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using dungeon finder to do a pledge

NeKryXe
NeKryXe
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anyone who uses dungeon finder with a dd to do an old vet pledge knows very well how many hours it takes to find a group.
i'm already aware of that and i can deal with it, but there's a huge problem: there's no way to mark on the dungeon finder that i'm doing a pledge.
because of that i'm frequently falling into groups that already killed the bosses that i need to complete the pledge, so i'm forced to quit and wait 15 minutes to be able to start another serch of many hours.

i really don't understand why is the player penalized in 15 minutes for an incompetence of the dungeon finder.

players looking for a group to do a pledge will never join a group that is already in the middle of a dungeon. it's a waste of time for the player with the pledge and for the players in the dungeon. it's ok for a random, it's ok when someone is doing a dungeon for farming gear, but it'll never be ok for a pledge, so just add an option to search for a group starting when we have a pledge. it'll be better for all.
Edited by NeKryXe on March 5, 2018 9:34PM
  • Armatesz
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    Yeah I can verify it takes far less time for a healer to que than a damage dealer, you can be the best dps/crowd control there and still take hours to que. It is rare for me a healer to get ques of 30 minutes. But I do say this... do not que as a healer if you cannot do it. Same as don't que as tank if you can't do it. That is just bad principles. I've heard there is more longer times for people that try to tank versus heal. Not sure how true it is but compared friend's time with my own and I do see some clear lines on timing and have to agree healers get in quicker. Just don't assume that healers have it easy, there is a lot of complexity to healers.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • NeKryXe
    NeKryXe
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    i don't do that, but as a result it's now 10pm here and i started to search for a group at 5pm.

    in this time i got 1 group in the middle of the dungeon and got removed from the queue for 2 times for no reason at all.
  • akl77
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    The wasted night meaning you could have finished the new pledges where people have interest and are queuing for.
    Create more characters to do the same daily pledges if you are in need of keys.
    If transmutation gems, just que a battlegrounds, 10 gems much faster.
    Pc na
  • NeKryXe
    NeKryXe
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    that's not the problem. i have 2 dungeons that i want to do on a character to get 1 skill on each and the pledges.
    i just got AGAIN in another group in the middle of the dungeon after 5 hours on queue, and obviously i had to quit and be punished again for 15 minutes of wait.

    that's not my problem. the problem is that the dungeon finder doesn't have a filter for starting dungeons. as i said before: players looking for a group to do a pledge will never join a group that is already in the middle of a dungeon.
  • ol_BANK_lo
    ol_BANK_lo
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    NeKryXe wrote: »
    anyone who uses dungeon finder with a dd to do an old vet pledge knows very well how many hours it takes to find a group.
    i'm already aware of that and i can deal with it, but there's a huge problem: there's no way to mark on the dungeon finder that i'm doing a pledge.
    because of that i'm frequently falling into groups that already killed the bosses that i need to complete the pledge, so i'm forced to quit and wait 15 minutes to be able to start another serch of many hours.

    i really don't understand why is the player penalized in 15 minutes for an incompetence of the dungeon finder.

    players looking for a group to do a pledge will never join a group that is already in the middle of a dungeon. it's a waste of time for the player with the pledge and for the players in the dungeon. it's ok for a random, it's ok when someone is doing a dungeon for farming gear, but it'll never be ok for a pledge, so just add an option to search for a group starting when we have a pledge. it'll be better for all.

    I brought this up awhile ago, and it fell on deaf ears. It doesn't even have to be an old pledge. Being brought into a pledge dungeon on the day of often times puts you in a dungeon where someone was booted or quit. Then, in return, you have to queue up again, and quit in the middle after doing your missing bosses. It's a never-ending cycle. There has to be a better way.
  • Jarryzzt
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    What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).

    That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.

    Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]

  • Apache_Kid
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    Jarryzzt wrote: »
    What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).

    That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.

    Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]

    The solution is that they add in some code in the dungeon finder that gives you credit for all the bosses previously killed in a dungeon finder group that you queue into for your pledge quest. And they make it so you only get the credit if joining the group in progress via the activity finder so people wouldn't kick from the group to invite friends and the last boss or whatever.

    Problem solved.
  • raj72616a
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    once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.
  • madchuska83
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    Get in one of the three zones that have an Undaunted Enclave and post in zone chat. "DPS LF HM Pledges", I usually get picked up in minutes.
    Edited by madchuska83 on March 6, 2018 1:10AM
  • Stewart1874
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    Y'know what I'm sick of? Utterly pish damage dealers. Since everyone and their dog have a damage dealing character its already saturated but when folk who refuse to learn mechanics and builds jump in it makes it nigh on impossible to get a dungeon finder game as a DD. It might be abused but it would be good to have a rating system so folk who are consistently rated highly get preferred places in the dungeon finder.

