anyone who uses dungeon finder with a dd to do an old vet pledge knows very well how many hours it takes to find a group.
i'm already aware of that and i can deal with it, but there's a huge problem: there's no way to mark on the dungeon finder that i'm doing a pledge.
because of that i'm frequently falling into groups that already killed the bosses that i need to complete the pledge, so i'm forced to quit and wait 15 minutes to be able to start another serch of many hours.
i really don't understand why is the player penalized in 15 minutes for an incompetence of the dungeon finder.
players looking for a group to do a pledge will never join a group that is already in the middle of a dungeon. it's a waste of time for the player with the pledge and for the players in the dungeon. it's ok for a random, it's ok when someone is doing a dungeon for farming gear, but it'll never be ok for a pledge, so just add an option to search for a group starting when we have a pledge. it'll be better for all.
What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).
That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.
Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]
You realise it's usually faster and easier to go 3DD 1 tank. The healer is not that important imo so long as the tank and DDs are good players.Just don't assume that healers have it easy, there is a lot of complexity to healers.
Stewart1874 wrote: »Y'know what I'm sick of? Utterly pish damage dealers. Since everyone and their dog have a damage dealing character its already saturated but when folk who refuse to learn mechanics and builds jump in it makes it nigh on impossible to get a dungeon finder game as a DD. It might be abused but it would be good to have a rating system so folk who are consistently rated highly get preferred places in the dungeon finder.
It wouldn't be a perfect system but it would at least make pledges with randoms a bit more workable. Currently its absolutely brutal.
Stewart1874 wrote: »Y'know what I'm sick of? Utterly pish damage dealers. Since everyone and their dog have a damage dealing character its already saturated but when folk who refuse to learn mechanics and builds jump in it makes it nigh on impossible to get a dungeon finder game as a DD. It might be abused but it would be good to have a rating system so folk who are consistently rated highly get preferred places in the dungeon finder.
It wouldn't be a perfect system but it would at least make pledges with randoms a bit more workable. Currently its absolutely brutal.
TheCyberDruid wrote: »Simple solution: Don't use the dungeon finder. Search for people in the zone chat (less preferable) or join a (few) guild(s) and ask there (much preferred solution). This will save you time and will make sure that people you are playing with know what you want to do.
Have been playing MMOs for exactly 20 years this year. ESO has the worst group-finder of any mainstream MMO. It's been out for about 4 years, and they haven't fixed it. It seems reasonable to conclude ZOS doesn't care. Their primary focus is the expensive crown store.
What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).
That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.
Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]
What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).
That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.
Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]
Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.
What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).
That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.
Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]
Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.
Couldn't agree more.
If you are doing pledges, you are selecting a particular dungeon, with the intent of doing it from start to finish since the pledge actually requires that.
once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.
Have been playing MMOs for exactly 20 years this year. ESO has the worst group-finder of any mainstream MMO. It's been out for about 4 years, and they haven't fixed it. It seems reasonable to conclude ZOS doesn't care. Their primary focus is the expensive crown store.
Lightspeedflashb14_ESO wrote: »What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).
That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.
Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]
Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.
Couldn't agree more.
If you are doing pledges, you are selecting a particular dungeon, with the intent of doing it from start to finish since the pledge actually requires that.
read this very slowly.once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.