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Splash Taunt

digitalprowlerb14_ESO
we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).

for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals :)

ESO's arrogance about their poorly designed combat inspires a quote of the day:
"Arrogance is the first sign of ignorance." - A. Brain.
  • QuebraRegra
    QuebraRegra
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    not a tank, but I definitely see how this should be a thing.
  • Lynx7386
    Lynx7386
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    This game doesn't need aoe taunt because none of the aoe packs you encounter are a real threat to the dps/healer.

    Use roots and snares and let the dps burn the pack down.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Datolite
    Datolite
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    As a tank, I have to disagree. The big groups are usually trash that can be burned down quick. Anything else, it's not that hard keeping 3-4 enemies taunted. Remember the undaunted skill is ranged.
  • Brrrofski
    Brrrofski
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    We don't need one.

    Firstly, you kind of can soft air taunt. By engagjng the mobs first, most will attack you. All classes will have something that does this.
    DK can use talons or pop volatile as you approach the mobs
    Templar can use ritual or even shards
    Sorcery can use boundless/hurricane
    Warden has shalks or gripping shards
    Nightblade has path or sap essence

    Secondly, not everything needs to be taunted. Priority is obviously a boss. Then you have things like trolls, flesh atria etc - stuff with usually larger health bars than mobs. Then you have your 2h and s&b adds - they usually have wb or reverb which hits pretty hard and stuns. The rest - archers, DW, mages, creatures such as spriggans or spiders etc, usually so very little damage so no big deal if on healer or dps. Everyone stacks on aoe heals and they die to player aoes.

    There are exceptions of course, but it's about learning each fight in each dungeon and learning what can and cannot be loose and not taunted. Inner fire is also there for a ranged or hard to get to add that needs taunting.

    I've tanked as dk at launch, tanked a LOT on nightblade and now tank on a warden. I've never ever felt like an aoe taunt is needed.
    Edited by Brrrofski on March 12, 2018 6:21PM
  • jaws343
    jaws343
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    Lynx7386 wrote: »
    This game doesn't need aoe taunt because none of the aoe packs you encounter are a real threat to the dps/healer.

    Use roots and snares and let the dps burn the pack down.

    Exactly, taunt the priority targets, snare the rest. If the DPS are dying the the trash fights, either the healer isn't doing their job or the DPS aren't good enough.

    If you really want a group stress test, pull the entire cave after Chokethorn in Elden Hollow 1 with Nenesh gro-Mal and Leafseether and see who goes down. This is my personal favorite pull of the game. 2 bosses, tons of adds, and some heavy hitting adds as well. And it is all doable without a group taunt on the tank.
  • Jarryzzt
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    I would take a somewhat different view.

    I agree that one does not necessarily need an AoE taunt in this game. What I wonder, however, is from a design standpoint, why ZOS had not (to my knowledge) implemented any sort of AoE taunt to begin with.

    Think about it. That means in a design meeting held either before or simultaneously with the group content being built someone said - we do not need to add AoE taunts because we will not build any content that will require the use of AoE taunts. That just sounds...very strange to me in the context of building an MMORPG. Especially since there is, to me, nothing unbalancing about, say, a 2.5 meter AoE taunt, irrespective of its necessity.

    And to take this one step further - if one, today, were to put in a 2.5 meter AoE taunt, then this would imply someone deciding to make new group content that necessitates it. Well - I, for one, am all for creating such new group content, and thus putting in the new taunt.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    No.
  • yake82
    yake82
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    Throw Caltrops and start dragging mobs with Chains. Balance if you are low on magicka. Easy to combine with Puncture.
    By the time you drag the last mob, most of the trash is usually dead.

    I hate non-DK tanking. No Chains.
  • datgladiatah
    datgladiatah
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    I wouldn't mind if an undaunted ultimate was made with that in mind. But it would have to be a lot more than that. Sort of like how puncture has equally important effects, it would be nice to see if it was like a buff/debuff and an aoe taunt, just because you'd have to earn that ability and it'd be pretty impactful for tanks that lack aoe CC.

    I don't really think it'd be used much but I've always liked the concept
  • Royaji
    Royaji
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    Jarryzzt wrote: »
    I would take a somewhat different view.

    I agree that one does not necessarily need an AoE taunt in this game. What I wonder, however, is from a design standpoint, why ZOS had not (to my knowledge) implemented any sort of AoE taunt to begin with.

    My guess is that they want healers to be useful. All the trash is not worth taunting because it can be healed through. Give tanks AoE taunt and healers who already have limited use will become obsolete for everything but trials.

    And again, not like we even need AoE taunt. Run in, taunt the biggest threat, talons the rest to keep them stacked and they should die in AoE by the time second talons run out.
  • aeowulf
    aeowulf
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    no, no ae taunt needed, that would indicate that every mob should attack one person and ZoS want roles evened out more from what i remember a while back. Besides IF AE taunt was in the game, it should be given only to those classes without AE root/crowd control... try to give them a little more balance and desirability in the tanking area.
    yake82 wrote: »
    Throw Caltrops and start dragging mobs with Chains. Balance if you are low on magicka. Easy to combine with Puncture.
    By the time you drag the last mob, most of the trash is usually dead.

