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New Necromancer idea

Wysguy99
Wysguy99
✭✭
So I previously made a post about my ideas for a necromancer class which you can find here https://forums.elderscrollsonline.com/en/discussion/382062/potential-necromancer-class-idea#latest
, but I thought of a completely separate idea for the class(I did carry over some of the old ideas as well as gain inspiration from them for some abilities) just the other day and I dont know if a new class is announced for Summerset yet but I would love to see a necromancer class, so without further ado.

Necromancer class skill lines: Bone, Flesh, and Spectral(they probably wouldn’t actually be named that, but it sums up the idea)
-bone:
(1)summon skeletons that stay till they die probably 2 or 3(they break easily) and can morph them to draugr for more health/resistance or ranged skeletons for more damage(maybe they have a chance at randomly inflicting an element on an enemy
(2) potentially a summon bone armor ability which would completely cover the individual with a unique bone styled armor and be more tank buff based resistance ability(for a potential tank class), unsure on morphs maybe change what you have more resistance to magic vs penetration, etc
(3) big deal part is ultimate summon a bone colossus(that walks around, not anchored in place) to fight by your side, morphs would be a larger colossus that has a chance of inflicting whatever damage type your weapon does and more resistant plus taunts enemies. Or it stays small, and similar to the pack leader werewolf has two skeletons (copies of whatever you summon from ability 1) that if they die after “x” seconds respawn and this keeps going till ult ends or colossus dies
(4) if the bone collosus was instead just a weaker timed, active ability then this is the alternative ultimate, resurrect a dead necromancer which summons his own skeleton army(the same as the ones you do) and can even resurrect you once every 30(real minutes) if you die while it’s active(also works during boss fight
(?) haven’t thaught about other abilitie/or passives yet

-Flesh:
(1) turn undead, you turn up to three nearby lesser dead bodies(non bosses or elite mobs) into zombies that fight for you(they don’t use there original attacks)
(2)(passive ability) braaains (not actually what the ability would be called) you consume a corpse (like the cannibal ring from Skyrim) giving you 30% of your lost health back and a temporary stat boost to health regen for x time
(3) infection(team heal, sort of) you infect another player with illness giving them double their normal health regen, and increasing their max health by 50% for x time, however they also gain a strong weakness to the next damage type that hits them for the duration of the ability(this ability is a working progress idea)
(4) (ultimate) you summon a flesh Atronach (which your probably thinking yeah, sure not impressed, but morphed... morph 1, you envelope your body in the flesh of the dead becoming the very thing you create or morph 2 which summons again one flesh attronach, but now it will automatically eat corps to regain health and it heals you as well or the group member with least amount of health
(?) some of that was most definitely lore breaking, but the lore is whatever the devs say it is

-Spectral:
(1) you summon a ghost which does fear damage, or morph it to a wraith and or unnamed alt that does oblivion damage(the ghost would be more powerful than skeletons and zombies, but would be limited on duration
(2) (can’t think of the term I had in mind) essentially though you split your soul from your body mean while you cannot attack or be attacked, but for duration of ability all stats regen at double the speed
(3) ghost grip you summon a several ghosts to your target to stun lock them and transfer some of their magica to you
(4)corruption similar to the turn undead only it’s an aoe and makes it so if enemies die while under effect there souls linger after death serving you
(5) haunt, basically you send several ghosts out around you fear enemies in all directions, does damage on contact and if the enemy runs into environment they are stunned
(6) (ultimate) summon the ghost of a dead warrior to fight at your side would function like the bear, morph 1 summons ghost of a mage instead swapping damage type, morph 2 summons the ghost of a thief or assassin (basically a stealthy rogue) (thus morph or no morph gives you three different options

So that’s pretty much it, I have strong feeling that a necromancer class will be added for these main reasons
-(1) you could summon the undead in previous games and that’s the one main thing missing from conjugation currently
-(2) the core back story and base game has necromancer a everywhere
-(3) the dungeon dlc more recently released was all about necromancy

-(4)and to top that off the next dlc coming out which most people probably figured even before it was announced was going to be a chapter which if it’s like the previous one will potentially add a new class
Edited by Wysguy99 on March 23, 2018 1:13PM
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