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Great TWINS HM, or bugs festival, idk.

LaRoseNoire
LaRoseNoire
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I must say, ZoS, this was one of the most interesting and painfull fights i have ever had in any MMO. It was amaizing. Usually Twins in vMoL are hard enough for the entire dungeon, but this time you did something impressive with the HARD MODE addition in mid fight.



You added some pretty interesting mechanics:

1) First of all, the CHAINS and TAUNTS suddenly dont work, even the mobs BOUNCE when you pull them, that was hilarious.
2) Since last patch, "something" is draining out resources in the entire party; that is especially obvious in tanks; i can see how LIGHT ATTACKS drain STAMINA. Uhhhh that is nasty ZoS, i love it.
3) Everyone knows "Shadow" twin is the most annoying, that negates are hard to place, buy easy if you have enough practice. Well, f$&k that, now we have MISSPLACED NEGATES (45:00, 59:26), RANGE NEGATES (46:14, 47:12), and FALSE NEGATES (46:14). OMG this is HARD AS HELL!!! just like HM must be.
4) One of the "must be done" works for DPS in Twins, is to burn one boss, so the COLORS MECHANINC is done. It is pretty annoying, but one of the basic mechanincs in all the fight. But when one boss die, the mechaninc vanishes, and it is just "burn that b/&"c with acid". Well, no more!, now the COLORS PERSIST even if one boss is death (01:01:36), but wait, there is more, now you STILL have COLORS UP if BOTH BOSSES DIE!!!! Yeih!!! (01:02:48).


What a great job ZoS, im always looking for hard content like this, and HM for mid bosses is a great add. Because it is a feature, right?

Zos?

Its a feature.... not a bug festival like every single thing in this game!!!!
Amo la caricia de la noche y el susurro del viento sobre mi cuchilla helada.
J'aime la caresse de la nuit et le frémissemet du vent sur ma dague froide.
I love the touch of the night and the whisper of the wind on my cold dagger.
La Rose Noire (Khajit Stamblade): Melee DPS PvE, Ganker PvP.
La Rose Rouge (Dunmer MagDK): Melee DPS PvE, OffTank PvP, Duelist PvP.
La Rose de Sang (Breton Magblade): Healer PvE, Healer PvP.
La Rose Sacreé (Argonian Magplar): Healer PvE, OffTank PvP.
La Rose Toxique (Redguard StamDK): Melee DPS PvE, Tank PvE, OffTank PvP, Duelist PvP.
La Rose en Glace (Breton MagWarden): Tank PvE, CCTank PvP.
Everyrone AD, SAVE THE QUEEN!
  • static_recharge
    static_recharge
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    Your twitch "video" is just your live stream, not a link to the recording. We can't see what happened.
  • LaRoseNoire
    LaRoseNoire
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    Sorry, here is the video.

    https://twitch.tv/videos/237854177
    Amo la caricia de la noche y el susurro del viento sobre mi cuchilla helada.
    J'aime la caresse de la nuit et le frémissemet du vent sur ma dague froide.
    I love the touch of the night and the whisper of the wind on my cold dagger.
    La Rose Noire (Khajit Stamblade): Melee DPS PvE, Ganker PvP.
    La Rose Rouge (Dunmer MagDK): Melee DPS PvE, OffTank PvP, Duelist PvP.
    La Rose de Sang (Breton Magblade): Healer PvE, Healer PvP.
    La Rose Sacreé (Argonian Magplar): Healer PvE, OffTank PvP.
    La Rose Toxique (Redguard StamDK): Melee DPS PvE, Tank PvE, OffTank PvP, Duelist PvP.
    La Rose en Glace (Breton MagWarden): Tank PvE, CCTank PvP.
    Everyrone AD, SAVE THE QUEEN!
  • Liofa
    Liofa
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    First of all , turn off your caps . It never helps .

    I am writing this after I wrote everything below . I am guessing your main is not a tank . You feel the resource drain bug a lot because you don't take advantage of being a DK . I watched maybe 5-10 minutes and seen at least a couple times you running out of Stamina and waiting for a potion instead of spending your Magicka which is full . Especially on an Argonian DK tank , you can completely get around the resource drain bug with a little bit of L2P :)

    I play the game at least 3-4 hours each day on my tank for years and never seen chains and taunts not working .

    Chains mostly don't work because target is CC immune . Sometimes the chain will proc the Burning Status effect and it will stun enemies that have weakness to Flame damage , giving them CC immunity and making them unchainable .

    If taunt doesn't work , that means target is being overtaunted . Taunts always work or I was extremely lucky for about 3 years of my tanking in ESO .

    At 45:00 , you have a cushion on the ground between you and the boss . That actually counts as some kind of wall and boss will ignore you and cast the Negate somewhere else . Yes , I know it is stupid but it always worked like this so better get used to it .

    At 59:26 , boss is looking at the group . You should have got out of Negate faster with a roll dodge and turned the boss to the wall . As long as boss has people in his point of view , he will cast it on them , furthest one if they are in range .

    What you should do to avoid these two problems is just keeping the boss closer to middle . This way you will have easier time chaining black adds as they are more likely to be in range .

    About range negates , read what I said about 59:26 .

    I don't see any false negates . I can clearly see the previous negate disappearing and a new one appears at the corner of your screen . Why ? Because your team member is running from there .

    Everything above is just mistakes , nothing to do with game .

    Now the real bug is keeping the colours after boss is dead . Well , that happens time to time . Best way to avoid is actually watching boss' health and trying to kill at the same time and/or not running into a bunch of white colour allies while your head is glowing black .

    ESO is a buggy game , I suggest you get used to it instead of raging like this and try to give proper bug reports in the correct forum : https://forums.elderscrollsonline.com/en/categories/bug-reports
  • smacky
    smacky
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    I must say, ZoS, this was one of the most interesting and painfull fights i have ever had in any MMO. It was amaizing. Usually Twins in vMoL are hard enough for the entire dungeon, but this time you did something impressive with the HARD MODE addition in mid fight.

    1) First of all, the CHAINS and TAUNTS suddenly dont work, even the mobs BOUNCE when you pull them, that was hilarious.

    This feature was only supposed to go live on April 1st.
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