GreenhaloX wrote: »How do you all others deal with this crapshoot; particularly those that have PvP for years?
Waffennacht wrote: »I slow down.
You're right, the speed at which I AC in PvE results in missing abilities in PvP.
My only "fix" is to calm down and slow down a bit.
Now if PvP was as smooth as PvE (for the most part) combat would be more enjoyable.
BrockofPercival wrote: »It is clunky, one of the worst client-server sync PvP mmos I have ever played and I go way back. Even the early MMOs had better sync. (though most early ones had longer GCD and the gcd prevented multiple abilities from firing at once. In fact, I am pretty sure the animation canceling and multiple ability firing is part of the problem. I notice more de-sync and client side problems when opponents are using it. I then tested by setting up some builds that can really fire off multiple abilities at once and found that I could kill people while they just stood there on many occasions, because it somehow causes them to lag on their side but not my side. Just PvP a lot and you'll notice when someone is about to unload on you, they will stand still for a sec or 2 and then *pop*, you get pounded by multiple abilities at once. ESO seems to be trying to animate it all and just freezes instead or the server has no idea how to packet the info properly, can't say for sure without more time wasted analyzing a problem they should have already fixed long ago. The more players doing it all around you (or to you) the more likely the code just 'freezes in a state of indecision')
And there is really no excuse for it other than poor/bad code, because it is that bad. I originally thought it was mostly server side lag in which case a better server would help but now from testing it is more likely poor code. They need to do a complete state diagram to work out all the problems and that is a lot of work at this point they don't seem willing to pay someone to do for 6 months. (this is something that should have existed during the design phase and then expanded as needed as the game grows in complexity)
It is very unfortunate since it really detracts from what could be a far better/fun and more skilled based PvP experience.
BrockofPercival wrote: »It is clunky, one of the worst client-server sync PvP mmos I have ever played and I go way back. Even the early MMOs had better sync. (though most early ones had longer GCD and the gcd prevented multiple abilities from firing at once. In fact, I am pretty sure the animation canceling and multiple ability firing is part of the problem. I notice more de-sync and client side problems when opponents are using it. I then tested by setting up some builds that can really fire off multiple abilities at once and found that I could kill people while they just stood there on many occasions, because it somehow causes them to lag on their side but not my side. Just PvP a lot and you'll notice when someone is about to unload on you, they will stand still for a sec or 2 and then *pop*, you get pounded by multiple abilities at once. ESO seems to be trying to animate it all and just freezes instead or the server has no idea how to packet the info properly, can't say for sure without more time wasted analyzing a problem they should have already fixed long ago. The more players doing it all around you (or to you) the more likely the code just 'freezes in a state of indecision')
And there is really no excuse for it other than poor/bad code, because it is that bad. I originally thought it was mostly server side lag in which case a better server would help but now from testing it is more likely poor code. They need to do a complete state diagram to work out all the problems and that is a lot of work at this point they don't seem willing to pay someone to do for 6 months. (this is something that should have existed during the design phase and then expanded as needed as the game grows in complexity)
It is very unfortunate since it really detracts from what could be a far better/fun and more skilled based PvP experience.
I normally don't face that problem because I am usually off to the side with my bow. Don't usually get hit a lot. Then when I start getting bored and decide to stick around during fights I notice exactly what you have described. Even when sprinting and dodge rolling around the battle then finding myself insta dead. I check the recap and see that I was hit with 5 melee abilities ...yet I didn't even see the guy. Tad frustrating for sure. Don't know how you legit pvpers handle it.
GreenhaloX wrote: »How do you all others deal with this crapshoot; particularly those that have PvP for years? These are not unknown issues. There have been plethora of other reoccurring threads and posts about how jacked up the state of PvP is. Now, here is another one. Sad.. sad face here.
GreenhaloX wrote: »I do have a main PvP toon, and I have, thus far, taken about 10 different toons into PvP for quite a few months now (most for the Vigor and Caltrops for the stam toons), and combat mechanics can be quite frustrating. Just noting that certain aspects of PvE combats have improved quite a bit and seems quite smooth and crisp many times. Heck, you don't really get that horrible lag during the zerg at the Alik'r dolmen as much as before. However, combat and fighting against other players in Cyrodiil has been and still clunky and slow; particularly during a fighting where there are 10 or more.
I'm sure there will be peeps that may or will come on here to say they don't have any issues with combat in PvP, as it could well be. However, combat mechanics are among the sad state of PvP, in general. Issues of slow execution of skills and weapon swap to skills not firing off at all, even though, the skill is highlighted. Sure, we have to deal with players using all different kinds of poison and get bested by a larger group or odds against you that can be 3 to 1 or more; it is part of the game. However, when the lagging occurs so bad during a fight that you're pressing for a highlighted skill to fire off after 3 or more times, and it doesn't; well, this is not part of the game. Also, you're pressing for weapon swap three or more times, and it doesn't or get delayed action; well, it doesn't take a rocket scientist to figure out this is not part of the game. Ideally, these crapshoots are not part of the game, but sadly, these issues have been part of the PvP gameplay in Cyrodiil for a long time now.
I thank you ZOS/Zen, Bethesda and the powers that may be for making PvE a lot smoother and have been more enjoyable; however, you all need to give some love to PvP. PvP has not been quite enjoyable of a gameplay for a while now. Hey, ok, I understand.. it's probably a task to police cheating and exploiting players, with so many countless players coming and going. I think no matter what are being done against them, there will always be those cheaters and exploiters. However, letting the crapshoot of poor combat mechanics in PvP go on for so long now is very unacceptable. I can deal with running into players that seemingly will not die (I just don't fight them or go on my way) or getting trampled over and decimated by an oncoming zerg (hey, just respawn somewhere), but, PvP has not been so enjoyable when you're not able to fire off your highlighted skillsets, swap weapon efficiently or having delayed actions when a skill from the other bar then fires off soon after you were able to swap onto the other bar.
How do you all others deal with this crapshoot; particularly those that have PvP for years? These are not unknown issues. There have been plethora of other reoccurring threads and posts about how jacked up the state of PvP is. Now, here is another one. Sad.. sad face here.
A note: 100 ping here is about 50 ping in a game like CS because ESO counts both ways.
However I have had some mad ping spikes as of late, helped a little bit by turning of nVidia share and geforce experience, but still worse than it should be.