Unfortunately pretty much all mainstream games have followed the trend to excessive hand-holding.
This is what solving a puzzle now looks like:
NPC: "Hey, i lost xyz, been looking for it everywhere, can you help me find it?"
Me: "Sure, why not"
Me: "Follow big obnoxious quest marker to location of xyz"
VaranisArano wrote: »Its slightly better than Skyrim, where the "puzzles" involved turning rocks to match the order of rocks on the wall, animals in a book, or looking at the dragon claw key.
VaranisArano wrote: »I'll take that over Morrowind's "Turn left at the forked tree and straight down the foyada until you see the door to kwama cave between two hills." And then I'm wandering all over hoping I saw the right forked tree and I've found 5 doors and none of them are the kwama mine and I'm pretty sure I picked the wrong foyada and using recall means starting all over while I walk at a snails pace, as cliff racers sweep overhead and I'm pretty sure an ash storm is brewing...
I liked Morrowind, don't get me wrong, but quest markers are really nice too.
Gotta agree here, exploration itself can be very entertaining and to be honest, ESO brought me some good fun moments related to survey. I actually played most of ESO as a single game, since I'm in real love with the whole setting.i like it when a game challenges my brain, not just the speed of my fingers.
I always found the exploration part of Morrowind enjoyable.
VaranisArano wrote: »I'll take that over Morrowind's "Turn left at the forked tree and straight down the foyada until you see the door to kwama cave between two hills." And then I'm wandering all over hoping I saw the right forked tree and I've found 5 doors and none of them are the kwama mine and I'm pretty sure I picked the wrong foyada and using recall means starting all over while I walk at a snails pace, as cliff racers sweep overhead and I'm pretty sure an ash storm is brewing...
I liked Morrowind, don't get me wrong, but quest markers are really nice too.
Dunno, i like it when a game challenges my brain, not just the speed of my fingers.
I always found the exploration part of Morrowind enjoyable.
Fun enough, you read the part about challenge, but totally ignored the rest of topic.Vanyalicious wrote: »I shall speak from my point of view.
...The quests in general for MMO genre in essence cannot be changed. As for challenge , It's impossible to please anyone. It depends on your build,gear,amount of enemies you are facing. They can theory increase the damage of enemies and decrease yours ,but to completely overhaul the entire questlines. Shor's Bones! People are never happy indeed. Elder Scrolls Online for me does offer a lot of variety, tis not only collect Pelts or Slay {1/10} Not at all. It's the most versatile an diverse MMO...
Questing isn't all about it's combat difficulty, you know... So yeah, speaking of narrow-minds EksDi"The_Tarantian wrote: »Combat - mkay, combat part of quests is mostly ok...
I would appreciate if ZOS would make quest descriptions (especially journal ones) in a way where you can do all the quests with markers turned off, so those who want to do some hunting and thinking can switch the markers off and puzzle it out.
Morgha_Kul wrote: »Makes me wonder how today's players would have handled games in the old days... things like Eye of the Beholder, Dungeon Master or... THE ELDER SCROLLS I: ARENA.
Cptacidtrip wrote: »I would appreciate if ZOS would make quest descriptions (especially journal ones) in a way where you can do all the quests with markers turned off, so those who want to do some hunting and thinking can switch the markers off and puzzle it out.
Yes I would like that as well. I find myself just speed clicking through dialogue a lot in eso. For one, I'm just trying to catch up to everyone since about 3yrs and 8 months late because I was brainwashed by destiny for so long, and two I know that it there will just be a quest marker I can make a b-line for.....unless I'm on the wrong side of a gigantic damn cliff that spans the whole zone.
I was addicted to Oblivion for a long time and I liked how there were more quests requiring you to carefully listen to the npc or having to pop open the quest log to read the instructions. I guess I just feel the need to rush through everything now considering my gaming time is extremely limited do to needing to adult a lot more than I did during that time.