My toons have so many achievements unlocked, know so many motifs, have so many traits researched, have so many skill points put into the crafting skill....
The drop rates for master writs for me has never been great, but I bared with it. but since Dragon Bones and housing storage, it's been abysmal and I'm struggling with justifying the amount of time and effort I put into making my toons comply with what everything from the patch notes to iffy player-to-player hearsay has said I needed to do to get master writs, and I AM GETTING SIGNIFICANTLY FEWER, by far the worse drop rate since they introduced master writs..
Yes, I did the stupid new outfit achievements too. In fact, the more achievements and skill points in to crafting on each toon, the fewer writs I'm getting.
I get they wanted to make housing storage expensive, to make them something people had to work for. They could have done that by making them cost more the 100-200 vouchers. They didn't need to *** up the already garbage drop rate for master writs, if that's why I am getting next to nothing for putting so much work into my crafter toons.
Someone at ZOS needs to revisit the basics of game design, in particular how players get frustrated and quit if they don't feel the time they spend in-game is being appropriately rewarded.
PC-NA since 2015. Tired and unimpressed.