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In light of dodge roll/passive dodge

JobooAGS
JobooAGS
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How about a buff/debuff that decreases dodge chance?
Edited by JobooAGS on March 19, 2018 4:54PM

In light of dodge roll/passive dodge 16 votes

Yes
6%
AlienatedGoat 1 vote
No
81%
milesrodneymcneely2_ESOYakidafiidkKanarEirellaMaxwellCMjolnirVilkasTaylor_MBRR_DF_RaptorRedBeamer_MiasmaStaticWaveNihility42JobooAGS 13 votes
Other
12%
SolarikenMinno 2 votes
IDC
0%
Thou shalt not introduce this
0%
  • Solariken
    Solariken
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    Other
    Roll dodge is fine, no nerfs please.

    Passive dodge however should be burned at the stake and replaced with some other mitigation type.
  • brandonv516
    brandonv516
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    That would be a debuff yes. And people would scream you need one for debuffing shields too.
    Edited by brandonv516 on March 19, 2018 5:01PM
  • idk
    idk
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    No
    This thread reeks of vagueness.

    Debuff dodge roll?

    What is passive dodge? Are you trying to say we evasion which is merely 15% chance that doge an attack while it is active and has already been nerfed itself and it’s use has been limited?

    Answe is no. Maybe if OP provided actual reasoning this thread would be worthy of actual cost consideration.
    Really, idk
  • JobooAGS
    JobooAGS
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    No
    idk wrote: »
    This thread reeks of vagueness.

    Debuff dodge roll?

    What is passive dodge? Are you trying to say we evasion which is merely 15% chance that doge an attack while it is active and has already been nerfed itself and it’s use has been limited?

    Answe is no. Maybe if OP provided actual reasoning this thread would be worthy of actual cost consideration.

    One reason would be for every major/minor buff or debuff, there should be a counter buff/debuff.

    Another is playing the devils advocate, that is since there are alot of threads discussing dodge, I wanted to see how people would think.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    No
    idk wrote: »
    This thread reeks of vagueness.
    Is this thread ambiguously vague, or vaguely ambiguous?

    I don't know, and I'm not sure I want to be told.
  • idk
    idk
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    No
    JobooAGS wrote: »
    idk wrote: »
    This thread reeks of vagueness.

    Debuff dodge roll?

    What is passive dodge? Are you trying to say we evasion which is merely 15% chance that doge an attack while it is active and has already been nerfed itself and it’s use has been limited?

    Answe is no. Maybe if OP provided actual reasoning this thread would be worthy of actual cost consideration.

    One reason would be for every major/minor buff or debuff, there should be a counter buff/debuff.

    Another is playing the devils advocate, that is since there are alot of threads discussing dodge, I wanted to see how people would think.

    First, OP clearly states interest in needing these two areas yet fails to explain why.

    Second, your reasoning is a false path.

    1. Dodge roll isn’t a buff or debuff so your reasoning falls flat here.
    2. Buffs and rebuffs don’t counter each other. One doesn’t erase the other.

    Again, when solid reasoning is provided this thread may be worthy of discussion.

    EDIT: because it is not worth bumping this thread.

    It does seem most, almost all agree with me based on the poll.

    Also, the reply from OP below stating I am clearly putting words in his mouth, I merely stated facts. Do not see how I twisted anything.
    Edited by idk on March 20, 2018 12:27PM
    Really, idk
  • Kanar
    Kanar
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    No
    Solariken wrote: »
    Passive dodge however should be burned at the stake and replaced with some other mitigation type.

    Yes just like passive resistance shouldn't exist because we have block :D
  • JobooAGS
    JobooAGS
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    No
    idk wrote: »
    JobooAGS wrote: »
    idk wrote: »
    This thread reeks of vagueness.

    Debuff dodge roll?

    What is passive dodge? Are you trying to say we evasion which is merely 15% chance that doge an attack while it is active and has already been nerfed itself and it’s use has been limited?

    Answe is no. Maybe if OP provided actual reasoning this thread would be worthy of actual cost consideration.

    One reason would be for every major/minor buff or debuff, there should be a counter buff/debuff.

    Another is playing the devils advocate, that is since there are alot of threads discussing dodge, I wanted to see how people would think.

    First, OP clearly states interest in needing these two areas yet fails to explain why.

    Second, your reasoning is a false path.

    1. Dodge roll isn’t a buff or debuff so your reasoning falls flat here.
    2. Buffs and rebuffs don’t counter each other. One doesn’t erase the other.

    Again, when solid reasoning is provided this thread may be worthy of discussion.

    Passive dodge is a major/minor buff, so it os warrented there. In fact dodge roll is 100% dodge chance during that period of time.
    You are clearly putting words in my mouth. I am stating a question for discussion, not something that needs to happen.
    No, I am not talking about a hard counter like 1:1, or "erasing the buff" I'm talking about a counter like major/minor beserk and maim, or mending and defile etc.
  • Minno
    Minno
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    Other
    Dodge chance is fine, dodge roll is fine (if you have the undodgable abilities).

    What they need to do, is buff the dodge chance on sets with specific conditions you need to complete to receive that dodge chance. Sets like spectre eye, gossamer, hist bark, all require you to complete a secondary action or have a cooldown but abilities like shuffle only require you to run 5MA pieces and that lasts for over 20 seconds passively.

    So for sets with major evasion, it should be 25%-30% since they have strict conditions. But dodge chance from shuffle should have been minor evasion where the percentage is 15% and in turn warden should have their dodge chance as minor evasion but receive this new buff of 15% instead of 5%.

    Counterplay for the sets above:
    - spectre eye requires you to time your cc during the 6 second cooldown window. the dodge chance only lets you dodge 15% of the effects during the 3 second buff timer anyway. It should get a cooldown reduction as well, but maybe by a 1second or 2.
    - Gossamer - requires players to be healed of health. killing the healer, kills the dodge chance buff for allies.
    - hist bark - we now have unblockable CC, so same counterplay as spectres except you can time your cc easily.

    Edited by Minno on March 19, 2018 5:40PM
  • Beamer_Miasma
    Beamer_Miasma
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    No
    There is no injustice, everyone can dodge roll just the same, none of the modifiers for it are class locked. As for the passive dodge skills, they're 15%, one of them is also accessible to all classes, and you still want to nerf them? That's terribly desperate. A combat system without evasion belongs in the Lego Duplo age bracket.
  • JobooAGS
    JobooAGS
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    No
    There is no injustice, everyone can dodge roll just the same, none of the modifiers for it are class locked. As for the passive dodge skills, they're 15%, one of them is also accessible to all classes, and you still want to nerf them? That's terribly desperate. A combat system without evasion belongs in the Lego Duplo age bracket.

    Maybe I should have clearly stated that this is me playing the devils advocate...
  • AlienatedGoat
    AlienatedGoat
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    Yes
    Voted yes if the debuff removes passive dodge from the game entirely.
    PC-NA Goat
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