Waffennacht wrote: »It's all important, but to simplify.
Damage dealers focus on wpn/spell dmg and Max resource - regen, health, and non main resource is secondary
Healers - same as damage dealers but uses healing abilities
Tanks - focus on health and regen stats
You ask about importance between the different state gainers. (I.e. food vs mundus). The stats are equivalent.
Example: if I choose the Mage Mundus that 2k ish mag is worth 2k ish spell damage. If I go for regen mundus, I can use more spell damage glyphs etc. Main resource = 10.1 damage stat.
Dunno if I helped
Practice your rotation until your fingers bleed, you'll be surprised how much you're leaving on the table, even if you think you got it all down.oneshot_onekill wrote: »Optimizing Your Build- What matters most?
Style will I play my results.
Your question is far too generic to answer. Healers will look at different things than DPS or tanks. Magicka DPS will look at different things than Stamina DPS. Every class looks at things differently as well.
Need to be a little more specific if you want some actual help here =P
BTW, Always do attribute points last when respeccing a character - set your skills, champion points, mundus stone, and put on your food/drink buffs before messing with attribute points. That way you can tweak your attributes to get you to the appropriate health and resource milestones.
oneshot_onekill wrote: »Style will I play my results.
Yes, I try and not focus on what's best in slot, but whats "good and I like". So for example, if I like something, but statistically it's ***, I won't use it. If I enjoy something and it's good, but not quite best in slot, I'll use it.Your question is far too generic to answer. Healers will look at different things than DPS or tanks. Magicka DPS will look at different things than Stamina DPS. Every class looks at things differently as well.
Need to be a little more specific if you want some actual help here =P
BTW, Always do attribute points last when respeccing a character - set your skills, champion points, mundus stone, and put on your food/drink buffs before messing with attribute points. That way you can tweak your attributes to get you to the appropriate health and resource milestones.
I guess I'm not trying to give specific builds because I'm looking for more of a "way of thinking" than I am "fix this build ". You don't have some general, very important "rules" that should be followed that apply to all builds?
When I thought of this question, I was playing my stam sorc. I have a 5pc hundings rage/5 sword dancer/2 piece sellstrix. My build is more focused on AOE damage. I was doing the final boss of selenes web. I had trouble killing the adds ands staying alive. After I couldn't do the dungeon,i rechecked all my gear and found some things I was missing(no enchantments, cp points put on stupid things). Since I fixed all of that, my build had 2500 weapon damage , 32k stam, 45 percent weapon crit. Me changing my gear and seeing all the stuff I had wrong made me think of "well what could I fix next" and like a billion other questions kept popping in my head lol
oneshot_onekill wrote: »Style will I play my results.
Yes, I try and not focus on what's best in slot, but whats "good and I like". So for example, if I like something, but statistically it's ***, I won't use it. If I enjoy something and it's good, but not quite best in slot, I'll use it.Your question is far too generic to answer. Healers will look at different things than DPS or tanks. Magicka DPS will look at different things than Stamina DPS. Every class looks at things differently as well.
Need to be a little more specific if you want some actual help here =P
BTW, Always do attribute points last when respeccing a character - set your skills, champion points, mundus stone, and put on your food/drink buffs before messing with attribute points. That way you can tweak your attributes to get you to the appropriate health and resource milestones.
I guess I'm not trying to give specific builds because I'm looking for more of a "way of thinking" than I am "fix this build ". You don't have some general, very important "rules" that should be followed that apply to all builds?
When I thought of this question, I was playing my stam sorc. I have a 5pc hundings rage/5 sword dancer/2 piece sellstrix. My build is more focused on AOE damage. I was doing the final boss of selenes web. I had trouble killing the adds ands staying alive. After I couldn't do the dungeon,i rechecked all my gear and found some things I was missing(no enchantments, cp points put on stupid things). Since I fixed all of that, my build had 2500 weapon damage , 32k stam, 45 percent weapon crit. Me changing my gear and seeing all the stuff I had wrong made me think of "well what could I fix next" and like a billion other questions kept popping in my head lol
Are you soloing these dungeons or doing vet/group content?
My way of thinking (for DPS chars). Mileage varies.
1. Stamina or magicka.
-- This also pretty much determines the likely weapon setup unless I am doing something experimental (e.g. double bow Warden).
2. Skill selection. [Some of the below overlap.]
-- What DoTs am I going to lay down and how many?
-- Do I have an execute skill?
-- What buffs will I be using?
What is my source of +20% Berserk?
Do I have any sources of +8% Berserk or +crit/crit damage?
-- What debuffs will I be using, if any?
