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Suggestions by another player

The_Brosteen
The_Brosteen
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These are suggestions made by @MorningBreeze
It seemed like it started off as a good discussion point although much of what is suggested below is impossible due to current server performance. But an interesting starting point I think.

Note to the forum mods: this is obviously not a goodbye thread. As far as I know making a post that may lead to discussions about poor server performance is not against the forum rules.

1) Optional Open World PvP:

Okay, calm down, guys. I’m trying to give a suggestion that would be OK for everyone, both PvP and PvE players. But, first of all, why did I mention it? Because I remember from my old school MMO days, the most FEAR I had while grinding, doing quests, world bosses, was not from AI, but from other players. It was the worst and at the same time the best feeling I had when I was about to complete something or was just there by my own and suddenly an assassin eager for blood comes from the shadows just to try to kill you and steal your loot or just for the pleasure of killing. This gives ADRENALINE and makes the fantasy world feels more immersive. Names rise from this system. The (bad) fame that comes with them. Guilds would be born. Guilds to kill and guilds to protect. IN MY OPINION, (pls, don’t be harsh, it’s just an opinion) this would re-invent ESO’s PvP and give fresh air to a kind-of-boring PvP system we have nowadays. BUT WAIT, I didn’t explain how it would work. Please, stay with me. The system would work like this: for those who want to PvP against other players while doing quests or World Bosses, you would just have to flag your character for PvP Mode and now you're able to hurt/kill other players also flagged for PvP If you don't want to take part in Open World PvP, just let your character unflagged and nothing will ever happen to you. A flagged character for PvP would have a different name color depending on it’s stats:

White – The player is flagged for PvP. He’s able to hurt/kill other players and he’s able to being hurt/murdered by other players. He’s in passive mode, but he has to pay attention to the environment around him, as anyone could make a move anytime. If he’s killed he drops a little bit of gold and has a very small chance to drop a piece of gear.

Pink – The player has just hit someone. He’s not more in passive mode. If he dies while his name is pink color he loses a little bit more of gold and has a small chance to drop a piece of gear. If he kills a white-named player, he turns into a light red-named player. If he kills another pink player his name stays pink for a while until it gets white again. If he doesn’t attack anyone he’s name eventually will turn into white again.

Light Red – This player has just killed another player, which was a passive mode one. He’s a murderer. If he dies, he loses a medium quantity of gold and has a medium chance to drop a piece of gear. If he continues to kill other players, he’s name will turn into Dark Red. If he stops to kill people, he’s name will turn eventually into white again.

Dark Red – This player is on a killing spree. He doesn’t measure his consequences. If he dies, he loses a great amount of gold and has a big chance of losing a piece of gear. If he continues his killing spree he may become a Black Named player. If he stops the killing spree, his name will gradually changes to Light Red and then, White.

Black (still doesn’t know if I’m okay with this, never seen it in any other MMO) – This player is son of Molag Bal, I dk, even Molag Ball is afraid of him. He’s pure evil. If he dies he loses a huge amount of gold and loses a piece of his gear. If he continues to murder other players, his name will still be black. If he stops killing other players, his name won’t go back to Dark Red anymore. For his name go back to Dark Red he must be killed by another player.

That was the color system of Optional PvP.

BUT WHAT THE HELL MAN, I DON’T WANT TO PVP, GO AWAY.

Okay, it’s allright. For PvE players we have the Unflagged Mode.

All players Unflagged for PvP have Blue Name. The Blue Name protects yourlsef from other players and protect other players from you. You’ll not be able to hurt/kill anyone. Others will not be able to hurt/kill you as well. The game will live on as it always have been for you. You won’t take any disadvantage in relation to other players.

If an unflagged character for PvP (so, protected by Blue Name) turns into a flagged character, he will not be able to turn again to Unflagged Mode until 30 minutes have passed. If a flagged character turns into a unflagged one, he will have to wait for 1 day to turn to PvP mode again.

Optional PvP Zones would be all Zones of the Map of the entire Game, excluding big towns such as Daggerfall, Vulkhel Guard, etc… If you try to enter those towns while you have Pink, Light Red, Dark Red or Black Name, the guards will attack you and will have a Buff of 100% attack power. Interactions with NPCs will be normal even if you had a coloured name.

