If you want to use force pulse, get an asylum ice staff. Otherwise replace that with screaming cliff racer.
Your healing bar should also have budding seeds, enchanted growth, or leeching vines. Put lotus in the last spot on your back bar so your heavy attacks heal allies and proc resource return and toughness.
I would replace magelight on the healing bar with leeching vines and replace combat prayer with enchanted growth so you can buff ally recovery without losing a burst heal. Combat prayer is only worth it if you have an asylum resto staff or are in a raid group, on 2 dps it just isn't worth the slot.
Make sure you don't put points into tri focus so that your heavy ice attacks don't taunt. Also if you have room on that bar, try adding fetcher infection or growing swarm for extra damage over time. Fetcher infection is better for single targets.
No shroom healing? you need at least one Green Balance ability! The passives from that skill line are I would say even better than Templar healing skill line.
Using Green balance heals you are providing people with:
- nearly constant 10% extra health during fights,
- burst healing,
- minor intellect / endurance,
- 2% extra healing for each GB ability,
- major mending when healing low health players,
All that stacks with all your restoration staff passives. What I would advise is use Healing Springs (great for sustain), Mutagen (shorter duration + panic button), and Enchanted Growth. I use that combination in all vet dungeons and trials and never had a single complaint from other group members.
MagWarden is a powerful healer with great sustain and spell damage. I think people use Templar because they are used to it so much, but I believe that apart from cleansing (one at a time and subject to synergy actually not being bugged out all the time) warden is a much better and user friendly healer! Yes, I know. Shards... they have been nerfed to the ground so bad it's actually better to use the orbs. Warden can still beat that with regen buff. BoL? Hmmm... I prefer the cone so I can heal who I need to heal and not just hope that after spamming BoL this little NB who accidentally pulled all the trash will actually receive it on time.
Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
What do you mean "longer"? Budding Seeds only heals after 6 seconds (or sooner, if you activate the skill again before the six seconds is up). Springs is a HoT, Budding Seeds is a burst heal.
Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
What do you mean "longer"? Budding Seeds only heals after 6 seconds (or sooner, if you activate the skill again before the six seconds is up). Springs is a HoT, Budding Seeds is a burst heal.
Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
You're correct. My mistake. I thought last night I saw consistent hots coming from the Corrupting morph in PVP last night, but it must have been one of my other heals.
Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
hey thanks for calling me dim, that is really classy. lol
i already explained this by the away, did you read my skill by skill break down? as i explained in the break down, the skill only lasts for 6 seconds. that is ridiculous short. and to get ANY heal out of it, it takes TWO seconds. TWO whole global cool downs. that is a unnecessary waste when with sanguine alter, you channel for 1,5 second seconds, taking that same 2 whole global cool downs and then you have a skill that heals for entire 46 seconds. that is literally almost 8 times as long, AND you get a synergy out of it.
another reason springs is better is that you get 4 or five ticks out of ONE cast, that is 4 or 5 more chances to proc SPC.
i have no idea why anyone would love budding seed, outside of the synergy, it is literally a http://en.uesp.net/wiki/Online:Healing_Ritual that you place on the ground, same time delay, same amount healed. but you get made fun of when you use the templar skill but apparently you get called "insanely dim" if you dont use the warden version. how puzzling.
Amdar_Godkiller wrote: »
Is Sanguines 'Altar's synergy reliable now? Used to be tougher to find than any of them.
Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
hey thanks for calling me dim, that is really classy. lol
i already explained this by the away, did you read my skill by skill break down? as i explained in the break down, the skill only lasts for 6 seconds. that is ridiculous short. and to get ANY heal out of it, it takes TWO seconds. TWO whole global cool downs. that is a unnecessary waste when with sanguine alter, you channel for 1,5 second seconds, taking that same 2 whole global cool downs and then you have a skill that heals for entire 46 seconds. that is literally almost 8 times as long, AND you get a synergy out of it.
another reason springs is better is that you get 4 or five ticks out of ONE cast, that is 4 or 5 more chances to proc SPC.
i have no idea why anyone would love budding seed, outside of the synergy, it is literally a http://en.uesp.net/wiki/Online:Healing_Ritual that you place on the ground, same time delay, same amount healed. but you get made fun of when you use the templar skill but apparently you get called "insanely dim" if you dont use the warden version. how puzzling.
