IZZESparkling wrote: »Poisons are powerful as if this is a single player TES game. This should not have been the case tbh.
So what you're saying is you only like to fight unfair fights against stupid opponents?VaranisArano
NPCs aren’t a) zerging/Xv1 on a player and b) are acting the same always. It’s different with humans. They really utilize these things much better than any NPC ever could.
VaranisArano
NPCs aren’t a) zerging/Xv1 on a player and b) are acting the same always. It’s different with humans. They really utilize these things much better than any NPC ever could.
DeadlyRecluse wrote: »Double damage is pretty dumb, as is any variety of resource drain.
Really, I don't think they are *that* much stronger than enchants, it's just that they tend to be more irritating and noticeable.
The immovable / Stam poison. It’s a brutal combo because the immov poison ignores root immunity and forces a dodge roll, so the Stam poison is going to affect that dodgeroll. You can also hit them with a DBoS mid roll to really make the opponent suffer.
Yes I love to fight EPSadly they recently just waltz over me with superior numbers, but it’s ok. I’ll get the tick if I’m dead too.
VaranisArano
No, it’s that poisons diminish possible counterplay when they directly attack your resources or your health. It creates a situation where whom’s poison procs first has a huge advantage, very similar to proc sets. The design isn’t good.
VaranisArano wrote: »IZZESparkling wrote: »Poisons are powerful as if this is a single player TES game. This should not have been the case tbh.
Why not? Its not like enemies couldn't drain your resources/attributes in the single player games (though the counter there was to open your menu and chug whatever potions you needed into the the hurt went away.)
So I'm actually curious. Why is it a problem that poisons are as powerful as in a single-player TES game where you faced enemies that could drain your resources and attributes? Is it because the NPC versions generally weren't that powerful compared to what your character could use against NPCs? Or is it that the counter isn't as available as opening your menu and chugging a bunch of potions/eating a bunch of watermelons? Or something else that I'm missing?
DeadlyRecluse wrote: »Double damage is pretty dumb, as is any variety of resource drain.
Really, I don't think they are *that* much stronger than enchants, it's just that they tend to be more irritating and noticeable.
DeadlyRecluse wrote: »Double damage is pretty dumb, as is any variety of resource drain.
Really, I don't think they are *that* much stronger than enchants, it's just that they tend to be more irritating and noticeable.
Infused weapon with a Damage enchant (like Disease or Shock) is higher burst, more reliable burst and more reliable source of effects such as Minor Vulnerability and Minor Defile than most Poisons since Infused Enchants can be activated every 2.5 seconds (aka every other skill cast). Enchants on a non-Infused weapon are kinda meh compared to poisons though. Since Infused and Nirnhoned are currently the best traits in both PvP and PvE, I think that they are pretty balanced actually. The only thing that I find a bit disappointing about poisons is the abundancy of effects that are only accessible through poisons.
The Resource Drain poisons are a bit ridiculous and should be lowered to 15-20% cost imo.
Mana/stamina damage poisons definitely.
Drain poisons also crap ***, but at least uptime much less.
30% of increasing cost, i feel zenimax doesn't understand the real meaning of so big number in current obstacles.
I want this value to be reduced to 16-20% of increasing cost.
Also, drain should be simple drain without increasing cost debuff