2) Cyrodiil as a Weekend Event:

Most of you guys may be already hating me for that. I’ll explain. ESO, in my point of view, is a game focused on PvE and ZOS invested THE MOST on PvE, besides the fact the original trailer for ESO is entirely about PvP, the Alliance War. In a thread created by some reddit user a while ago, he asked if people liked ESO’s PvP the way it is. The majority said yes, it’s good. Less people, but even a significant number said yes, but it could be better and there was this guy who said they should add a new PvP zone. Okay, so let’s be real. PvP in ESO has a name and it’s name is Cyrodiil. I know that there are a lot of people who don’t like to PvP, but I’ve passed 99% of the time PvEing in order to get to PvP. When I got to Cyrodiil the first time, I went crazy. Huge zergs, war, capturing towers, sieges, spells flying over our heads, the first few hours were amazing. BUT, the time passed and I went to Cyrodiil a few other times and then I began to ask myself: why? Not why, but for what are we fighting for? What’s the meaning of all this? I mean, even if the Alliance wins the war, what are the benefits for the winner’s population? Not even a buff. Once I played a game called Rising Force Online, that I was quite expecting ESO to be like, because the game also had 3 different races fighting a war for mineral resources in a campaign of exploration of a newly discovered world. What I learned from RF is that for a PvP War Campaign have meaning, you have to determine consequences for the losers and for the winners and by doing that, players will have this one thing to fight for and engage into battle, instead of only going to PvP “just to kill random people and t-bag them”. In that specific game, the Nation that won the war (that was a weekend event) had the authority to it’s population FARM the war zone’s minerals and that was a HUGE bonus for that race’s economy. And the other races couldn’t by any chance enter the farming zone because of the losers’s restriction. The winners were able to farm the entire week until the next weekend War Event started again. So, everyone wanted to get strong to help fighting the war. It had a meaning, afterall! What is my suggestion? To adapt Cyrodiil as a weekend event. When you limits players from entering Cyrodiil all the times they want, when they finally get the chance to enter it, they’ll do without hesitation. Even a PvE person that wants to explore Cyrodiil while it’s not at war times would be there to help it’s Alliance to end the war for the zone’s resources. People would be crazy about which nation would be the winner because it would result in a entire week being able to collect tons and tons of new skyshards and explore new delves without the risk of PvP. Also, they would have Imperial City entirely for them. THIS promotes PvP Campaign. This is what people would fight for. This would have meaning.

Other thing I wanted to talk about this topic, is that the ESO marketing also focused a lot during it’s launch at 2014 on the Emperor’s figure. For you to become an Emperor it’s a serious difficult task in most of the cases, but I’m not criticizing that! I agree that to become an emperor you have to push yourself to your limits, but why not doing that by joining a 3 days campaign instead of a 7 long days campaign? By changing Cyrodiil into a Weekend Event, Emperors would be crowned right after the end of the event, by Sunday’s night. After being crowned, the emperor would emanate a Light Aura emote that everyone who he passes by would recognize him as the emperor and would be grateful for his campaign that resulted for resources for his people.

3) A whole new Zone with REAL SANDBOX TYPE GAME included.

There was this day I was completing dolmens and the was this girl in Auridon who said in zone chat: “look people, it’s raining”. Indeed, it was. And then I started to think about how raining would affect the crops and how amazing would it be if we had a new zone with those sandbox elements included such as farming, having your trees, your animals, BUT PLEASE!!! NOT A INSTANCED ZONE LIKE OUR HOMES NOBODY GOES EXCEPT FOR YOUR CHARACTERS! It would be amazing to have a not-instanced house with a not-instanced farm and everyone that went for this specific zone would see our properties and probably stay for some skooma. Maybe even hostels would be created by the community, who knows?

4) Necromancy as a Skill Line for Mages

I think this game surely needs some necromancy. A lot of people will say about the lore, but it can be adapted! We can have a Quest Storyline that would reveal some kind of Rebel Mages Guild, the ones that were not accepted or the ones that were attracted by the darkest side of magic. I think it doesn’t need to be a new race, but a new skill line set. This would be really cool. Think about it, guys.

