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ZOS any chance we'll be able to bank Transmute stones in the future?

ks888
ks888
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These things are taking up some serious bag space. For those of us who PvP alot, they accumulate quickly. Even an increase in how many a character can retain would be awesome. Any chance we can make this happen at some point? Thanks :)
DC NA - Norri - Khole RIP - [Mostly Outnumbered]** I have too many toons **RIP every alt I deleted - where am I? what year is it?
  • Jade1986
    Jade1986
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    For the love of Sanguine YES! The fact that we cant bank them, sell them, trade them, or even transfer between toons is downright ridiculous!
  • redspecter23
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    Why not just remove the cap instead? Makes more sense than banking which is a half solution at best.
  • kylewwefan
    kylewwefan
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    200 limit is far too low. I’d also like infinit bag space for everything
  • lygerseye
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    kylewwefan wrote: »
    200 limit is far too low. I’d also like infinit bag space for everything

    Funny you mention infinite bag space. I view the Transmute stones as crafting materials and originally thought they’d just go into my infinite crafting bag (ESO+) with the rest of my mats. Seemed pretty obvious to me, especially considering how much crafting you have to know in order to use transmutation stations. Not sure why ZoS felt it should be treated any differently from all the other crafting materials.
    Edited by lygerseye on March 19, 2018 3:41PM
  • Apache_Kid
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    kylewwefan wrote: »
    200 limit is far too low. I’d also like infinit bag space for everything

    I wish they'd just bite the bullet and make ESO+ infinite bag space for everything. When you take in the dirt-worst customer service and poor performance on cosnole I'm not getting nearly enough for my money out of my sub.

    Infinite bag space with plus would make the game so much more entertaining because I would have much more time to spend on activities i actually enjoy such as progressing through difficult PvE achievements or playing PvP in BGs or cyrodiil.

    They think that they need to place all these constraints and time-sinks on us in order to keep people logged in and playing, but adding something like infinite storage space to + will not cause me to spend any less time on the game, I will spend the same amount of time i do now, but just spend it actually playing instead of doing menial inventory/bank management. If anything I would spend more time playing the game with less busy work things such as inventory management/training horses, going to collect surveys that I've been to 100 times etc.

    Give us infinite storage for ESO + now!!!!!

    (yes i realize this will never actually happen)
  • Feanor
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    They could do that of course. But then they would drastically lower the drop rates because the reason the cap exists is to prevent hoarding crystals. I prefer it the way it is.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Turelus
    Turelus
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    The cap is there because they don't want you to be able to switch meta instantly without playing the content every patch.

    However the fact they made them inventory items to start with before becoming currency has kind of negated that point because people can just store them in their inventories.

    I doubt you'll ever see ZOS change these to be bankable or remove the cap however as it's working as intended and any inconvenience on the players side is caused by their attempts to bypass the intent of the system.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • kylewwefan
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    We gotta be careful talking about the eso+ sub. Used to be able to dye costumes all you wanted for free with it. Saviors might come in and remind us how good we got it. Hehe
  • Royaji
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    kylewwefan wrote: »
    We gotta be careful talking about the eso+ sub. Used to be able to dye costumes all you wanted for free with it. Saviors might come in and remind us how good we got it. Hehe

    Ehm, you still can dye costumes with ESO+... Don't think they've changed anything about it.
  • ks888
    ks888
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    Yeah, but considering you get the uncracked geode's a ton in the Rewards for the Worthy, any one who PvPs on any regular basis has a ton of bag spaced used up by these things. It's like asking me to decon what I've earned by earning AP. Is ZOS' solution for us in the PvP crown to just earn less AP, thus less RFTW? That hardly seems like the right way to do it. I earned them, now give me a way to retain what I've earned without it interfering with what gear my toon can carry, siege, food, pots, etc.
    DC NA - Norri - Khole RIP - [Mostly Outnumbered]** I have too many toons **RIP every alt I deleted - where am I? what year is it?
  • ks888
    ks888
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    Or - give me another way to consume them, convert them, something. I'm to the point where I need to just destroy so my character doesn't have to return to the bank if I want to stock up on siege and camps (since those don't stack).
    DC NA - Norri - Khole RIP - [Mostly Outnumbered]** I have too many toons **RIP every alt I deleted - where am I? what year is it?
  • Katahdin
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    They need to increase the limit to at least 500 if nothing else.

    200 is way to low, stupidly low
    Beta tester November 2013
  • Grimm13
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    Have not tried this, but will they store in the new house storage?
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • swippy
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    i don't think they'll store in the housing storage, because we can't even bank them. i assume they have the same flag as other items that can't move from inventory without involving the mail system (e.g. Runeboxes) but i haven't tested it either.
    but even if they did it'd still be a pain. you'd probably get 1 slot per stone or something.

    if they just allowed the geodes to stack it would go a long way. 1 slot for gold geodes, 1 slot for purples, and i don't even know if they have blue, green, or white geodes. let those hit 200 before starting a new stack (like potions do). it's a pain having to reassign every single skill point before i decide what to use my rewards on.
  • Wrecking_Blow_Spam
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    I like how everyone is saying the limit is 200, it's actually 100, just 200 for the subscribers.
    I'm a peasant non sub
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • kargen27
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    Katahdin wrote: »
    They need to increase the limit to at least 500 if nothing else.

