LadyNalcarya wrote: »Drodda is just a badly designed boss imo. Shes not tauntable at all, and if one player has bad connection/disability/doesnt read chat or understand English, youre doomed.
As for ingame explanations, people arent paying much attention to that. Tutorial teaches us how to block or break free and yet many players fail at that, even when they have champion rank already.
P.S. Actually there is an option to show combat tips, its in settings. Im pretty sure it tells you to break free from Droda's drain when you have to. Perhaps it would be nice if they would make it "on" by default.
There are so many variables involved in dungeons group dynamics, let alone learning boss mechanics, it can be utterly overwhelming. Tanks that don't tank, healers that don't heal, dps that can't dps, players who could care less about group interaction, know-it-alls who have a zero tolerance level. It can be quite disappointing to be kicked when you're working your butt off trying to stay alive and contribute...but not doing well trying to execute hours of rotation practice on moving targets while dodging boss abilities without getting wiped. Some players understand boss mechanics and adapt quickly. Others, like myself, it can take several attempts before we get it. All the while you're "learning on the job", so to speak, dealing with a disparate group of personal agendas. Personally, I really enjoy it when I can get into a group of players that actually want to interact and teach, and have the patience to let those who want to get better learn how to do so.
To the OP's point, when there's an issue with a boss, I'd say just ask if everyone knows what's going on. Some are going to be candid and listen, some won't. But I, for one, would appreciate any input that I might leverage to be a better player.
profundidob16_ESO wrote: »As tank and tactical leader when pugging daily, it took me a long long time to refine daily and finally figure out the most efficient recipe so I'll save you a few years of trouble:
1. Ask in group chat: any questions ? If no response Ready check and start the fight till wipe (since you know your role perfect it's easy enough to watch if the others know what they are doing and identify the problems or problem persons)
2. Address people friendly but directly with their name and explain them exactly what they are doing wrong until their feedback conveys to you that after your explanation they now properly understand what to do.
3. If you see a person with no acceptable play and no communication is possible in order to change that, warn/votekick-replace that person as needed on fair basis and communicate it up front to that person and the whole group (group chat) in the most honest and mild non-offensive way. For example: "I'm sorry person X: Last chance for you to get this right, if not I will have to replace you, no offense but you are not ready for this"
4. Goto line 1
VaranisArano wrote: »The optional miniboss in Direfrost right before the ice atronach foreshadows the health drain/break free mechanic that Drodda has.
There are so many variables involved in dungeons group dynamics, let alone learning boss mechanics, it can be utterly overwhelming. Tanks that don't tank, healers that don't heal, dps that can't dps, players who could care less about group interaction, know-it-alls who have a zero tolerance level. It can be quite disappointing to be kicked when you're working your butt off trying to stay alive and contribute...but not doing well trying to execute hours of rotation practice on moving targets while dodging boss abilities without getting wiped. Some players understand boss mechanics and adapt quickly. Others, like myself, it can take several attempts before we get it. All the while you're "learning on the job", so to speak, dealing with a disparate group of personal agendas. Personally, I really enjoy it when I can get into a group of players that actually want to interact and teach, and have the patience to let those who want to get better learn how to do so.
To the OP's point, when there's an issue with a boss, I'd say just ask if everyone knows what's going on. Some are going to be candid and listen, some won't. But I, for one, would appreciate any input that I might leverage to be a better player.
Androconium wrote: »There are so many variables involved in dungeons group dynamics, let alone learning boss mechanics, it can be utterly overwhelming. Tanks that don't tank, healers that don't heal, dps that can't dps, players who could care less about group interaction, know-it-alls who have a zero tolerance level. It can be quite disappointing to be kicked when you're working your butt off trying to stay alive and contribute...but not doing well trying to execute hours of rotation practice on moving targets while dodging boss abilities without getting wiped. Some players understand boss mechanics and adapt quickly. Others, like myself, it can take several attempts before we get it. All the while you're "learning on the job", so to speak, dealing with a disparate group of personal agendas. Personally, I really enjoy it when I can get into a group of players that actually want to interact and teach, and have the patience to let those who want to get better learn how to do so.
To the OP's point, when there's an issue with a boss, I'd say just ask if everyone knows what's going on. Some are going to be candid and listen, some won't. But I, for one, would appreciate any input that I might leverage to be a better player.
Well.
For those power players (PVP overlords) that don't really understand the concept of "random", please read all this again.
What is described here is the mindset that most ordinary, regular players go into a dungeon with.
You can't 'git gud' with any particular boss until you actually play the same boss many times. That means that you will have a different group of players to deal with (and learn about) every time.
It never occurs to anyone that players appearing as 'fake role' are actually attempting that role for the first time, in order to develop their skill.
Most of my group-play sees me arriving last (thanks Mongolian Yurt Route). When I get there, the other 3 have already started and there is no group discussion going on. Very rarely does the Leader take that particular role seriously.
(thanks for the practical contribution to this issue)
VaranisArano wrote: »I used to tell the group the mechanics beforehand. Now I only say them if the group is struggling, with a few exceptions.
My exceptions are
1. Cirenas the Shepherd (focus her, not the adds) because I've had one group burn the adds and never again.
2. Engine Guardian, because we really do need to know if we are sticking to the healer or using levers
3. The 2nd to last boss on Crypt of Hearts where you have to not overlap the circles.
With most everything else, death is the best teacher. Most people listen better after they die.