These are suggestions made by
@MorningBreeze
It seemed like it started off as a good discussion point although much of what is suggested below is impossible due to current server performance. But an interesting starting point I think.
Note to the forum mods: this is obviously not a goodbye thread. As far as I know making a post that may lead to discussions about poor server performance is not against the forum rules.
1) Optional Open World PvP:
Okay, calm down, guys. I’m trying to give a suggestion that would be OK for everyone, both PvP and PvE players. But, first of all, why did I mention it? Because I remember from my old school MMO days, the most FEAR I had while grinding, doing quests, world bosses, was not from AI, but from other players. It was the worst and at the same time the best feeling I had when I was about to complete something or was just there by my own and suddenly an assassin eager for blood comes from the shadows just to try to kill you and steal your loot or just for the pleasure of killing. This gives ADRENALINE and makes the fantasy world feels more immersive. Names rise from this system. The (bad) fame that comes with them. Guilds would be born. Guilds to kill and guilds to protect. IN MY OPINION, (pls, don’t be harsh, it’s just an opinion) this would re-invent ESO’s PvP and give fresh air to a kind-of-boring PvP system we have nowadays. BUT WAIT, I didn’t explain how it would work. Please, stay with me. The system would work like this: for those who want to PvP against other players while doing quests or World Bosses, you would just have to flag your character for PvP Mode and now you're able to hurt/kill other players also flagged for PvP If you don't want to take part in Open World PvP, just let your character unflagged and nothing will ever happen to you. A flagged character for PvP would have a different name color depending on it’s stats:
White – The player is flagged for PvP. He’s able to hurt/kill other players and he’s able to being hurt/murdered by other players. He’s in passive mode, but he has to pay attention to the environment around him, as anyone could make a move anytime. If he’s killed he drops a little bit of gold and has a very small chance to drop a piece of gear.
Pink – The player has just hit someone. He’s not more in passive mode. If he dies while his name is pink color he loses a little bit more of gold and has a small chance to drop a piece of gear. If he kills a white-named player, he turns into a light red-named player. If he kills another pink player his name stays pink for a while until it gets white again. If he doesn’t attack anyone he’s name eventually will turn into white again.
Light Red – This player has just killed another player, which was a passive mode one. He’s a murderer. If he dies, he loses a medium quantity of gold and has a medium chance to drop a piece of gear. If he continues to kill other players, he’s name will turn into Dark Red. If he stops to kill people, he’s name will turn eventually into white again.
Dark Red – This player is on a killing spree. He doesn’t measure his consequences. If he dies, he loses a great amount of gold and has a big chance of losing a piece of gear. If he continues his killing spree he may become a Black Named player. If he stops the killing spree, his name will gradually changes to Light Red and then, White.
Black (still doesn’t know if I’m okay with this, never seen it in any other MMO) – This player is son of Molag Bal, I dk, even Molag Ball is afraid of him. He’s pure evil. If he dies he loses a huge amount of gold and loses a piece of his gear. If he continues to murder other players, his name will still be black. If he stops killing other players, his name won’t go back to Dark Red anymore. For his name go back to Dark Red he must be killed by another player.
That was the color system of Optional PvP.
BUT WHAT THE HELL MAN, I DON’T WANT TO PVP, GO AWAY.
Okay, it’s allright. For PvE players we have the Unflagged Mode.
All players Unflagged for PvP have Blue Name. The Blue Name protects yourlsef from other players and protect other players from you. You’ll not be able to hurt/kill anyone. Others will not be able to hurt/kill you as well. The game will live on as it always have been for you. You won’t take any disadvantage in relation to other players.
If an unflagged character for PvP (so, protected by Blue Name) turns into a flagged character, he will not be able to turn again to Unflagged Mode until 30 minutes have passed. If a flagged character turns into a unflagged one, he will have to wait for 1 day to turn to PvP mode again.
Optional PvP Zones would be all Zones of the Map of the entire Game, excluding big towns such as Daggerfall, Vulkhel Guard, etc… If you try to enter those towns while you have Pink, Light Red, Dark Red or Black Name, the guards will attack you and will have a Buff of 100% attack power. Interactions with NPCs will be normal even if you had a coloured name.
