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An idea: Battlegrounds/Cyro capped at 24 person teams.

Aria_GuildDestroyer
I love doing raids with 11 other people, battlegrounds is fun too. But I'd personally love the idea of being able to work with a larger team (not cyro zerg size) while pitted against other rl players. Also - 2 person content. A lot of couples play this and it'd be awesome to have a Maelstrom for two.
Wabba-Jacked GM ~ completes end-game trial content.
PC - NA
  • knaveofengland
    knaveofengland
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    would say teams of 12/16 max like in gw factions pvp battle for control of map this i used to love , havent done raids yet , this would help the pvp players with more choice , be nice if it was on a dlc
  • Azurya
    Azurya
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    maelstrom is solo, and that way it should be!

    on the other hand there are enough dungeons etc, which you can certainly do with 2 ppl, examples enough on YT.
    and if I can do most of it alone, you sure can together with someone else!
  • Aria_GuildDestroyer
    Azurya wrote: »
    maelstrom is solo, and that way it should be!

    on the other hand there are enough dungeons etc, which you can certainly do with 2 ppl, examples enough on YT.
    and if I can do most of it alone, you sure can together with someone else!

    It's not that I'm saying Maelstrom shouldn't be solo, or that you couldn't just two-man the dungeons...I'm looking for something built the way Maelstrom is, with a gladiator's rounds and stages kinda system. And besides, while you and I could two man dungeons, even solo them, lots of players can't!
    Wabba-Jacked GM ~ completes end-game trial content.
    PC - NA
  • Datthaw
    Datthaw
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    Yeah battlegrounds needs something. I get bored after like 3 games
  • VaranisArano
    VaranisArano
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    Cyrodiil group size is capped at 24 players. There's just no way to prevent other players from being in the vicinity of those 24 players.

    Battlegrounds was specifically designed for small group players who whined about "We just wanna have good, small scale, skillful fights without anyone zerging us down, man!" And that's why BGs is 4v4v4. Supposedly the perfect opportunity for some small group fighting.

    Its Cyrodiil that's originally designed for groups of 8 to 24 players, so if you want groups of 12 to 16, come out to Cyrodiil. That size group will fit right in on an emptier campaign, unless you want to challenge the bigger organized raids on the more populated campaigns. Alternatively, you could go to the Imperial City, another area used by small to medium sized groups, though IC is empty enough usually that I suspect your group of 8 to 16 will get called a zerg.
  • Aria_GuildDestroyer
    Cyrodiil group size is capped at 24 players. There's just no way to prevent other players from being in the vicinity of those 24 players.

    Battlegrounds was specifically designed for small group players who whined about "We just wanna have good, small scale, skillful fights without anyone zerging us down, man!" And that's why BGs is 4v4v4. Supposedly the perfect opportunity for some small group fighting.

    Its Cyrodiil that's originally designed for groups of 8 to 24 players, so if you want groups of 12 to 16, come out to Cyrodiil. That size group will fit right in on an emptier campaign, unless you want to challenge the bigger organized raids on the more populated campaigns. Alternatively, you could go to the Imperial City, another area used by small to medium sized groups, though IC is empty enough usually that I suspect your group of 8 to 16 will get called a zerg.

    I see what you're saying, but I'm saying combine IC with battlegrounds, into a new kind of content. Or...just allow battlegrounds to have bigger team options, and a semi-bigger playground.
    Wabba-Jacked GM ~ completes end-game trial content.
    PC - NA
  • VaranisArano
    VaranisArano
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    Cyrodiil group size is capped at 24 players. There's just no way to prevent other players from being in the vicinity of those 24 players.

    Battlegrounds was specifically designed for small group players who whined about "We just wanna have good, small scale, skillful fights without anyone zerging us down, man!" And that's why BGs is 4v4v4. Supposedly the perfect opportunity for some small group fighting.

    Its Cyrodiil that's originally designed for groups of 8 to 24 players, so if you want groups of 12 to 16, come out to Cyrodiil. That size group will fit right in on an emptier campaign, unless you want to challenge the bigger organized raids on the more populated campaigns. Alternatively, you could go to the Imperial City, another area used by small to medium sized groups, though IC is empty enough usually that I suspect your group of 8 to 16 will get called a zerg.

    I see what you're saying, but I'm saying combine IC with battlegrounds, into a new kind of content. Or...just allow battlegrounds to have bigger team options, and a semi-bigger playground.

    And I'm saying that theres already 2 other options that are actually designed for groups that size.
  • Seraphayel
    Seraphayel
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    Would love to have 8vs8vs8 or 12vs12vs12 battlegrounds! Would be amazing.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Radinyn
    Radinyn
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    24-person Trials >:)
  • Ley
    Ley
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    I'd enjoy a 2-person trial.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
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