As far as I am aware, heals in ESO are just negative damage (ie. they still scale of max mag and spell damage), so why can't the Devs create a training dummy which operates in reverse?
The training dummy could start at zero health, and then the timer could see how long it takes the healer to heal the test dummy back to full health, and then give a HPS rating at the end. Wearing different sets and applying different buffs to the target dummy would affect your HPS result.
The training dummy could possibly also have a default damage DOT applied 100% of the time, so that if you use a shield or a buff on the target dummy to increase its resistance, the DOT would do less damage and heals would be more efficient. Different difficulty target dummies could have weaker or stronger DOTs on them too, to simulate Normal vs Vet vs Vet HM.
It obviously wouldn't simulate end-game trials which involve mechanics, group dynamics, and spacial awareness, but it would be a starting point for new healers and would at least set a baseline. It would also give healers a way to practice their skills/rotations and see which skill combinations bring a higher HPS score.
I would love to see this in game.
Edited by Lorabella on March 7, 2018 3:59AM PS4 NA Server CP 630+
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