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Upgrading Jewlery and Chaning Traits

Nemesis7884
Nemesis7884
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Do you think this will only be possible for crafted sets or for all jewlery? Which would mean you could farm jewlery in normal dungeons which is way faster and then just upgrade it...

What i do hope is that they look at the transmutation costs for changing jewlery traits - if its also 40 then this topic is done for me...it takes WAY too long to farm, especially regarding the amound of jewlery people will want to have changed initially to try out stuff... i think a better number would be 10 per piece of jewlery
  • bongtokin420insd16
    bongtokin420insd16
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    IMO (And in others lol) Jewelry is the hardest thing to get in the game. I love the crafting idea, but i hope it doesnt become so easy it becomes meaningless. IE i can hit a dolemn, get a green, and make it gold with little or no effort. To me, that makes the balance too far the other way.

    Though it will make jewelry more valuable for decon purposes out of guild stores, and a reason to play hoard the jewelry until the release date lol.
    Kaz_Wastelander PS4NA
  • Nemesis7884
    Nemesis7884
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    The problem is that crystals, upgrading, etc. is fine when you play ONE character and ONE role - but it becomes a completly unreasonable grind when you have a lot of alts and like to try out things / change stuff...with 10 characters it makes just no sense to the point where the system even couldn't exist at all... i just wish they would implement the system in a way that is casual and alt friendly while at the same time making a differentiation towards the "elite" player...

    One way could be to just make it much mor eexpensive to upgrade to gold while making it cheaper to upgrade till purple....

    Honestly imo i think ESO is EXTREMELY alt unfriendly which makes no sense fro an mmo...more alts mean more money for ZOS so...
  • MakoFore
    MakoFore
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    on the one hand- you can improve gear from blue to gold- so why not jewellery

    on the other- jewellery - gold especially - is one of the main reasons to do - and continue to do end game content over and over- as well as play cyrdoil for the AP to buy from the golden. if they allow players to improve say master architect from blue to gold - even if that player has to grind the game elsewher to have improvement crystals or some crap- i think it ll really hurt the game and the population.

    as much as people complain about grinding- grinding and farming is how this game stays alive- and keeps people playing.
  • bongtokin420insd16
    bongtokin420insd16
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    mako i agree and that is my exact concern. Why go VET anymore at all?
    Kaz_Wastelander PS4NA
  • Feanor
    Feanor
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    One way could be to just make it much mor eexpensive to upgrade to gold while making it cheaper to upgrade till purple....

    The stat change from purple to gold is so insignificant at the moment that gold gear is rather an aesthetic thing (except for weapons). Everyone would just run purple instead. You’d have to significantly increase the stats for gold jewelry over purple. And guess who then would complain loudly again...
    Edited by Feanor on March 22, 2018 7:33AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Xuhora
    Xuhora
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    MakoFore wrote: »
    on the one hand- you can improve gear from blue to gold- so why not jewellery

    on the other- jewellery - gold especially - is one of the main reasons to do - and continue to do end game content over and over- as well as play cyrdoil for the AP to buy from the golden. if they allow players to improve say master architect from blue to gold - even if that player has to grind the game elsewher to have improvement crystals or some crap- i think it ll really hurt the game and the population.

    as much as people complain about grinding- grinding and farming is how this game stays alive- and keeps people playing.

    Well i dont think this is true. Most of the people i raid with have been selling gold jewelry from the Trials for 50 gold to the vendor. None of them said, "nahh will not raid today, got all golden jewelry". i think most of the players are doing trials for the challange, leaderboards or just for the purpose of not having to run darkshade caverns for the trillionth time.
    IMO the endgame will not suffer from the introduction of jewelrycrafting and upgrading
  • Menelaos
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    I wish Zenimax had designed a separate line of jewelry sets - something like the 3-part sets we already find in the game - which players can then combine with the sets they wear, rather than just adding jewelry to the existing craftable sets, e.g. Ring of Torug's Pact or Necklace of the Seducer.
    ...und Gallileo dreht sich doch!
  • commdt
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    Feanor wrote: »
    One way could be to just make it much mor eexpensive to upgrade to gold while making it cheaper to upgrade till purple....

    The stat change from purple to gold is so insignificant at the moment that gold gear is rather an aesthetic thing (except for weapons). Everyone would just run purple instead. You’d have to significantly increase the stats for gold jewelry over purple. And guess who then would complain loudly again...

    You are wrong. The difference is immence for group sets like SPC, Ebon, Alcosh (!), Sunderflame, NMG as it is multiplied by 12.

    Interesting though, what about Willpower/Agility?
    Rawr
  • Turelus
    Turelus
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    mako i agree and that is my exact concern. Why go VET anymore at all?
    Vet Dungeons for helms, vet trials are not really worth it any more apart from the challenge.