The synergy is a HOT though. The heal itself is a delayed burst. To me, it seems like an ideal heal to use for your DPS, if not your tank, as it allows them to get a small resource return every six seconds without resorting to orbs. As a DPS, I'd prefer it to springs, personally.
Is Sanguines 'Altar's synergy reliable now? Used to be tougher to find than any of them.
Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
hey thanks for calling me dim, that is really classy. lol
i already explained this by the away, did you read my skill by skill break down? as i explained in the break down, the skill only lasts for 6 seconds. that is ridiculous short. and to get ANY heal out of it, it takes TWO seconds. TWO whole global cool downs. that is a unnecessary waste when with sanguine alter, you channel for 1,5 second seconds, taking that same 2 whole global cool downs and then you have a skill that heals for entire 46 seconds. that is literally almost 8 times as long, AND you get a synergy out of it.
another reason springs is better is that you get 4 or five ticks out of ONE cast, that is 4 or 5 more chances to proc SPC.
i have no idea why anyone would love budding seed, outside of the synergy, it is literally a http://en.uesp.net/wiki/Online:Healing_Ritual that you place on the ground, same time delay, same amount healed. but you get made fun of when you use the templar skill but apparently you get called "insanely dim" if you dont use the warden version. how puzzling.
The synergy is a HOT though. The heal itself is a delayed burst. To me, it seems like an ideal heal to use for your DPS, if not your tank, as it allows them to get a small resource return every six seconds without resorting to orbs. As a DPS, I'd prefer it to springs, personally.
Is Sanguines 'Altar's synergy reliable now? Used to be tougher to find than any of them.
i am aware of everything you stated. are you aware a player can only use a particular synergy every 20 seconds(except for shards and orbs sharing a 20 second cool down cause lol screw templars). so it does not matter how much you cast it, they will only have that hot, which is 5 seconds, for 25% of the time. with Sanguine Altar, the skill lasts for 46 seconds, heals for all of that from ONE cast, not the least ~8 casts you would need for budding seeds and the synergy heals for ~40% of the health of the synergizer, which is around 6-8k of dps and 15-20k on a tank.
Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
hey thanks for calling me dim, that is really classy. lol
i already explained this by the away, did you read my skill by skill break down? as i explained in the break down, the skill only lasts for 6 seconds. that is ridiculous short. and to get ANY heal out of it, it takes TWO seconds. TWO whole global cool downs. that is a unnecessary waste when with sanguine alter, you channel for 1,5 second seconds, taking that same 2 whole global cool downs and then you have a skill that heals for entire 46 seconds. that is literally almost 8 times as long, AND you get a synergy out of it.
another reason springs is better is that you get 4 or five ticks out of ONE cast, that is 4 or 5 more chances to proc SPC.
i have no idea why anyone would love budding seed, outside of the synergy, it is literally a http://en.uesp.net/wiki/Online:Healing_Ritual that you place on the ground, same time delay, same amount healed. but you get made fun of when you use the templar skill but apparently you get called "insanely dim" if you dont use the warden version. how puzzling.
The synergy is a HOT though. The heal itself is a delayed burst. To me, it seems like an ideal heal to use for your DPS, if not your tank, as it allows them to get a small resource return every six seconds without resorting to orbs. As a DPS, I'd prefer it to springs, personally.
Is Sanguines 'Altar's synergy reliable now? Used to be tougher to find than any of them.
i am aware of everything you stated. are you aware a player can only use a particular synergy every 20 seconds(except for shards and orbs sharing a 20 second cool down cause lol screw templars). so it does not matter how much you cast it, they will only have that hot, which is 5 seconds, for 25% of the time. with Sanguine Altar, the skill lasts for 46 seconds, heals for all of that from ONE cast, not the least ~8 casts you would need for budding seeds and the synergy heals for ~40% of the health of the synergizer, which is around 6-8k of dps and 15-20k on a tank.
Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
hey thanks for calling me dim, that is really classy. lol
i already explained this by the away, did you read my skill by skill break down? as i explained in the break down, the skill only lasts for 6 seconds. that is ridiculous short. and to get ANY heal out of it, it takes TWO seconds. TWO whole global cool downs. that is a unnecessary waste when with sanguine alter, you channel for 1,5 second seconds, taking that same 2 whole global cool downs and then you have a skill that heals for entire 46 seconds. that is literally almost 8 times as long, AND you get a synergy out of it.
another reason springs is better is that you get 4 or five ticks out of ONE cast, that is 4 or 5 more chances to proc SPC.
i have no idea why anyone would love budding seed, outside of the synergy, it is literally a http://en.uesp.net/wiki/Online:Healing_Ritual that you place on the ground, same time delay, same amount healed. but you get made fun of when you use the templar skill but apparently you get called "insanely dim" if you dont use the warden version. how puzzling.
The synergy is a HOT though. The heal itself is a delayed burst. To me, it seems like an ideal heal to use for your DPS, if not your tank, as it allows them to get a small resource return every six seconds without resorting to orbs. As a DPS, I'd prefer it to springs, personally.
Is Sanguines 'Altar's synergy reliable now? Used to be tougher to find than any of them.
i am aware of everything you stated. are you aware a player can only use a particular synergy every 20 seconds(except for shards and orbs sharing a 20 second cool down cause lol screw templars). so it does not matter how much you cast it, they will only have that hot, which is 5 seconds, for 25% of the time. with Sanguine Altar, the skill lasts for 46 seconds, heals for all of that from ONE cast, not the least ~8 casts you would need for budding seeds and the synergy heals for ~40% of the health of the synergizer, which is around 6-8k of dps and 15-20k on a tank.Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »Amdar_Godkiller wrote: »Lightspeedflashb14_ESO wrote: »my wadren healer looks like this-
front bar resto
inner light, ward ally, netch, springs, combat prayer, ulti Northern Storm
back bar is a lightning, frost staffs are 100% junk on healer.
eledrain, Enchanted Growth, Sanguine Altar, Mystic Orb, lighnting wall of elememts, ulti warhorn
so pretty much all the heals in the Green Balance skill line are junk, to me at least. my reasons why (wrote from a tanks perspective but healers as well)-Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds. this skill is too directional to be relied on saving people lives, that is what i have ward ally on for. omni directional, up to 25k ward for 6 seconds, free ward for you as well. plenty of time to for you to figure out what is going on. we already have one direction "burst" heal as well, combat prayer, we dont need 2. this skill is just a poor imitation of the group utility that combat prayer brings.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time. the heal from this Leeching Vines also only happens if your target gets hit, so you could never heal someone that you casted this on. makes it way less valueable then a skill that you could proc spc without them being hit. i use this skill on my warden healer till they buffed altar. now alter just outclasses it in ease of use, cost and blood altar has a synergy.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank or a healer.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn. maybe if you have master architect but even then i just like the ease of use of warhorn, no positioning needed.
they do have good passive in the tree though, mostly the Accelerated Growth and maturation.
so your "small dps" comes from wall of lightning, mystic orbs and lightning heavys, which are aoe and dont taunt. i know you said "Yes thanks. I will be heavy attacking for magic regen with resto not ice." but the game is chaotic sometimes and it is MUCH better to safe then sorry that you taunted the boss away from the tank. you also support your team way more then with the skill you have listed in our op. especially Ice fortress. the major resist are easy to come by and they dont reduce much damage for most players, the tank only runs them for a reason, they are getting hit much more then most players. .
this set up gives the most flexibility, with altar and Enchanted Growth on your back bar, you can heal up anyone that might need it while you are there, as long as you can manage coming back the main healing bar from combat prayer every 8 second or staying on the main bar to power heal with springs and ward ally, which is your "burst" heal, you see some one drop in heal, hit that then look at them and hit them with combat prayer. or just use combat prayer if they are where they are suppose to be, in front of you.
the only major change i would do to get more dps is putting Growing Swarm where Enchanted Growth is. you would get the 12% more regen on that bar too then. but i like having a "burst" heal on both bars. Growing Swarm does more damage for cheaper then winter revenge and you get passive heals when the dot ends.