    It wouldn't be a perfect system but it would at least make pledges with randoms a bit more workable. Currently its absolutely brutal.
    PS4 - Europe - Aldmeri Dominion
  • NeKryXe
    NeKryXe
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    raj72616a wrote: »
    once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.

    interesting tip. i wasn't aware of this. very helpful. thanks ;)
  • Wrecking_Blow_Spam
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    Armatesz wrote: »
    Just don't assume that healers have it easy, there is a lot of complexity to healers.
    You realise it's usually faster and easier to go 3DD 1 tank. The healer is not that important imo so long as the tank and DDs are good players.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Y'know what I'm sick of? Utterly pish damage dealers. Since everyone and their dog have a damage dealing character its already saturated but when folk who refuse to learn mechanics and builds jump in it makes it nigh on impossible to get a dungeon finder game as a DD. It might be abused but it would be good to have a rating system so folk who are consistently rated highly get preferred places in the dungeon finder.

    It wouldn't be a perfect system but it would at least make pledges with randoms a bit more workable. Currently its absolutely brutal.

    I agree. So many DDs who don't do a good job. I think the group finder should force you to do a 3 million dps test to show different DD categories. Anything below 20k shouldn't be allowed in vet dlc dungeons (and that's pushing it, I'd say 25k).
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Mayrael
    Mayrael
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    Y'know what I'm sick of? Utterly pish damage dealers. Since everyone and their dog have a damage dealing character its already saturated but when folk who refuse to learn mechanics and builds jump in it makes it nigh on impossible to get a dungeon finder game as a DD. It might be abused but it would be good to have a rating system so folk who are consistently rated highly get preferred places in the dungeon finder.

    It wouldn't be a perfect system but it would at least make pledges with randoms a bit more workable. Currently its absolutely brutal.

    Oh so much this. I always have doubts should I go as a tank, wait few minutes for dung and do it longer or should I go as a DPS, wait longer but do it quicker. I can do both but not at the same time... Im sick of DDs shooting snipe etc... Even on full tank setup in runs I had done 30-40% of group damage... This hurts... Really.

    But when it goes to the topic. Learn some tank basics, get a gear (which is not very expensive) and youre good to go as a tank. Queue takes usual less than 2 minutes.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Dragath
    Dragath
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    just change the pledge to endboss only.
  • TheCyberDruid
    TheCyberDruid
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    Simple solution: Don't use the dungeon finder. Search for people in the zone chat (less preferable) or join a (few) guild(s) and ask there (much preferred solution). This will save you time and will make sure that people you are playing with know what you want to do.
  • Illurian
    Illurian
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    Join a guild or ask in zone chat. Infinitely more efficient than screaming for a change to something ZOS consistently breaks.
    Kiss the chaos.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    raj72616a wrote: »
    once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.

    /Thread
  • Stewart1874
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    Simple solution: Don't use the dungeon finder. Search for people in the zone chat (less preferable) or join a (few) guild(s) and ask there (much preferred solution). This will save you time and will make sure that people you are playing with know what you want to do.

    This is probably a lot more successful on PC than console. It also doesn't change the fact that dungeon finder could do with some form of filtering system so the dross can't impact others ability to join and actually complete dungeons.

    I'm not by any stretch of the imagination fantastic at the game but I do understand roles and have builds aimed at achieving those roles to the best of my ability. I've watched folk just light attacking their way through a dungeon. It was bloody painful! As a healer I have lost quality tanks from my group because the dd's were so bad.

    Okay, what about a ranking system? The more dungeons you complete on balance of probabilities the better at the game you are. The higher rank you are the faster you get put into a dungeon. Obviously you'll have the sweaty folk who never leave their rooms being miles ahead of everyone but at least folk who are a burden and consistently cause failures will be forced into actually learning roles and demands to progress.

    Alternatively allow peer to peer rating. So set up a compulsory rating system for each player at the end of every dungeon. 5 stars, 3 categories based on the requirement of the role and an optional comments bit where if you feel strongly enough you can say 'DPS woefully low, revisit build'. Thankfully, i'm not paid to come up with ideas, but it is a valid thing to look into. Perhaps those with consistently low ratings get temporarily banned from the dungeon finder to encourage them to play with folk they know to get better?