    200 is way to low, stupidly low

    Two hundred is exactly where they want it. When a new set comes out they don't want you to almost instantly convert a full five piece set. Kinda defeats the purpose of the new content/sets.

    MMOs survive on content being repeated. These stones cut into how much players must repeat certain content to get what they want. Raising the limit or allowing them to stack would farther remove how often content is repeated.

    The stones were never meant to remove the grind but simply replace the grind with one that gives a guarantee that you will eventually get what you want.
    and then the parrot said, "must be the water mines green too."
  • swippy
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    kargen27 wrote: »
    Katahdin wrote: »
    They need to increase the limit to at least 500 if nothing else.

    200 is way to low, stupidly low

    Two hundred is exactly where they want it. When a new set comes out they don't want you to almost instantly convert a full five piece set. Kinda defeats the purpose of the new content/sets.

    MMOs survive on content being repeated. These stones cut into how much players must repeat certain content to get what they want. Raising the limit or allowing them to stack would farther remove how often content is repeated.

    The stones were never meant to remove the grind but simply replace the grind with one that gives a guarantee that you will eventually get what you want.

    i see what you mean, and i even agree.

    my wanting gold geodes to stack comes from my reluctance to waste something that, under the right circumstances, is very useful, and therefore desired and valuable. i hate wasting things.

    but yeah it makes sense to not want everybody to perfect a 5-piece set in a few minutes.
  • method__01
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    also prevent opening geodes if you are close or near the limit cause the extra ones are wasted
    give us the lock option at least-very easy to click onto them when browsing inventory
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • mocap
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    i could even buy crystals storage upgrade from crown store just to get rid of this geodes (i mean place them somewhere else).
  • Iselin
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    Why not just remove the cap instead? Makes more sense than banking which is a half solution at best.

    If anyone has ever said why having a cap on these is a good idea I've yet to hear it.
  • Iselin
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    kargen27 wrote: »
    Katahdin wrote: »
    They need to increase the limit to at least 500 if nothing else.

    200 is way to low, stupidly low

    Two hundred is exactly where they want it. When a new set comes out they don't want you to almost instantly convert a full five piece set. Kinda defeats the purpose of the new content/sets.

    MMOs survive on content being repeated. These stones cut into how much players must repeat certain content to get what they want. Raising the limit or allowing them to stack would farther remove how often content is repeated.

    The stones were never meant to remove the grind but simply replace the grind with one that gives a guarantee that you will eventually get what you want.

    Yeah... not buying it. The grind to get drops for specific slots would still be there and the other grind to obtain the stones could even be tweaked if transmuting was thought to be too easy to achieve.

    All they've created with the limits is yet another inventory management hassle in a game already full of them. The stupid things don't even stack.
    Edited by Iselin on March 20, 2018 7:13AM
  • Feanor
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    ks888 wrote: »
    Yeah, but considering you get the uncracked geode's a ton in the Rewards for the Worthy, any one who PvPs on any regular basis has a ton of bag spaced used up by these things. It's like asking me to decon what I've earned by earning AP. Is ZOS' solution for us in the PvP crown to just earn less AP, thus less RFTW? That hardly seems like the right way to do it. I earned them, now give me a way to retain what I've earned without it interfering with what gear my toon can carry, siege, food, pots, etc.

    Again, ZOS solution would be to just drastically lower the drop rate. I’d not stir the sleeping beast in that regard. I like the way you can earn these in PvP, and I certainly don’t want it nerfed. I have a mule specifically for keeping stuff I can’t bank. It’s not a biggie.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Muttsmutt
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    logical decision considering ZOS' interests:

    remove cap for eso plus

    real decision that we have to accept despite it being against everybody including ZOS:

    the system stays as-is
    PC-EU // UNDEAD
  • Turelus
    Turelus
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    I like how everyone is saying the limit is 200, it's actually 100, just 200 for the subscribers.
    I'm a peasant non sub
    lolz... yeah I forgot that entirely. I always play subbed and forget the free account issues people are forced to endure.
    More and more SWTOR by the year.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • MLGProPlayer
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    Just get rid of the cap. It's a currency.

    I get that they sell double the transmute slots with ESO+, but how many people are acrually going to sub for 200 transmute slots? That's not enticing. 200 is barely a step up from 100 and will still leave your inventory cluttered.
  • Ilithyania
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    yes plz remove CAP. :)

    PC
  • Tsar_Gekkou
    Tsar_Gekkou
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    They won't even let us bank runeboxes for god knows why, and won't even implement a search function for guild traders. I doubt they'll touch crystals and geodes, at least not for another year or so.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
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