementation of paywalled abilities isn't really as drastic as other games. CWC's Transmutation (arguably the most important change for endgame players to-date) can be accessed by most players who are part of a decent sized guild, as it's available in-game to any master crafter. I imagine jewelry crafting will follow this same route, though depending on how the materials are gathered (if it's in the Summerset zone exclusively) it might be pricier to the standard player.
I think attaching the equivalent of a class skill line to a DLC is a poor choice for inspiring trust in the playerbase, but again, from the few abilities they've previewed, it seems to be a line that will find use almost exclusively in PvP. Other DLCs found exclusive use in PvE, as features that aid players in making money, so arguments could be made that this is nothing new.
Another trade off for active abilities is that other things on the bar must be sacrificed to integrate them into a build, as opposed to the passive abilities we've had thusfar, which only require sacrificing a few skillpoints.
tl;dr Paywalled features are not new to the MMO genre, and new active skills being introduced require more tradeoff than passive skills did from previous DLC lines.
So far all craft features are still available to non-owners of DLC (ex CWC Transmutation Stations in most large guild's master crafter resident, and sellable crafted sets), so Jewelry crafting will probably follow in that pattern.
Yes, it's sort of sketchy for a PvP focused skill line and class to be behind a paywall without any way to access it via in-game action or ESO+ sub. But again, this is common in the genre to encourage purchases.
If you buy a new car, do you then also complain to the dealer after two years when he doesn't give you the newest air-conditioning unit and board-computer for free? Even though you know full well it takes time, effort, people and money to design, build and test these electronics.
It's ok, because in the real world people don't work for free. Buying the base game entitles you to one thing, the base game, WYSIWYG.
Joy_Division wrote: »Unless Matt, Gina, Eric, and the rest of the team are going to wake up every morning and drive to Zeni studios out of the kindness of their heart, then there are going to have to be "paywalls" to motivate them to keep going to work.
Scorpiodisc wrote: »
Scorpiodisc wrote: »
I am well aware. But you'd think a company that got blasted for doing something similar on launch and then with all the SWBF2 stuff would think, maybe we shouldn't do that.
As I said, I'm buying it anyway. I have played all the other DLCs and enjoyed them, and would buy even if the psijic line didn't exist. (Seems a little lackluster anyway, but that is also due to having to prevent p2w.)
If you don't want to pay for the game, don't play the game.
It's really as simple as that. The days when developers could afford to produce a game and add regular content to it for no more than the odd potion purchase in the cash shop are long gone. Sadly, the days when players didn't feel they had an entitlement to everything for nothing are seemingly also long gone.
Now, if a new class or skill line was truly P2W (as some claimed of the warden before they'd even seen the class, not that they apologised to ZOS or withdrew their claim once they saw how average it was), and it was only available in the crown store or as a rare drop in the crown crates then you'd have a point. As it is, you haven't.
At this stage you have absolutely no idea whether or not the new skill line is a "balance related feature", and since when was a charge for an expansion/chapter/DLC (call it what you will) a "paywall"? Why should those who don't want to pay for Summerset get all the same additional content as those who do pay for it? Did you consider Morrowind P2W behind a paywall because you wouldn't get the extra skill points from skyshards if you didn't buy it?
As for your argument that charging for additional content stops the game being "play your way", that's just laughable. On the back of the original ESO box "Play the way you like" was stated to be about adventuring alone or together with friends. On the back of the Tamriel Unlimited box it had changed to "Battle, craft, fish, steal, siege or explore". Nowhere has it ever been stated as "Play all the content the game has to offer and choose whether or not to pay for it".
If you don't want to pay for the game, don't play the game.
It's really as simple as that. The days when developers could afford to produce a game and add regular content to it for no more than the odd potion purchase in the cash shop are long gone. Sadly, the days when players didn't feel they had an entitlement to everything for nothing are seemingly also long gone.
Now, if a new class or skill line was truly P2W (as some claimed of the warden before they'd even seen the class, not that they apologised to ZOS or withdrew their claim once they saw how average it was), and it was only available in the crown store or as a rare drop in the crown crates then you'd have a point. As it is, you haven't.
At this stage you have absolutely no idea whether or not the new skill line is a "balance related feature", and since when was a charge for an expansion/chapter/DLC (call it what you will) a "paywall"? Why should those who don't want to pay for Summerset get all the same additional content as those who do pay for it? Did you consider Morrowind P2W behind a paywall because you wouldn't get the extra skill points from skyshards if you didn't buy it?
As for your argument that charging for additional content stops the game being "play your way", that's just laughable. On the back of the original ESO box "Play the way you like" was stated to be about adventuring alone or together with friends. On the back of the Tamriel Unlimited box it had changed to "Battle, craft, fish, steal, siege or explore". Nowhere has it ever been stated as "Play all the content the game has to offer and choose whether or not to pay for it".
Ayyy...
Another one who didn't read my post. Not even the edit tbh. I don't think its P2W. Nothing makes it win. Most commenters are shoving fingers in their ears and like you missing the point.
It feels tacky. That is all. Its saying "buy, or get left out, even out of the bounds of the new DLC."
"Everything for nothing." This shows how little you read. Leaving balance out of it is very different to "gib me everything." Cosmetics, zones, stories, new features like BGs, TG heists, blade of woe etc are all fine.
Try WOW, you can not touch any part of endgame without the last expansion and you have to pay an sub just to play causal.OutLaw_Nynx wrote: »This is a p2w cry post though lol
Did you read it tho. I don't think the stuff = win. I think the stuff = hypermonetization which ruins the image and screws over lowbies who get involved and see the barrage of stuff to buy.
Its not a F2P freemium game, and shouldn't be treated as such. An example would be Clash Royal the mobile game. The things you buy can be replaced and are balanced so they don't really make you win. F2P can be just as good as a paying player. But has the tacky buy2progress feeling.
Jolipinator wrote: »This is a Learn to Pay issue.
If you buy a new car, do you then also complain to the dealer after two years when he doesn't give you the newest air-conditioning unit and board-computer for free? Even though you know full well it takes time, effort, people and money to design, build and test these electronics.
It's ok, because in the real world people don't work for free. Buying the base game entitles you to one thing, the base game, WYSIWYG.Joy_Division wrote: »Unless Matt, Gina, Eric, and the rest of the team are going to wake up every morning and drive to Zeni studios out of the kindness of their heart, then there are going to have to be "paywalls" to motivate them to keep going to work.
What a bad comparison. The devs will still be payed. The company will still make enough without putting balance related additions in. You both know that.
Why don't we just add buyable vMA then. More money for zos, yeah. Took people to create it. And if the user has the money. Why not?