As to Budding Seeds, it's a longer, stronger, cheaper version of healing springs with a synergy. This skill is OP for any healer. And any tank would know this because of Alkosh. Why would you slot healing springs and not slot budding seeds? That's just insanely dim!
Have you actually ever tanked or healed?
hey thanks for calling me dim, that is really classy. lol
i already explained this by the away, did you read my skill by skill break down? as i explained in the break down, the skill only lasts for 6 seconds. that is ridiculous short. and to get ANY heal out of it, it takes TWO seconds. TWO whole global cool downs. that is a unnecessary waste when with sanguine alter, you channel for 1,5 second seconds, taking that same 2 whole global cool downs and then you have a skill that heals for entire 46 seconds. that is literally almost 8 times as long, AND you get a synergy out of it.
another reason springs is better is that you get 4 or five ticks out of ONE cast, that is 4 or 5 more chances to proc SPC.
i have no idea why anyone would love budding seed, outside of the synergy, it is literally a http://en.uesp.net/wiki/Online:Healing_Ritual that you place on the ground, same time delay, same amount healed. but you get made fun of when you use the templar skill but apparently you get called "insanely dim" if you dont use the warden version. how puzzling.
The synergy is a HOT though. The heal itself is a delayed burst. To me, it seems like an ideal heal to use for your DPS, if not your tank, as it allows them to get a small resource return every six seconds without resorting to orbs. As a DPS, I'd prefer it to springs, personally.
Is Sanguines 'Altar's synergy reliable now? Used to be tougher to find than any of them.
i am aware of everything you stated. are you aware a player can only use a particular synergy every 20 seconds(except for shards and orbs sharing a 20 second cool down cause lol screw templars). so it does not matter how much you cast it, they will only have that hot, which is 5 seconds, for 25% of the time. with Sanguine Altar, the skill lasts for 46 seconds, heals for all of that from ONE cast, not the least ~8 casts you would need for budding seeds and the synergy heals for ~40% of the health of the synergizer, which is around 6-8k of dps and 15-20k on a tank.
Then I'd say it's usefulness is limited to PVP.
I use it on my pelinal's werewarden while in human form, and it seems much more useful, at least the corrupting morph does.
phileunderx2 wrote: »My set up. Maybe not the best but has been working for me.
Destro bar
Spores
Wall of elements
Ele drain
Lotus blossom
Blue Betty
Northern storm
Resto bar
Expansive cloak
Combat prayer
Mutagen
energy orbs
Healing springs
Tree ultimate.
Sets necropotence and shackle breaker skoria shoulder.
phileunderx2 wrote: »My set up. Maybe not the best but has been working for me.
Destro bar
Spores
Wall of elements
Ele drain
Lotus blossom
Blue Betty
Northern storm
Resto bar
Expansive cloak
Combat prayer
Mutagen
energy orbs
Healing springs
Tree ultimate.
Sets necropotence and shackle breaker skoria shoulder.
phileunderx2 wrote: »My set up. Maybe not the best but has been working for me.
Destro bar
Spores
Wall of elements
Ele drain
Lotus blossom
Blue Betty
Northern storm
Resto bar
Expansive cloak
Combat prayer
Mutagen
energy orbs
Healing springs
Tree ultimate.
Sets necropotence and shackle breaker skoria shoulder.
I run very similar set up. The amount of times I was told shackle has no place in PvE, it's a PvP set is unreal. Yet in trials I roll or block or break free as much as I need to while the other healer is usually dead with their 8k stamina
N0TPLAYER2 wrote: »I'm building a healer who can do small dps. This build is for fun, and for normal dungeons only. Not trials and endgame. I know ice is worse than fire but I'm going that way.
Build - high elf warden
Primary healer
Secondary buffs and dps
I'm looking for one additional skill for my ice staff dps bar. Here is my projected skills. If you think something is vital that I'm missing please let me know! Again I'm mainly healing but would like to do some dps and rain down the ice.
Main bar - vma resto Staff
Healing springs
Rapid regen
Combat prayer
Mage light
Ice fortress
Back bar - vma ice staff
Force pulse
Wall of elements
Winters revenge
Betty Netch
I still need one snare/buff/ice dps skill. Any suggestions is appreciated. Any feedback as well, but please realize I know this is not the optimal build. Just a fun healer build.