Do I have any skill-based sources of piercing?
-- What defenses will I be using? [Self-heal, shield, et cetera.]
-- What skills will I include purely/primarily/largely for the passive bonus? [Inner Light is a good example.]
-- What am I double-barring and why? [Pets, always-on-buffs, something I plan to recast on both bars, et cetera.]
-- Spammable or heavy attack or both?
-- Which ultimate will I be using in what situation?
Are any ultimates there just for the passives (e.g. Dawnbringer with Ballista on the backbar or "anything" with Soul Harvest on the backbar)?
-- Are there any skills that help with sustain?
3. Set up both bars.
-- Ergonomics trump "meta". You have to be comfortable in executing the rotation.
-- Which bar do I want my various utility skills on? [Buffs, debuffs, self-heals.]
I.e. at which point in the rotation do I want to be using them?
-- What is my opening bar? When do I switch and switch back?
-- Make sure the skills most frequently used are associated with the buttons easiest to press (especially on a controller).
-- Controller-specific - LA weave very difficult (for me) with a skill bound to RB. Therefore, try to not bind frequently used skills to RB...
4. Contemplate this on the Tree of Woe gear.
-- What sets fit the playing style (ranged, close-up, et cetera)?
-- What sets complement the skills (e.g. if have high crit damage but low crit, consider Mechanical Acuity)?
-- What holes does the build have (e.g. poor AoE) and can any set compensate?
-- Gear availability. [Trumps everything.]
-- Do I need a monster set or is 5x5x1 / 5x4x1 the way to go?
-- Am I going to use a "special" weapon and should I consider 5x5 or 5x3x2 for the other slots?
5. Practice rotation.
-- Revise to make it more ergonomic.
-- Pay attention to sustain. Insert extra heavy attacks as necessary in lieu of "optimal" rotation.
-- Consider how defensive skills (shields, self heals, et cetera) fit.
Will they be used as emergency burst? Have 100% uptime? Something else?
-- Run multiple (many!) dungeons and compare how well the rotation fares on a dummy vs. in the middle of a hectic boss fight.
-- Do not hesitate to change skills, bar setup or even gear if something isn't working until you find something that does.
-- Look at the DPS parses (especially from "live" fights rather than dummies).
Which skills are the highest damage dealers?
Which ones are underperforming?
What is the buff/debuff uptime?
What is the aggregate DPS output and is it higher/lower than expected/desired?
What can be done with the rotation to fix this?
I mean, that's pretty much how it goes. Sometimes I hit on what I want nearly straight away - other times I change gear/skill setup/rotation three, four, five times to find a combination that works for me.
I fully agree with that! If you automatically go full stamina or full magicka, before doing anything else, you're doing it wrong.BTW, Always do attribute points last when respeccing a character - set your skills, champion points, mundus stone, and put on your food/drink buffs before messing with attribute points. That way you can tweak your attributes to get you to the appropriate health and resource milestones.
You mean 2K ish mag is worth 200 ish spell damage.Waffennacht wrote: »You ask about importance between the different state gainers. (I.e. food vs mundus). The stats are equivalent.
Example: if I choose the Mage Mundus that 2k ish mag is worth 2k ish spell damage. If I go for regen mundus, I can use more spell damage glyphs etc. Main resource = 10.1 damage stat.
I agree.oneshot_onekill wrote: »Damn this post was awesome.
Yes.1. For a stam sorc, you think bow/dual wield is good?
Bloodthirst is a spammable channel. Do you mean Blood Craze?2. -Do you recommend a particular amount of dots? I have two on my bow bar (arrow barrage/acid spray) and one on my dual wield bar (blood thirst).
My instinct would be to say, yes. Also 2H Reverse Slice is a really good AOE skill rolled up into an execute, but that is my impression in casual play, e.g. levelling with it in Spellscar. I don't know what's optimal for trials.-I don't have an execute skill. Not sure if a stam sorc has one. They necessary?
I believe you will want a so-called berserker enchant - the raise weapon damage enchant - on an infused weapon these days. Whether that's optimally the bow or one of the DW weapons, I cannot say.-is berserk one of those things that you don't "have" to have, but is so good it's almost necessary ? I'm guessing cus that's all you singled out? I have these for the enchantments on my weapons
Do some PvP and get Resolving Vigor, so you can play around with it, if necessary. Best stamina healing skill in the game. I am not up to date on what's optimal for PvE stam sorc, but based on past experience I'd strongly recommend Crit Surge for Major Brutality and healing.-for defense, my dual wield ultimate and my dw bloodthirst move heal me. I also have dark deal to heal. Do you think some defense/self heals are necessary even with a healer present?