5) Fisherman Skill Line

Why not? We have blacksmithing, clothing, woodworking, etc… why not fishing? They could add bonus like multiplies the fish you get in 1 round, or get a higher chance to get treasures from fishing, or highests chances to get rare drops from fishing. Anything, really. It’s a world of possibilities.
  • Klixen
    Klixen
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    I like these suggestions. Especially the optional PvP.

    Personally, I hate PvP and I will never do it. But if others want to engage in it, then that's perfectly fine by me. As long as it's optional and I can completely avoid it, I don't care what anybody does. Play however you like :)

    As for sandbox gameplay and having the ability to farm, I WOULD LOVE THAT! I would love to be able to grow crops that I could sell to NPC merchants as another source of income.

    Brilliant idea!
  • MorningBreeze
    MorningBreeze
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    Hey man, that was so kind of you!!!

    I really didn't know by the Forum rules I couldn't mention the thing I mentioned, even so, I wasn't leaving the game for real, I was just going to take a break for 1 year and I will still log in for daily writs!


    I'm sad the actual thread has been closed because I was expecting people discussing about these ideas I took a long time writting them.


    EDIT: I'm kind of attached to details person, if you could just "bold" the topics as : "1) Optional Open World PvP; 2) Cyrodiil as a Weekend Event, etc..." just so people can read it better, remembering everyone I'm sorry I've written such a long text, but It would be great if you could at least do a speed read of some items and tell me your thoughts. That would be great!
    Edited by MorningBreeze on March 12, 2018 4:11AM
  • Lady_Lindel
    Lady_Lindel
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    Awesome post!

    Being able to be unflagged so I could do the achievement quests etc in Cyrodiil is a fantastic idea ...
  • MorningBreeze
    MorningBreeze
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    Klixen wrote: »
    I like these suggestions. Especially the optional PvP.

    Personally, I hate PvP and I will never do it. But if others want to engage in it, then that's perfectly fine by me. As long as it's optional and I can completely avoid it, I don't care what anybody does. Play however you like :)

    As for sandbox gameplay and having the ability to farm, I WOULD LOVE THAT! I would love to be able to grow crops that I could sell to NPC merchants as another source of income.

    Brilliant idea!

    I feel really happy about what you said!

    I tried to bring up a PvP system that would change nothing for PvE players, as you could just "unflag" your characater and play the game as you always have been playing.The core of my thread was to not put obligations to anyone. Those who would like to PvP could PvP and those who like to PvE should PvE.

    And yes, maybe it would even change your mind in different situations, follow my thoughts:

    Imagine you're exploring this beautiful world of Tamriel and while taking a ride on your fellow mount, passing by a road, you suddenly spot 2 Pink Named players attacking an innocent White Named player that was just fishing and this white player begins to run towards you and you have Blue Name, afterall, you don't like to PvP. Would you just walk away from them and later feel guilty or would you Flagg your character for PvP and join the battle for the support of the weak!!!

    But you would have to take care! As I said, in this system, if you flag yourself for PvP you will have to wait for 30 minutes so you can turn back to PvE Blue Name protection!

    And that's what I'm talking about!!! The Optional Open World PvP makes you think fast, makes you chose to make decisions that you could be grateful you made them or even hate yourself from making them !!! This is what I call "Higher Immersion" Turns out if you helped that guy, you both could handle those other 2 guys and even get along and be friends with eachother, even sharing the gold or gear they might even drop by being killed as a Pink Named. Or you could try to help the guy but you both being dead on sight. Even so, the adrenaline rush would be flowing by your veins!!!

    You know what I mean?

    Btw, when I said about "feeling guilty" it's just for a funny example . If a player chooses to have a White Name, so, Flagged for PvP, he's aware of the consequences.
    Edited by MorningBreeze on March 12, 2018 4:51AM
  • Apache_Kid
    Apache_Kid
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    PvP in overland will never happen nor should it. Also if I understand you correctly, you want to Iimit Cyrodiil to only be accessible on the weekends? I'm sorry but that's one of the worst ideas I've ever heard. Some players may not even be able to get on during the weekend because of work schedule or family or any other reason. Also, Many players play in Cyrodiil every single day. You want to pick them out of something 5 days a week for absolutely no reason? I've seen some half-baked ideas on these forums but that one something else.
  • Rakshat
    Rakshat
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    I don't mean to be offensive, but half of the suggestions sound rather naive. Flagging for open pvp is a great idea. I always enjoyed that feature in other games. Dropping gear and gold, however, is not gonna fly in this day and age. Let's say you spend a week farming some dungeon for that last set piece you need and then drop it on the first open world pvp encounter. Now what, go back to the pve grind? That's not gonna make pvp fun.

