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vHoF bugs: there are many, and I don't mean the spiders :(

Princess_Ciri
Princess_Ciri
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At the moment my guild is working on vHoF and as a result we have had the pleasure of experiencing a plethora of bugs that are currently part of the trial. Some of these bugs are annoying, others can cause deaths/severe time delays and can end up ruining scores/achievements. We would be grateful ZOS if you could at least look into these bugs because as far as I am aware some are unique to vHoF, but others I have experienced in places outside of vHoF so they are not an isolated problem.

1) On the Archcustodian boss (this is the giant dwarven spider) there are lots of little spider mobs. Sometimes these spider mobs sink into the floor, walls or into the ceiling, and they cannot be attacked or targeted because they are stuck in places they shouldn't be. Unfortunately this also means we are stuck in combat and cannot proceed through the door to the next part of the trial. So some of the group are stuck in combat, unable to kill the spiders they are supposed to still be 'fighting' but also unable to go through the door to the next area. We wasted a good 5-10 minutes today just trying to get half of our group out of combat. Invisibility potions, going into sneak, even dying didn't solve the problem for people, and even if you are very quick on a vHoF run, wasting 5-10 minutes just to get out of combat can cost you the speed run.

2) Archcustodian again. Yep. So the adds that spawn during the boss fight are supposed to spawn at the platform in front of the boss. They do this 9/10 times. But there is always that 1 time where they bug out and spawn behind the boss. Fix it please!

3) On the last boss, the Assembly General, if you have two people stood upstairs, the Assembly General will focus his arm attacks on them, instead of the people stood below him. However sometimes, despite people being stood on the sides, he will randomly decide to murder the people stood below. Not only is there no indication that he will suddenly decide to kill the people below, but sometimes he does an animation that makes it look as if he is attacking the people below when he isn't which makes it even more confusing and impossible to tell what the Assembly General is doing with those nasty arms. It would be one thing if it was always randomly chosen, but we know if there are people stood upstairs he focuses them, apart from the one time he bugs out and doesn't.... but it seems like again, 90% of the time everything is fine and works normally, and then suddenly he decides to murder people. When you reach vHoF's final boss with nearly full vitality and then people get rekt because of a bug it's really disheartening.

4) Sometimes the 2nd and 4th bosses turn invisible for players. This is a pretty big problem if you need to taunt them or attack them.

5) Dwarven Sphere mobs do an animation where they channel an ability called draining ballista (i think...) (indicated by little red sparks around them) and you need to interrupt their channel or it can kill your group members. Unfortunately sometimes the Spheres die, and still continue to channel their ability. Obviously you cannot interrupt something if it is dead, but the damage is still there. This is a bug we only recently noticed but it's pretty unfair to expect players to interrupt something that is dead. How do we do it ZOS? Explain to us.

ALSO you may remember earlier I said that when Spheres channel their ability it is indicated by little red sparks around them. However sometimes they channel their ability but the red sparks don't appear. With all the visual effects going on (and if there are 5+ spheres around you at once) unless you are a stamina DD you don't have the stamina to bash every single sphere in the hope you find the one that is secretly channeling. Sometimes they do the same animation but without the sparks (so this makes it slightly easier to see, if you are able to watch them very closely and are not blinded by all the other things going on in the game). But sometimes they do the channel and don't give any indication to show that they are. Please fix this issue, it's super annoying.

GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • getemshauna
    getemshauna
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    Bump.
    Founder of Call of the Undaunted
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  • Jonno
    Jonno
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    1) On the Archcustodian boss (this is the giant dwarven spider) there are lots of little spider mobs. Sometimes these spider mobs sink into the floor, walls or into the ceiling, and they cannot be attacked or targeted because they are stuck in places they shouldn't be. Unfortunately this also means we are stuck in combat and cannot proceed through the door to the next part of the trial. So some of the group are stuck in combat, unable to kill the spiders they are supposed to still be 'fighting' but also unable to go through the door to the next area. We wasted a good 5-10 minutes today just trying to get half of our group out of combat. Invisibility potions, going into sneak, even dying didn't solve the problem for people, and even if you are very quick on a vHoF run, wasting 5-10 minutes just to get out of combat can cost you the speed run.

    Same thing sometimes happens to the mobs when you first walk into the trial
    PC / EU
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