From the launch and beyond, the game has been plagued by "dung" thats in other words..
Quest objective completed due being near a quest boss
This time in Vvardenfell.
Could we please get this *** away from the game allread? I mean if im doing a quest, which needs some interaction with certain object or has a boss, that has something to say.. Or for that matter any quest..
They never should be complete the objective unless i really..
-Do damage to boss
-Interact with boss/object
-Whatever else story is involved with quest and is missed due completion by other players who are npot in group with me.
I want to see the all aspects of the story, and im sure im not alone here.. This time i tried to log out when i heard players engaging the boss but alas.. Just before i logged out, the quest objective completed.. Bullcrap.
Then theres other bad design as well which are quest followers.. Why does some quests have one follower for the group and the other has one follower for each group member. For example in Wrothgar, we can have dozen King Kurogs on one small square at the same time if there are many players and couple of groups, having other name for the "Not my kings" does not help. Then Wrothgar shows in other quest, that game designers are fully capable of making a shared follower for the group.
These bad design "Choices# should go away.
>>PC-EU Mostly PVE. Played since BETA<<