    That said I don't know if grinding vet just to gear up has ever been the main reason people do them, most do them for the achievements/content/leaderboards.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Feanor
    Feanor
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    commdt wrote: »
    Feanor wrote: »
    One way could be to just make it much mor eexpensive to upgrade to gold while making it cheaper to upgrade till purple....

    The stat change from purple to gold is so insignificant at the moment that gold gear is rather an aesthetic thing (except for weapons). Everyone would just run purple instead. You’d have to significantly increase the stats for gold jewelry over purple. And guess who then would complain loudly again...

    You are wrong. The difference is immence for group sets like SPC, Ebon, Alcosh (!), Sunderflame, NMG as it is multiplied by 12.

    Interesting though, what about Willpower/Agility?

    That’s not correct. The increase per individual player is small. As is the accumulated value. The difference between purple and gold SPC for example is a whopping 9 Spell Damage for the 5pc. It’s negligible even in a full raid.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Carbonised
    Carbonised
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    Feanor wrote: »
    commdt wrote: »
    Feanor wrote: »
    One way could be to just make it much mor eexpensive to upgrade to gold while making it cheaper to upgrade till purple....

    The stat change from purple to gold is so insignificant at the moment that gold gear is rather an aesthetic thing (except for weapons). Everyone would just run purple instead. You’d have to significantly increase the stats for gold jewelry over purple. And guess who then would complain loudly again...

    You are wrong. The difference is immence for group sets like SPC, Ebon, Alcosh (!), Sunderflame, NMG as it is multiplied by 12.

    Interesting though, what about Willpower/Agility?

    That’s not correct. The increase per individual player is small. As is the accumulated value. The difference between purple and gold SPC for example is a whopping 9 Spell Damage for the 5pc. It’s negligible even in a full raid.

    Indeed. Since gold jewels tend to cost a fortune at the Golden trader, and are exclusive for hard vet trials, people tend to think they must be immensely powerful. But the sad truth is that the difference between purple and gold jewels is next to nothing, as other people have already been pointing out.

    So being able to upgrade purple dung and trial jewels to gold isn't really that big of a deal, and gold jewels is hardly the reason why people do vet trials, since they all got their gold jewels a long time ago and it's all BoP and unsellable.
  • olsborg
    olsborg
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    Depends how rare and how hard it is to get purple and gold tempers for jewlery.

    PC EU
    PvP only
  • Septimus_Magna
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    The sets with minor/major slayer dont give a major benefit when you have it in gold compared to blue.

    The gold jewelry upgrade mats could be very rare so there’s nothing we can say about just running dungeons/trails on normal and upgrade the jewelry.

    I personally think the new jewelry traits will be more significant. These will probably be better than the regular health/mag/stam on some builds. If we cannot transmute jewelry then crafted jewelry could become better than current dropped jewelry.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • craigr02
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    You do the content for fun, ive had gold jewelery for years now, but i still do the trials and vet dungeons. One is because they are fun and challenging, and completing hard content and getting skins and titles is legit, or getting your name on the leaderboards. As far as gold goes the reason to get gold stuff is so you have max stats for harder content.
    What this will do is just make it a little easier to complete sets like moodancer etc so you can do the harder content, then when you still fail its not because your jewelry is blue or purple its cause you suck!
  • Mettaricana
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    Turelus wrote: »
    mako i agree and that is my exact concern. Why go VET anymore at all?
    Vet Dungeons for helms, vet trials are not really worth it any more apart from the challenge.

    That said I don't know if grinding vet just to gear up has ever been the main reason people do them, most do them for the achievements/content/leaderboards.

    Remove vet and fuse the normal and vet into a intermediate difficulry that can be done with less hassle than vet but more hassle than normal
  • neverwalk
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    jewelery crafting will allow you to upgrade in-game rings and necklaces. You will be able to make 2 rings and necklace for Clever Alchemist crafted set. will be 9 traits to learn too. first 3 will be whats already in game=Arcane, Robust and Healthy. I saw the name of one of the other traits to learn, it's called: Blood-thirsty, when target loses health-you do more damage.
  • thomas1970b16_ESO
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    From what they said on the Twitch streama last night it will work just like any other crafting profession.
  • Jade1986
    Jade1986
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    Everyone asks for jewelry crafting.

    We get jewelry crafting ( finally )

    People complain.

    #Win
  • Olupajmibanan
    Olupajmibanan
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    Transmuting? Sure, why not.

    Quality improvement? With restriction. Upgrading trial jewelry especially from MoL and HoF should never be allowed.
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