This game doesn't need aoe taunt because none of the aoe packs you encounter are a real threat to the dps/healer.
Use roots and snares and let the dps burn the pack down.
I would take a somewhat different view.
I agree that one does not necessarily need an AoE taunt in this game. What I wonder, however, is from a design standpoint, why ZOS had not (to my knowledge) implemented any sort of AoE taunt to begin with.
Throw Caltrops and start dragging mobs with Chains. Balance if you are low on magicka. Easy to combine with Puncture.
By the time you drag the last mob, most of the trash is usually dead.
I hate non-DK tanking. No Chains.
digitalprowlerb14_ESO wrote: »we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).
for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals
ESO's arrogance about their poorly designed combat inspires a quote of the day:
"Arrogance is the first sign of ignorance." - A. Brain.
digitalprowlerb14_ESO wrote: »we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).
for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals
ESO's arrogance about their poorly designed combat inspires a quote of the day:
"Arrogance is the first sign of ignorance." - A. Brain.
Inner beast. (or is it rage?) Magicka range taunt Undaunted Skill Tree, taunts 2.
Ah shoot nm then! I swear it USED to do 2 - Or I just forgotdigitalprowlerb14_ESO wrote: »we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).
for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals
ESO's arrogance about their poorly designed combat inspires a quote of the day:
"Arrogance is the first sign of ignorance." - A. Brain.
Inner beast. (or is it rage?) Magicka range taunt Undaunted Skill Tree, taunts 2.
that's single target