Yesterday i did vet Mazzatun with people from 3 countries. we all had the same problems. Poison areas not visible, lag in general and especially at second last boss it went really wrong. The poison spit was not visible on the ground at 75% but we managed to bring it to fountain. At 50% there was no poison spit and at 25% we had 2 poisons but only one fountain. We brought the poison to both sides where normally the fountains are visible but neither side it worked. It is ofc impossible to kill the boss when poison is active and impossible to bring the poison away if there is with certainty no fountain so we stayed alive for 10 minutes trying to find a solution but could not finish it and left the dungeon.
Today we did Scalecaller with again an international group from 3 different countries, we all had the same problems in scalecaller, similar problems as with Mazzatun
When behind ice pillar we would still be killed suggesting that the client projects it at different place than server. The yellow circles did not appear in beginning but nobody was killed by snow attack; there was no snow attack. <there were some minor rollbacks of 2 to 3 seconds for me, melee boss "teleported" back and forth a few times instead of just run>
At second boss there were no ads to kill to let boss spawn, boss was already waiting for us. The ads just did not spawn at all. There were less ground aoes than normally so it was an easier than normal fight. Third boss nothing unusual except both dds only did like 20k dps bcs of lag. This was throughout all the dungeon but especially with this boss it was really visibly lower dps than normal
4th boss was quite like it should be but the endboss was weird again. Bcs lag the 2 ads spawned slower than normally but we managed to kill in time. when after that in yellow circle we all died; circle did not protect us. Another try had not only 1/3 of area poisoned by statues but the whole area and after that 2/3 of area with only the middle stroke being save. We died a few times in the yellow circle then decided that besides being killed while in yellow circle like this its nearly impossible to do the boss it is too much gambling on where to go instead of watching where to go.
Edited by Schemering on March 23, 2018 3:02PM PC/EU AD 1500+ PC/NA 300+
Schemering - Breton magicka Nightblade
Ambergloed - Argonian Templar Healer
Fonkeling - Argonian Dragonknight Tank
Twinkeling - Dunmer magicka Nightblade
Sprankeling- Altmer magicka Nightblade
Schittering - Redguard stamina Nightblade
Glinstering - Khajiit stamina Sorcerer
Spiegeling - Altmer magicka Necromancer
Flonkering - Orc stamina Necromancer
Glimmering - Argonian Necromancer
Duisternis - Dunmer magicka Dragonknight
Maanlicht - Altmer magicka Templar
Weerlicht - Altmer magicka Sorcerer
Zonnestraal - Redguard stamina Warden EP char
Slagschaduw - Dunmer magicka Warden - Healer or Damage Dealer
Ochtendgloren - Imperial stamina Templar
Avondval - Redguard stamina Dragonknight
Aurora Noorderlicht - Breton magicka Nightblade DC char
Dageraad - Breton magicka Sorcerer
Wisseling - Breton magicka Nightblade NA
Zonsverduistering - Breton Templar NA Healer
Tinteling - Argonian Dragonknight NA Tank