Ragnarock41 wrote: »trust me, you are maybe the 1000000th person suggesting this, and it is not gonna happen.
Sorry to crush your hopes, I would love a poison whip, but I don't see it happening.
Ragnarock41 wrote: »trust me, you are maybe the 1000000th person suggesting this, and it is not gonna happen.
Sorry to crush your hopes, I would love a poison whip, but I don't see it happening.
I would actually prefer seeing stone fist uses for a stamina spammable
My suggestion in another thread was to have the stamina morphs of stone fist deal increased damage to stunned enemies, and further increased damage to enemies below 25% health so dk has a proper execute.
The stun boost would work in conjunction with petrify, another rarely used ability, in a similar fashion to how whip works with talons to deal additional damage.
My suggestion in another thread was to have the stamina morphs of stone fist deal increased damage to stunned enemies, and further increased damage to enemies below 25% health so dk has a proper execute.
The stun boost would work in conjunction with petrify, another rarely used ability, in a similar fashion to how whip works with talons to deal additional damage.
Silver_Strider wrote: »A morph for eruption could easily be changed to do poison damage.
Just saying.
I think the great divide of 1.4 really sealed the player created stamina playstyle into weapon skill lines. Magicka use to be for skills, stamina was for physical weapons and movement. It was a great system until stats became super inflated and min/maxing was introduced in that update. Now we have the firey trainwreck that is eso, global cooldown oriented, combat.
From a gameplay standpoint I kind of understand it. At what point will changes like these basically make stamina builds into "green magicka" builds? As a general rule it's currently magica using class abilities as a main part of their build and weapons as utility vs stamina being the inverse.
I think the great divide of 1.4 really sealed the player created stamina playstyle into weapon skill lines. Magicka use to be for skills, stamina was for physical weapons and movement. It was a great system until stats became super inflated and min/maxing was introduced in that update. Now we have the firey trainwreck that is eso, global cooldown oriented, combat.
From a gameplay standpoint I kind of understand it. At what point will changes like these basically make stamina builds into "green magicka" builds? As a general rule it's currently magica using class abilities as a main part of their build and weapons as utility vs stamina being the inverse.
Ragnarock41 wrote: »trust me, you are maybe the 1000000th person suggesting this, and it is not gonna happen.
Sorry to crush your hopes, I would love a poison whip, but I don't see it happening.
I would actually prefer seeing stone fist uses for a stamina spammable
Ragnarock41 wrote: »trust me, you are maybe the 1000000th person suggesting this, and it is not gonna happen.
Sorry to crush your hopes, I would love a poison whip, but I don't see it happening.
I would actually prefer seeing stone fist uses for a stamina spammable
I would actually prefer seeing stone fist uses for a stamina spammable
kypranb14_ESO wrote: »Ragnarock41 wrote: »trust me, you are maybe the 1000000th person suggesting this, and it is not gonna happen.
Sorry to crush your hopes, I would love a poison whip, but I don't see it happening.
I would actually prefer seeing stone fist uses for a stamina spammable
It would have to have a huge cost because it gives ~1k stamina back per cast from the helping hands passive. lol
I think they intend every character to be essentially a battlemage. Despite the droves of players that want to play a "pure" warrior, magic of some type has always been at the forefront of every elder scrolls game. You can't play morrowind without being the nerevarine, you can't play oblivion without being the chosen one to defeat mehrunes dagon's invasion, and you can't play skyrim without being the dragonborn.
I think that's why every character in eso has some degree of magical aptitude- we're all the vestige, and you can't be that without magic.