2) Cyrodiil as a Weekend Event:
Most of you guys may be already hating me for that. I’ll explain. ESO, in my point of view, is a game focused on PvE and ZOS invested THE MOST on PvE, besides the fact the original trailer for ESO is entirely about PvP, the Alliance War. In a thread created by some reddit user a while ago, he asked if people liked ESO’s PvP the way it is. The majority said yes, it’s good. Less people, but even a significant number said yes, but it could be better and there was this guy who said they should add a new PvP zone. Okay, so let’s be real. PvP in ESO has a name and it’s name is Cyrodiil. I know that there are a lot of people who don’t like to PvP, but I’ve passed 99% of the time PvEing in order to get to PvP. When I got to Cyrodiil the first time, I went crazy. Huge zergs, war, capturing towers, sieges, spells flying over our heads, the first few hours were amazing. BUT, the time passed and I went to Cyrodiil a few other times and then I began to ask myself: why? Not why, but for what are we fighting for? What’s the meaning of all this? I mean, even if the Alliance wins the war, what are the benefits for the winner’s population? Not even a buff. Once I played a game called Rising Force Online, that I was quite expecting ESO to be like, because the game also had 3 different races fighting a war for mineral resources in a campaign of exploration of a newly discovered world. What I learned from RF is that for a PvP War Campaign have meaning, you have to determine consequences for the losers and for the winners and by doing that, players will have this one thing to fight for and engage into battle, instead of only going to PvP “just to kill random people and t-bag them”. In that specific game, the Nation that won the war (that was a weekend event) had the authority to it’s population FARM the war zone’s minerals and that was a HUGE bonus for that race’s economy. And the other races couldn’t by any chance enter the farming zone because of the losers’s restriction. The winners were able to farm the entire week until the next weekend War Event started again. So, everyone wanted to get strong to help fighting the war. It had a meaning, afterall! What is my suggestion? To adapt Cyrodiil as a weekend event. When you limits players from entering Cyrodiil all the times they want, when they finally get the chance to enter it, they’ll do without hesitation. Even a PvE person that wants to explore Cyrodiil while it’s not at war times would be there to help it’s Alliance to end the war for the zone’s resources. People would be crazy about which nation would be the winner because it would result in a entire week being able to collect tons and tons of new skyshards and explore new delves without the risk of PvP. Also, they would have Imperial City entirely for them. THIS promotes PvP Campaign. This is what people would fight for. This would have meaning.
Other thing I wanted to talk about this topic, is that the ESO marketing also focused a lot during it’s launch at 2014 on the Emperor’s figure. For you to become an Emperor it’s a serious difficult task in most of the cases, but I’m not criticizing that! I agree that to become an emperor you have to push yourself to your limits, but why not doing that by joining a 3 days campaign instead of a 7 long days campaign? By changing Cyrodiil into a Weekend Event, Emperors would be crowned right after the end of the event, by Sunday’s night. After being crowned, the emperor would emanate a Light Aura emote that everyone who he passes by would recognize him as the emperor and would be grateful for his campaign that resulted for resources for his people.
3) A whole new Zone with REAL SANDBOX TYPE GAME included.
There was this day I was completing dolmens and the was this girl in Auridon who said in zone chat: “look people, it’s raining”. Indeed, it was. And then I started to think about how raining would affect the crops and how amazing would it be if we had a new zone with those sandbox elements included such as farming, having your trees, your animals, BUT PLEASE!!! NOT A INSTANCED ZONE LIKE OUR HOMES NOBODY GOES EXCEPT FOR YOUR CHARACTERS! It would be amazing to have a not-instanced house with a not-instanced farm and everyone that went for this specific zone would see our properties and probably stay for some skooma. Maybe even hostels would be created by the community, who knows?
4) Necromancy as a Skill Line for Mages
I think this game surely needs some necromancy. A lot of people will say about the lore, but it can be adapted! We can have a Quest Storyline that would reveal some kind of Rebel Mages Guild, the ones that were not accepted or the ones that were attracted by the darkest side of magic. I think it doesn’t need to be a new race, but a new skill line set. This would be really cool. Think about it, guys.
5) Fisherman Skill Line
Why not? We have blacksmithing, clothing, woodworking, etc… why not fishing? They could add bonus like multiplies the fish you get in 1 round, or get a higher chance to get treasures from fishing, or highests chances to get rare drops from fishing. Anything, really. It’s a world of possibilities.