    I hate non-DK tanking. No Chains.

    Chains is one skill that has become so important in tanking these days it should not be limited to one class. Yes, class dilution, but in the case of tanking & chains, it's now almost comparable to giving only templars heal skills. ZoS want every class to do everything? They need the tools for it. I'd like to see everything available outside class specifics for all, and class trees having improved versions of some skills, giving each flavours. Failing class specifics, there should probably be a comparable skill to chains in undaunted tree. Same can be said for talons/ae roots, and whilst there is an AE root in mage guild tree I seem to remember it has a much smaller radius?)
  • Mureel
    Mureel
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    we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).

    for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals :)

    ESO's arrogance about their poorly designed combat inspires a quote of the day:
    "Arrogance is the first sign of ignorance." - A. Brain.

    Inner beast. (or is it rage?) Magicka range taunt Undaunted Skill Tree, taunts 2.
  • aeowulf
    aeowulf
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    Mureel wrote: »
    we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).

    for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals :)

    ESO's arrogance about their poorly designed combat inspires a quote of the day:
    "Arrogance is the first sign of ignorance." - A. Brain.

    Inner beast. (or is it rage?) Magicka range taunt Undaunted Skill Tree, taunts 2.

    that's single target
  • Mureel
    Mureel
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    aeowulf wrote: »
    Mureel wrote: »
    we need something for the tanks other than running around stabbing things with the same skill over and over....i get you think your "broken since alpha and beta combat" is something special, but it's not. i'm not talking a 20 meter radius taunt everything taunt, i mean like a small splash for maybe 1 or 2 more targets near your primary target you taunt. personally it doesn't matter to me as i can just solo spec and do most the vet content by myself, but there are rare cases where a dungeon requires a certain amount of people for a mechanic. Otherwise, as a decent CP lvl tank i have no use nor desire to play in a group (which is odd, cause i generally play tanks for the group usage).

    for an example: i swapped one of my old characters with an obsolete and broken setup over to tank, and while leveling skills and heavy armor line in group delves i killed sooooo many people that were grinding lol. I'd run around and grab like 3 or 4 groups of mobs, ya know 6-8 enemies per mob so i'd have like 24-30+ enemies on me and people would run up and bam, one good dps aoe and the mobs instantly turn around and one shot them lolol. as funny as it was, and as much laughter as it created for me i couldn't help shake the feeling this jank was mad broken, impossible to taunt large amounts of mobs in any decent manner, no way i could stab all of those things with single target. it would have taken 30s just to taunt them all which means half of em would be untaunted and the cycle repeats. kind of creates a useless feeling as a tank. but, like i said above, i just solo spec and do all the world bosses and vet dungeons (that don't require multiple people for mechanics) and call it a day. that's the only time i feel good about my build and skills as a tank in ESO. So GL Sgt. McSquishypants and Maj. DaHeals :)

    ESO's arrogance about their poorly designed combat inspires a quote of the day:
    "Arrogance is the first sign of ignorance." - A. Brain.

    Inner beast. (or is it rage?) Magicka range taunt Undaunted Skill Tree, taunts 2.

    that's single target
    Ah shoot nm then! I swear it USED to do 2 - Or I just forgot :(
  • digitalprowlerb14_ESO
    soo, what you guys that say we don't need are saying about the game is that no content is hard enough to even bother building a tank. got it....i just so happen to have a dps/heal hybrid resto/destro NB that i'll just tweak in some mroe health pool and que as tank, do some resto aoe heal drain essence spam and call it a day. /shrug, seems more entertaining than what a tank does now anyways....thx for tips :)
  • Feanor
    Feanor
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    Introduce an AoE taunt and watch the forum QQ from less than stellar tanks because they can’t handle the aggro...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Narvuntien
    Narvuntien
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    The Tormentor set should interact with the Templar charge ability to allow them to AoE taunt with it. but instead it only taunts the one.
  • WakeYourGhost
    WakeYourGhost
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    I think your Taunt skill is failing here...
  • Maura_Neysa
    Maura_Neysa
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    Completely disagree with the idea of an AOE taunt. In large part becuase ESO has hard taunt. Un-like most MMOs where maintaining taunt is a battle with DPS/Heals. ESO is a Hard taunt. Once taunted I have agro for 15 seconds pierod (Of course same thing if someone else taunts) Because of this, in order to balance tanking, it has to be work to get everything you want taunted.
    That being said, some tiny tiny AoE no bigger than 2H Splash damage, maybe, just maybe that wouldnt break it. Something the 8 meters is too big though.

    I also main a tank.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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