thank you for that. a few questions about the skills you mentioned
- rending slash - is the initial damage buff significant enough to pass on the heal from the other morph
- shrouded dagger - i noticed it gives major brutality for 20% weapon damage. igneous weapons give the same buff but do they stack? if i activated both, would i be doing 40% weapon damge?
- what is your opinion on flurry and blade cloak ? If i remember right flurry was my main source of DPS the first time around and it seemed pretty efficient. is it it's single target nature that makes it less attractive/useful?
thank you for that. a few questions about the skills you mentioned
- rending slash - is the initial damage buff significant enough to pass on the heal from the other morph
- shrouded dagger - i noticed it gives major brutality for 20% weapon damage. igneous weapons give the same buff but do they stack? if i activated both, would i be doing 40% weapon damge?
- what is your opinion on flurry and blade cloak ? If i remember right flurry was my main source of DPS the first time around and it seemed pretty efficient. is it it's single target nature that makes it less attractive/useful?
Duragon_Darko wrote: »Sorry, didn't see the post above.
Igneous Weapons does give you the Major Brutality, but we go with the Molten Armaments because of the 40% extra damage to heavy attacks (the entire dual wield bar is weaved with heavy), AND you can get Major Brutality from Weapon Power potions. If you go with Igneous, you can only get the Major Brutality, but not the 40% extra damage on heavy attacks.
One piece of advice I would give is this. Don't pay too much attention to end game builds as you level. I may get shot down, but I think there are some reasons to use different skills/morphs than some of the guides say as you level. Some of the advice that has been given is modeled after what is expected at end game. After you are leveled up, you can switch over as your gear stabilizes and you can properly use the meta abilities.
Igneous weapons vs molten armaments: I would recommend Igneous weapons while leveling. The reason for that being that your weapon may not always be your level. The farther your weapon level falls behind your character level, the worse the weapon damage becomes due to battle scaling. The only thing molten armaments does for a stamina build is increase your heavy attack damage. Igneous weapons will buff the damage of every stamina based ability you have.
When you level flurry, use the bloodthirst morph instead of rapid strikes. Yes, rapid strikes does more damage (not a huge amount, but definitely more), but you heal yourself as you are hitting things. You most likely won't feel the need for green dragon blood or vigor if you are careful how you pull things. Resetting morphs is fairly cheap, so it is quite easy to change the morph later.
Same thing with twin slashes. While leveling, take the blood craze morph. Hit things and get healed. If you don't need the healing from blood craze, use venomous claw instead since it hits harder up front and has a harder hitting DoT. Or use both if you have bar space. DoTs are good.
I guess all I am trying to say is that leveling is a little different game than end game group content. Figure out what works the best for you and go wreck things. This goes not only for abilities, but for gear sets as well. Since I have been playing long enough to have maxed out crafters, I level stamina characters in 5 piece vampire's kiss (heals you when you kill something) with the rest of the slots I can craft filled in with Morkuldin (finally have a reason for that 9 trait research!) which has a nice set of stamina buffs for the 2,3, and 4 piece bonuses. All armor is enchanted for stamina, giving a nice resource pool. This makes soloing group dungeons pretty easy as soon as you get a second weapon bar at level 15.
Whatever you do to level up, good luck and have fun.