I like the DW ulti. Rend lasts so long, great for healing if you need it. However it has a narrow cone. Flawless Dawnbreaker will give you passive damage, as well as burst, DOT, and hits in a wider cone.-I had no idea people slotted ultimates for passives. Right now my ultimates are the bow and dw ones.
I fully agree with that! If you automatically go full stamina or full magicka, before doing anything else, you're doing it wrong.BTW, Always do attribute points last when respeccing a character - set your skills, champion points, mundus stone, and put on your food/drink buffs before messing with attribute points. That way you can tweak your attributes to get you to the appropriate health and resource milestones.
For example, for a PvP build, the alternate stat is almost always very useful, which is why the Shacklebreaker set is so popular, as it gives you both stats. It also follows that all Hakeijo enchants are almost always the optimal way to build, if you have the gold or play-time in Imperial City for that. This may lead you to use Ghastly Eye Bowl or Lava Foot Soup, in place of the more ubiquitous Witchmother's Potent Brew or Dubious Camoran Throne. You may find that the Hakeijo enchants get you in the ballpark of where your health should be, and that investing a few points into health and using Ghastly / Lava Foot gives you a better build than just throwing on Shacklebreaker / Witchmother's / Dubious without prismatic enchants and calling it a day.
I fully agree with that! If you automatically go full stamina or full magicka, before doing anything else, you're doing it wrong.BTW, Always do attribute points last when respeccing a character - set your skills, champion points, mundus stone, and put on your food/drink buffs before messing with attribute points. That way you can tweak your attributes to get you to the appropriate health and resource milestones.
For example, for a PvP build, the alternate stat is almost always very useful, which is why the Shacklebreaker set is so popular, as it gives you both stats. It also follows that all Hakeijo enchants are almost always the optimal way to build, if you have the gold or play-time in Imperial City for that. This may lead you to use Ghastly Eye Bowl or Lava Foot Soup, in place of the more ubiquitous Witchmother's Potent Brew or Dubious Camoran Throne. You may find that the Hakeijo enchants get you in the ballpark of where your health should be, and that investing a few points into health and using Ghastly / Lava Foot gives you a better build than just throwing on Shacklebreaker / Witchmother's / Dubious without prismatic enchants and calling it a day.
I like this advice. To add to this, blabafat used to tell Templars that it was easier to swap enchants for stats but attributes were more important to start on your max stat for offense/heals because its harder to swap your attributes than to get new gear for enchants.
That's probably true if you used the bow as your primary weapon, e.g. you used Snipe. Don't do that. Bow is a great secondary weapon, due to Endless Hail, one of the best AOE DOTs in the game, and Poison Injection. One thing to note about Arrow Barrage / Endless Hail is that it ticks more frequently than other skills, namely every 0.5 seconds. This makes it ideal to proc enchants, poisons, and armor sets, such as Red Mountain.3. -I have a bow/dw bar. To be completely honest, I'm not sure exactly WHY I have it likes this, besides the fact that it seemed cool. I think I've read some where that bow has sub par dps to dw?
Ranged DPS is good for exactly that reason. Splitting skills is fine. I'd even say it is the smart way to go. Your DW bar will have better stats and give you better Vigor heals, for example.Also, I figured i might need a good source of ranged dps just in case I can't be on the enemy due to an attack or something. Do people usually devote a whole bar to utilities/buffs/debuffs /heals? I usually had some on each bar, don't know if that's more efficient or not.
You are running a squishy build and could build for greater tankiness, sure. 1H+S would enhance your blocking and tankiness. 2H would give you a burst heal with Rally, and an execute. That said, for pure AOE DPS, I believe DW / bow is best. You are not using your build to full potential. On mobs, always keep up Arrow Barrage / Endless Hail. On bosses also keep up Poison Injection.-I think I might need to reconsider why I have a bow, or change some of the skills so it has a better purpose. Right now I mainly stay on my dw bar, but switch to my bow bar when I have to (like when I'm not able to get close up dps) or when I want to use critical surge (major brutality). Other than those two things I hardly use my bow bar.
oneshot_onekill wrote: »The reason why I ask is because when I do a dungeon I cant get past, i'm not sure what I should focus on. I understand that knowing the mechanics of a dungeon are important, but what if a person/team has the mechanics down. What part of their build should they look at first? Sorry if my question seems open ended
And, in case you don't already, always keep up light / heavy attack weaving. Both DW and bow are particulary good (easy / fast) for weaving heavy attacks to restore stamina. You can basically hold the light / heavy attack button while activating other skills, and you will tend to weave heavy or partial heavy attacks automatically.