dwemer_paleologist wrote: »rapid strikes does less then half the damage of a light attack.
put all companion abilities on one bar with cutting dive and increase your overall damage by 12%, and standing back to max distance while using cutting dive will further increase your damage. When enemy come at you-swap bars to rapid strikes and Steel Tornado to level the playing field.
Also if I recall correctly, rapid strikes is considered damage over time and is buffed by thaumaturge, while most other abilities for a stam sorc are direct damage so you put more points into that passive now.
Hurricane, caltrops, and endless hail actually count as direct damage and do not benefit from thaumaturge.
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
I believe the initial hits for twin slashes and rapid strikes are direct damage, but the rest is considered damage over time.
My stamsorc runs shrouded daggers, Rearming trap, deadly cloak, endless hail, hurricane, and razor caltrops. Of those only Rearming trap counts as damage over time
...
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
...
Wreuntzylla wrote: »...
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
...
This is the best I-didn't-know-that information I've ever received in this game. Not sure how I missed that in the patch notes.
Hurricane, caltrops, and endless hail actually count as direct damage and do not benefit from thaumaturge.
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
I believe the initial hits for twin slashes and rapid strikes are direct damage, but the rest is considered damage over time.
My stamsorc runs shrouded daggers, Rearming trap, deadly cloak, endless hail, hurricane, and razor caltrops. Of those only Rearming trap counts as damage over time
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
Wreuntzylla wrote: »...
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
...
This is the best I-didn't-know-that information I've ever received in this game. Not sure how I missed that in the patch notes.
Its not readily available info.
Tool tips can also tell you but they can be ambiguous at times. Typically if an ability says "deals x damage over y seconds" it is considered damage over time. If the ability says "deals x damage every y seconds for z seconds" its actually not a dot, its just intermittent direct damage.
So endless hail, which days "deals x damage every 0.5 seconds" counts for direct damage, while twin slashes, which says "deals x damage over 9 seconds" counts as damage over time. The initial hit on twin slashes is direct damage, though.
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
it would be nice to have a clear way to know abilities for taking bonus damage as being a dot or repeated direct damage, but this doesn't happen.
flurry has orange damage, but is direct.
jabs have white damage, but benefits from thaumaturge.
not sure about aoe-s like caltrops, endless hail, or liquid lightning. Some of them have orange, some white, but don't notice from which are increased, as dots or repeated bonus damage.
techprince wrote: »Hurricane, caltrops, and endless hail actually count as direct damage and do not benefit from thaumaturge.
The easiest way to test what is a dot and what isn't is to go use the ability on a target skeleton. If the damage numbers pop up in orange, its a damage over time. If the numbers are yellow or white, its direct damage.
I believe the initial hits for twin slashes and rapid strikes are direct damage, but the rest is considered damage over time.
My stamsorc runs shrouded daggers, Rearming trap, deadly cloak, endless hail, hurricane, and razor caltrops. Of those only Rearming trap counts as damage over time
Reset CP, check tooltip dmg, put points into thama only and check tooltip dmg. Thats how you should check it.