    The second suggestion is also completely pointless. Anyone can play on any faction at any time. Your faction lost the war? Log in on your alt that's on the winning faction and reap the benefits.

    Big yes for the necromancy though..
    Raven Ashcrown
    GM of CRIMSON MALICE
    Proud member of: BATMAN BRIGADE and TEAM SUICIDE SQUAD

    R.I.P. Wabbajack
  • MorningBreeze
    MorningBreeze
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    Apache_Kid wrote: »
    PvP in overland will never happen nor should it. Also if I understand you correctly, you want to Iimit Cyrodiil to only be accessible on the weekends? I'm sorry but that's one of the worst ideas I've ever heard. Some players may not even be able to get on during the weekend because of work schedule or family or any other reason. Also, Many players play in Cyrodiil every single day. You want to pick them out of something 5 days a week for absolutely no reason? I've seen some half-baked ideas on these forums but that one something else.

    That's why the event would begins by Friday 12:00 , so even players that can not play during Sat/Sun would be able to play by Friday.

    The players that play Cyrodiil even single day would even get more hyped over the next Cyrodiil Weekend Event approaching.

    That's the way I see it, btw thanks for your arguments!
  • MorningBreeze
    MorningBreeze
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    Rakshat wrote: »
    I don't mean to be offensive, but half of the suggestions sound rather naive. Flagging for open pvp is a great idea. I always enjoyed that feature in other games. Dropping gear and gold, however, is not gonna fly in this day and age. Let's say you spend a week farming some dungeon for that last set piece you need and then drop it on the first open world pvp encounter. Now what, go back to the pve grind? That's not gonna make pvp fun.

    The second suggestion is also completely pointless. Anyone can play on any faction at any time. Your faction lost the war? Log in on your alt that's on the winning faction and reap the benefits.

    Big yes for the necromancy though..



    Let's say you spend a week farming some dungeon for that last set piece you need and then drop it on the first open world pvp encounter. Now what, go back to the pve grind? That's not gonna make pvp fun.

    Well, in my opinion that's just what makes the PvP fun. Moreover, if you're White Named or Pink Named the chances to drop a piece of gear (I said, 1 piece of gear, just 1) would be very, very small. The chances of dropping gets higher if you're some kind of crazy assassin on a killing spree, so that you must accept the consequences of your acts.


    The second suggestion is also completely pointless. Anyone can play on any faction at any time. Your faction lost the war? Log in on your alt that's on the winning faction and reap the benefits.

    Yes!!! That's completely right. But what about your other characters that are from other Factions???

    "Oh damn, the AD dominion won again, I just wanted to have a chance of farming Cyrodiil with my Orc... maybe next time I should join DC and help winning this war!"
    Edited by MorningBreeze on March 12, 2018 5:29AM
  • White wabbit
    White wabbit
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    Eu xbox can struggle to get players in cryodill and know you want to get them in open world , no thanks cryodill would be dead and I think a lot of Pvers wouldn't want to see this as they play
  • Emothic
    Emothic
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    This reguards to your suggestions #1 & 2.:
    1.) Don't make suggestions on PvP if you yourself stated that you don't like PvP. Especially when it comes to Campagins in Cyridoill.

    2.) Just because you don't see a reason why play or win in cryodill doesn't mean the rest of us don't. So you wanting to lock it away for only the weekends just ruins everyone else fun just for your own. Many of us are always trying to fight to win in campaigns just for the simple fact to win. We don't need rewards, or buffs to justify a win.

    3.) All of these suggestions you typed is a waste of time as ZoS will never make these changes. Hell their servers won't be able to handle it. Not to mention it would be a huge waste of time and resources as they don't make any money off of PvP. So why would they do this if they won't make any money.

