So me and some friends have decided to start a new guild focused around PVE content. The long term goal is to have a fully operational veteran trial progression group for current and future trials. We also do dungeon motif speed farming, achievement farming and PVP every now and again.
RavenSworn wrote: »Don't give up! Continue to make advertisements in zone chat, guild forums and word of mouth. I started from scratch with my own guild, from zone chat adverts to guild forums so it does work.
Also, make sure you are quite clear in what you want for your guild, set targets or definitive target 'group' for the events you want to have in your guild. Sometimes all it needs is just a little bit of clarity.
Don't sweat on the number, it's better to have a smaller group, but tight knit and flawless in execution.
I'm not too sure on the guild name though, on my own part I wouldn't join a guild called Sharknado. It just attracts the wrong type of crowd imo. I would however, join a pve dungeon and trials guild called Sharkbait.
RavenSworn wrote: »Don't give up! Continue to make advertisements in zone chat, guild forums and word of mouth. I started from scratch with my own guild, from zone chat adverts to guild forums so it does work.
Also, make sure you are quite clear in what you want for your guild, set targets or definitive target 'group' for the events you want to have in your guild. Sometimes all it needs is just a little bit of clarity.
Don't sweat on the number, it's better to have a smaller group, but tight knit and flawless in execution.
I'm not too sure on the guild name though, on my own part I wouldn't join a guild called Sharknado. It just attracts the wrong type of crowd imo. I would however, join a pve dungeon and trials guild called Sharkbait.
Thanks for the advice! The guild name can always been changed so that's not a problem. We were going for something funny in reference to the bad quality film Sharknado
We would love to be able to teach new players with potential and progress as a strong unit, but we seem to be having trouble with finding players who will show up to trials on time, have a strong sense of moral and will stay in a practice run for at least 2 hours.
In short, it takes time. Sounds like you got that from previous posts, but in reality in any MMO trying to filter out players to get a dedicated group is tough, and takes time. The only ways to speed up the process are:
1) have a really big guild (a.k.a. big pool) so you have more people already primed to run groups with. We did this in my raid group back in WoW vamilla/BC days. We were a casual guild, and had a packed roster, but it was still difficult even with that many peeps to get a dedicated set of 10 players who would consistently show up, listen to directions, and also be geared and prepped for the difficulty of content. We had to regularly turn away good players and friends who wanted to run, but didn't have the gear ilvl to make it. Less of an issue in ESO, but still something that makes getting that tight team a bit more difficult.
2) Have a solid group of experienced players already, and a positive reputation. This is the flip side of the coin. a guild with a Name that is known and respected, and you will get more committed peeps who are willing to join. experienced and committed players are usually far more willing to join a guild when they know they will get results out of the time they put into it. This is the biggest reason that new guilds struggle initially...the seasoned players want to know they are getting a serious guild just as much as a guild wants to know it's getting serious players.
In your case, both of these will initially be difficult. #1 would be easier for you in your current situation, but managing a large guild takes it's toll, so you may end up just reverting back to the whole time thing. even so, you will want casuals and crafters in your guild as much as trial players. you need a larger base to pull ideas and resources from, and there are many people that aren't necessarily raiders at this point that would love to be able to craft and gather resources for their guild.
Due to the nature of having 5 guild slots, that last pert isn't as critical as it is in an MMO where your limited to only one guild, but it's still an aspect of guild growth that you need to take into account. Here's a few more tips for guild growth from a dude that's been a raid leader and guild leader in MMO's for the last decade and a half:
1) Delegate, Don't micro-manage
Micro-management (a.k.a. trying to do and/or monitor everything yourself) is a fast track to GL burnout. pick people who want to help lead in specific aspects, and trust them to do it. examples in this game would be Trial leaders (multiple), open world run leaders, crafting/resource leads, new player leads, Market trader lead, etc. having multiple people to split these aspects up leads into #2...
2) guild events. And not just raffles, but weekly or nightly events. Everything from dolmen runs to delve groups to world boss runs. These will feel stagnant initially, but having them regularly and at specific times gets your Guildmates trained and prepped to expect consistency in timing and schedules, and they will be far more ready and willing to commit to a consistent trial schedule when this expectation is set and honored.
3) guild trader. Even if your a trial guild, having a smaller trader helps a ton in guild growth and prosperity. most guild use weekly or monthly raffles for this effect. a trade tarrif can be used, but that's usually for trading guilds, and can have a negative effect on a trial guild, so stick with the raffles. This can also attract casual crafters who don't want to dedicate themselves to a weekly tax just to be in a trading guild, which leads back to the whole larger guild concept.
4) don't give up on group events. Even if you don't have the players that night to run a trial, do something different. world bosses in X zone, or group delvs in craiglorn, or SOMETHING. The key here isn't necessarily what you do, it's the consistency with scheduling and results, which is explained in #2, OR, if you are a member of multiple guilds (this is where the guild setup in ESO shines), recruit players from other guild for that nights run. you may easily end up getting another dedicated guild member out of it when they realize that your events are scheduled and consistent (see how much this comes up? big deal.)
One of the biggest keys to growth is consistency. I've seen guilds break up because leaders stopped offering daily/weekly scheduled event because people didn't "show up". They won't. At least initially. over time though, the players that are dedicated, or have the POTENTIAL to be dedicated, will. and slowly your pool of players who are willing to put down the time necessary will grow, and so will your trial teams as a result.
Wrecking_Blow_Spam wrote: »What server, platform are you on? Some those types of players maybe here...