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Lighting suggestion

TelvanniWizard
TelvanniWizard
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Good day everyone, I was the other day in my Tel Galen´s courtyard at night, and it was more like dawn or dust. I understand that in the overland areas we need this kind of "brilliant" nights to see what´s going on and all that, but why should it be the same in our homes? So here comes my suggestion:

How about a system to regulate day and night time, and also the level of night darkness? I´d love to have really dark nights in my courtyard, under the starry sky. In this moment the outdoor lights I have put in the garden would really look well. Now they´re kinda lame beacuse there is enough ambiental light, with this "fake" nights. So it would be awesome if we could adjust darkness parameter (also indoors would be nice), and even perhaps change daytime and weather.

What do you think?
  • Feric51
    Feric51
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    I posted about this is another housing a thread awhile back. I suggested a toggle mode to follow/ignore environmental day/night cycle.

    If set to ignore zone daylight, there should be a slider to alter the time of day your house is perpetually in (until you manually change it). Based on how some houses are situated, morning light might be better than afternoon light, midday light might be best, etc., but basically allow each homeowner decide the ambient light level for their respective homes. I mean, they're all individually instanced, so why should we have to follow what the zone and everyone else is doing?

    Answer - We shouldn't.

    Edit - This would also correspond to nighttime and weather situations as well. I think it would be cool to sit on my Hunding's Palatial Estate tower deck during a night thunderstorm and watch the ocean...
    Edited by Feric51 on March 12, 2018 4:41PM
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


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