    The only point i'm wanting to make to Zenimax (as i'm usually a moany faced c***) is to look into a way of filtering out folk who are *** and perhaps giving them suggestions on how to improve, whilst allowing the rest of us who have made an effort and can make a passable effort at dungeons a reduced queue to actually get games as DD's.
    PS4 - Europe - Aldmeri Dominion
  • Jameliel
    Jameliel
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    Have been playing MMOs for exactly 20 years this year. ESO has the worst group-finder of any mainstream MMO. It's been out for about 4 years, and they haven't fixed it. It seems reasonable to conclude ZOS doesn't care. Their primary focus is the expensive crown store.
  • Apache_Kid
    Apache_Kid
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    Jameliel wrote: »
    Have been playing MMOs for exactly 20 years this year. ESO has the worst group-finder of any mainstream MMO. It's been out for about 4 years, and they haven't fixed it. It seems reasonable to conclude ZOS doesn't care. Their primary focus is the expensive crown store.

    Yup people seem to forget this isn't a new game by any means. This is the activity finder we are left with after all this time. Feels so bad.
  • smacky
    smacky
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    I agree with this issue completely, and not just for pledges, but you may need to do the quests. On all my alt toons, I left the quests until they were CP, for 2 reasons. 1. Bonus skill points at a time I need them, incentive to do some dungeons. 2. CP 160 gear from the coffers. Some gear may be crap, but some is good.

    A simple "New Dungeon's Only" option would solve the problem.

  • AlnilamE
    AlnilamE
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    Jarryzzt wrote: »
    What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).

    That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.

    Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]

    Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.
    The Moot Councillor
  • smacky
    smacky
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    AlnilamE wrote: »
    Jarryzzt wrote: »
    What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).

    That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.

    Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]

    Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.

    Couldn't agree more.

    If you are doing pledges, you are selecting a particular dungeon, with the intent of doing it from start to finish since the pledge actually requires that.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    smacky wrote: »
    AlnilamE wrote: »
    Jarryzzt wrote: »
    What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).

    That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.

    Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]

    Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.

    Couldn't agree more.

    If you are doing pledges, you are selecting a particular dungeon, with the intent of doing it from start to finish since the pledge actually requires that.

    read this very slowly.
    raj72616a wrote: »
    once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.

  • Cryptical
    Cryptical
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    Let me point out that you can queue for more than one specific dungeon at a time. So queue for the old pledge, and the two newer pledges as well.
    Edited by Cryptical on March 6, 2018 3:16PM
    Xbox NA
  • Ley
    Ley
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    Jameliel wrote: »
    Have been playing MMOs for exactly 20 years this year. ESO has the worst group-finder of any mainstream MMO. It's been out for about 4 years, and they haven't fixed it. It seems reasonable to conclude ZOS doesn't care. Their primary focus is the expensive crown store.

    The group finder has come light years since release. It's not perfect by any means but there has definitely been significant improvement to the group finder since launch.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • smacky
    smacky
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    smacky wrote: »
    AlnilamE wrote: »
    Jarryzzt wrote: »
    What the OP is essentially asking for is an option for players to specify in group finder to place them only into new dungeons (not ones already in progress).

    That's all well and good except for: it can potentially wreck groups, especially on vet, where someone leaves mid-map (or on the last boss, even). Their pool of replacements has now shrunk to only those people who do not tick the "run dungeons from the beginning" box.

    Considering how tough group finder can be already...I doubt this is a good solution, really. In fact, I doubt there is any good solution other than joining a decent guild and making a pledge-running group. Or just accepting that some nights you'll run all three, others you won't get even a one done. [Or doing all pledges only on characters who can solo normal dungeons, such that you can "clean up" any bosses you'd missed in a group run afterwards by yourself.]

    Yeah, but that's where the people who queue for a Random Dungeon come in. I'm never happier than when queueing for a random and I end up in a group that's at the last boss. Even if I accidentally queue for Vet.

    Couldn't agree more.

    If you are doing pledges, you are selecting a particular dungeon, with the intent of doing it from start to finish since the pledge actually requires that.

    read this very slowly.
    raj72616a wrote: »
    once you clear the hardmode conditon at vet dungeon final boss, you can solo *normal* dungeon to finish the bosses you missed, and you will get 2 keys.


    If I do a Vet HM Dungeon I have every INTENTION of doing it from start to finish.
    Included in that is the bonus challenge from the mobs, learning / maintaining your grip on the mechanics of the different bosses, the purple loot.

    I don;t know what makes you think that your reply is the only one that matters. I was agreeing with someone and adding a valid point to it. Just because you don;t agree, doesn't make my opinion wrong.

    As for reading slowly, you want to pick a fight, go play the game.

    Try and make me out to be a fool by being a jock, you will simply get yourself reported to the forum admins!
  • Inarre
    Inarre
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    Agreed 100% I've seen countless threads on this and made one myself. I wish they would change it. The group finder really needs a few qol fixes.
  • josiahva
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    While this is certainly a problem...here is what I do: Finish the dungeon with the group...then go back and solo the normal version for the bosses I missed.
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