    Honestly it just seems like you are making these PvP suggestions just so you can have more fun with it at the expense of others. And even if there was an Open World PvP, why would anyone go into campaigns if you yourself said that there was no point in winning? The core of the PvP player base, those who regularly attented cyrodill and campaigns like it as the way it is. Granted there is some things that need to be fixed. Like server stability, changes to AP earned, and a few other things. But we play it as it is because we like it as it is. And there are 10s of thousands of players across all platforms who play it for what it is, and to change it to your suggestion just ruins the game for those players. Of which may leave becuase Cyrodill in a sense is all we have left in a game that doesn't really care about us.
    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • cokkto
    cokkto
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    Noone will be lurking for pvpers in the huge openworld, capitals will turn into a mess of pvpers, nothing else will happen.
    Imagine you're exploring this beautiful world of Tamriel and while taking a ride on your fellow mount, passing by a road, you suddenly spot 2 Pink Named players attacking an innocent White Named player...

    You would not even be able to open settings before 2 gankers from stealth will kill an innocent fisherman and hide away in bushes/house/change zone/etc... This is just romantic dream without any chance to become true.

    All these color marks are trash.

    overall - The idea is dead-born and has no sense at all.
    Edited by cokkto on March 12, 2018 7:00AM
  • Androconium
    Androconium
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    These are suggestions made by @MorningBreeze
    It seemed like it started off as a good discussion point although much of what is suggested below is impossible due to current server performance. But an interesting starting point I think.

    Note to the forum mods: this is obviously not a goodbye thread. As far as I know making a post that may lead to discussions about poor server performance is not against the forum rules.

    1) Optional Open World PvP:

    Okay, calm down, guys. I’m trying to give a suggestion that would be OK for everyone, both PvP and PvE players. But, first of all, why did I mention it? Because I remember from my old school MMO days, the most FEAR I had while grinding, doing quests, world bosses, was not from AI, but from other players. It was the worst and at the same time the best feeling I had when I was about to complete something or was just there by my own and


    zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzznarkzzzzzzzzzzzzzz.

  • MorningBreeze
    MorningBreeze
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    Thanks for the feedback, everyone!

    Your responses are just what I wanted to know, even the ones that did not agree with a single word of what I suggested. I knew this was going to be a controversial thread.

    A lot of people in Reddit liked the idea of a 3-day-Cyrodiil Campaign restricted to Weekends but most of answers in Forum didn't.

    Meanwhile, the Open World PvP seems to bother a lot (the majority) of people (even if they wouldn't have any disadvantages by it's implementation). I can see it may be a case of self ego's fragility and the fear of never adapting to a new competitive scenario. Besides that, there are also server issues!


    For suggestions 3, 4 and 5, they had the same importance as 1 and 2, lots and lots of people agreed and I feel very happy about it.

    I'm going to send all this feedback to ZOS. Thank you all for helping me!
    Edited by MorningBreeze on March 12, 2018 8:42PM
  • Bhaal5
    Bhaal5
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    So bring open pvp into pve.....
    :)
    I like it
    (But pretty sure the pve salt nancys would cry many salty tears if this ever came to pass
    "It ruins my immersion")
  • DieAlteHexe
    DieAlteHexe
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    Bhaal5 wrote: »
    So bring open pvp into pve.....
    :)
    I like it
    (But pretty sure the pve salt nancys would cry many salty tears if this ever came to pass
    "It ruins my immersion")

    Hell with immersion, I don't feel like paying to be someone else's content.

    So, with respect to names...now I'm up to Potato Nancy Whale.

    I like it! ;)


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • jedtb16_ESO
    jedtb16_ESO
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    Bhaal5 wrote: »
    So bring open pvp into pve.....
    :)
    I like it
    (But pretty sure the pve salt nancys would cry many salty tears if this ever came to pass
    "It ruins my immersion")

    Hell with immersion, I don't feel like paying to be someone else's content.

    So, with respect to names...now I'm up to Potato Nancy Whale.

    I like it! ;)

    yup... agree with this. i play and pay for my entertainment not some inadequate social failures...
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