Sorry but I disagree, and that's coming from someone who hates the netch.
The stamina return from bull netch is in no way 'small',especially considering it is free to cast. The fact that it gives major brutality means you can avoid having to use other abilities to get that buff. Also, having to use blue betty to get major brutality would mean its restoring magicka, not stamina, making it less useful for a stamina build.
IMO they should add a wolf (and lion) skin for the bear ultimate for those who want different animals. Id also like to see an owl/crow skin for the netch morphs, since I despise that floating jellyfish
Still don't think this is a necessary change. Wardens aren't sorcs, they should not be fielding an army of animals; one is enough.
Add skins for the bear so it can look like a wolf or lion or whatever, I'm all for that, I just think you're trying to fit in a change that isn't needed and killing a good skill in the process.
Wait, what?
Did someone seriously propose having a skill where one morph grants resource return but another morph grants an extra pet (read: DPS and possible off-tank)?
Hey, I have an idea, let's have a skill where one morph is a stamina execute and the other morph is a magicka steal. Or one where one morph is a damage shield and the other is an AoE DoT. So what if they are completely separate abilities that do widely different things. Balance is easy, right?
I am also intrigued by the assertion that Netch is, quote, "meh" (whatever that means) because, quote, "Many stamina Wardens run skills that give Major Brutality and have better secondary effects." Ok, which ones?
In fact, I'll list the Major Brutality skills for you, courtesy of UESP:
- Bull Netch (Warden only) - secondary benefit stam return
- Drain Power (NB only)
- Hidden Blade (DW only) - secondary benefit bounce twice or +speed for 6 seconds
- Igneous Weapons (DK only)
- Momentum (2H only) - secondary benefit heal and de-snare or heal and heal
- Rousing Roar (WW only) - secondary effect off-balance or fear
- Surge (Sorc only)
So...what are you talking about? Which skills "many Stamina Wardens" run for Major Brutality that are not Bull Netch? Hidden Blade, and somehow stamina return is deemed "meh" compared with 2 bounces of a ranged spammable? Momentum, because Stamdens do not already have at least three solid burst heal and HoT options? Oh, I've got it, "many Stamina Wardens" must be werewolves...
Honestly. It's like - pick a random skill and do a random unnecessary morph to it because ponies. Ok then. Whatever.
Again, I'm all for a dire wold skin for the bear ult, but wardens do not need or warrant another summoned pet.
The only thing the netch needs is a cosmetic skin to turn it into an owl or something instead of a floating jellyfish
There isn't any ability morph in the game that completely changes what the base ability does. You're asking for what is already a good resource and buff ability to be changed into something 100% different. It doesn't work that way.
On top of that, your solution to getting rid of bull netch is to have Betty netch restore your highest attribute. That doesn't work for most warden tank builds, which have higher magicka and magicka recovery but use bull netch for the stamina sustain.
You're basically trying to push a greedy and self centered change without caring about any other builds it effects.
We are not sorcs. We are not built around having an army of pets. We're built around temporary summons, and there is no need or room for yet another permanent summon in the warden arsenal.
Once again, it would be far easier and more economical to add wolf/lion skins to the bear ultimate.
Does the netch attack? No.
Is the netch a toggle that requries both bars? No.
Does the netch last indefinitely once summoned? No.
This change is fine. If the dire wolf just sits there and spits at you for 20 seconds and then disappears.
GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
I wanted to chime in here, because I personally disagree with the fact that the netch is not useful enough. It procs a heal on cast, is free, removes a negative effect, and gives ~190 magicka or stamina per second, which is very very nice in all scenarios.
You notice it when the netch isn't there on both stamina and magicka wardens in pve and pvp, and it is basically essential to have in any kind of build. I can understand why wardens need more active damaging combat abilities, they really do, but this is not the right skill to alter.
Bird of prey/deceptive predator is a much better skill to alter because all it does is provide major buffs with a too shoer duration for its cost, which is very underwhelming for the last skill you unlock in that skillline.
GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
I wanted to chime in here, because I personally disagree with the fact that the netch is not useful enough. It procs a heal on cast, is free, removes a negative effect, and gives ~190 magicka or stamina per second, which is very very nice in all scenarios.
You notice it when the netch isn't there on both stamina and magicka wardens in pve and pvp, and it is basically essential to have in any kind of build. I can understand why wardens need more active damaging combat abilities, they really do, but this is not the right skill to alter.
Bird of prey/deceptive predator is a much better skill to alter because all it does is provide major buffs with a too shoer duration for its cost, which is very underwhelming for the last skill you unlock in that skillline.
Joy_Division wrote: »GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
I wanted to chime in here, because I personally disagree with the fact that the netch is not useful enough. It procs a heal on cast, is free, removes a negative effect, and gives ~190 magicka or stamina per second, which is very very nice in all scenarios.
You notice it when the netch isn't there on both stamina and magicka wardens in pve and pvp, and it is basically essential to have in any kind of build. I can understand why wardens need more active damaging combat abilities, they really do, but this is not the right skill to alter.
Bird of prey/deceptive predator is a much better skill to alter because all it does is provide major buffs with a too shoer duration for its cost, which is very underwhelming for the last skill you unlock in that skillline.
I do not disagree, however I do feel it ought to be mentioned that the Bull Netch morph does not remove a negative effect, which I think is annoying (in general I dislike the pattern of a morph doing nothing aside from turning the original skill from magicka to stamina and vice versa).
Joy_Division wrote: »GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
I wanted to chime in here, because I personally disagree with the fact that the netch is not useful enough. It procs a heal on cast, is free, removes a negative effect, and gives ~190 magicka or stamina per second, which is very very nice in all scenarios.
You notice it when the netch isn't there on both stamina and magicka wardens in pve and pvp, and it is basically essential to have in any kind of build. I can understand why wardens need more active damaging combat abilities, they really do, but this is not the right skill to alter.
Bird of prey/deceptive predator is a much better skill to alter because all it does is provide major buffs with a too shoer duration for its cost, which is very underwhelming for the last skill you unlock in that skillline.
I do not disagree, however I do feel it ought to be mentioned that the Bull Netch morph does not remove a negative effect, which I think is annoying (in general I dislike the pattern of a morph doing nothing aside from turning the original skill from magicka to stamina and vice versa).
GrumpyDuckling wrote: »Edit: Updated on 5/28/18 to tag class reps that I could find.
@Alcast
@Checkmath
@FeaR Turbo
@Hexys
@Joy_Division
@KenaPKK
@Liofa
@Masel92
@Quantum_V
@stileanima
@Tasear
I wanted to chime in here, because I personally disagree with the fact that the netch is not useful enough. It procs a heal on cast, is free, removes a negative effect, and gives ~190 magicka or stamina per second, which is very very nice in all scenarios.
You notice it when the netch isn't there on both stamina and magicka wardens in pve and pvp, and it is basically essential to have in any kind of build. I can understand why wardens need more active damaging combat abilities, they really do, but this is not the right skill to alter.
Bird of prey/deceptive predator is a much better skill to alter because all it does is provide major buffs with a too shoer duration for its cost, which is very underwhelming for the last skill you unlock in that skillline.
Wait, what?
Did someone seriously propose having a skill where one morph grants resource return but another morph grants an extra pet (read: DPS and possible off-tank)?
Hey, I have an idea, let's have a skill where one morph is a stamina execute and the other morph is a magicka steal. Or one where one morph is a damage shield and the other is an AoE DoT. So what if they are completely separate abilities that do widely different things. Balance is easy, right?
I am also intrigued by the assertion that Netch is, quote, "meh" (whatever that means) because, quote, "Many stamina Wardens run skills that give Major Brutality and have better secondary effects." Ok, which ones?
In fact, I'll list the Major Brutality skills for you, courtesy of UESP:
- Bull Netch (Warden only) - secondary benefit stam return
- Drain Power (NB only)
- Hidden Blade (DW only) - secondary benefit bounce twice or +speed for 6 seconds
- Igneous Weapons (DK only)
- Momentum (2H only) - secondary benefit heal and de-snare or heal and heal
- Rousing Roar (WW only) - secondary effect off-balance or fear
- Surge (Sorc only)
So...what are you talking about? Which skills "many Stamina Wardens" run for Major Brutality that are not Bull Netch? Hidden Blade, and somehow stamina return is deemed "meh" compared with 2 bounces of a ranged spammable? Momentum, because Stamdens do not already have at least three solid burst heal and HoT options? Oh, I've got it, "many Stamina Wardens" must be werewolves...
Honestly. It's like - pick a random skill and do a random unnecessary morph to it because ponies. Ok then. Whatever.