Forward Momentum
Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds. You heal for 282 Health every 2 seconds while active. Activating this ability removes all snares and immobilizations from you and grants immunity to them for [5 / 6 / 7 / 8] seconds.
Everything in the world snares us now. Removal and immunity is huge. I've even seen some magicka specs running 2H just for this.

Because lag is so strong in this game, 2H builds can hit you with wrecking blow around 5 times in a row before the game decides to even display it, so you just die and all you see on recap is WB x4 and 1 x executioner. You're thinking: cheater, the enemy thinks: 'Why did he not even move?'
Unlike PvE, which is based on sustaining higher damage numbers over a long period of time (usually by stacking damage over time effects and heavy attacking), PvP requires burst damage - most players can heal or recover from damage fairly quickly, so the best way to kill them is to deal enough damage to deplete their entire health bar within a very, very short window of opportunity (usually while you have them stuck in a crowd control effect).
Two handed weapons excel at that burst damage, because they attack slowly and deal a large chunk of damage all at once. Combining wrecking blow with another burst damage ability and reverse slash execute can one shot most players that arent running shields or high mitigation builds ('pvp tank' builds) if you can land all three within a 1~ second timeframe.
For the same reason, two hander is terrible in pve; it has no real damage over time effects to stack, and cast time abilities like wrecking blow cannot be animation cancelled in a way that significantly increases damage output.
There's also the secondary fact that forward momentum provides snare immunity and is currently one of the only sources of that in the game.
Because lag is so strong in this game, 2H builds can hit you with wrecking blow around 5 times in a row before the game decides to even display it, so you just die and all you see on recap is WB x4 and 1 x executioner. You're thinking: cheater, the enemy thinks: 'Why did he not even move?'
Seraphayel wrote: »Can someone tell me? Doing a lot of battlegrounds in the last days and the "spec" I see the most - by far - is 2hander spamming two 2h abilities. Is it so strong, imbalanced or overpowered or why is nearly every DPS a 2h melee?
Seraphayel wrote: »Can someone tell me? Doing a lot of battlegrounds in the last days and the "spec" I see the most - by far - is 2hander spamming two 2h abilities. Is it so strong, imbalanced or overpowered or why is nearly every DPS a 2h melee?
Because it's Stamina FTW all the way in PvP, just look at Stam Warden DD vs Mag Warden DD.
Elder Scrolls Stamina Online™
clocksstoppe wrote: »Because cancelling wrecking blow for massive damage due to a bug is still an available exploit and like every animation related exploit, ZOS can't fix it. Forward momentum is a big reason too but it's overrated IMO, only dks are annoying without it.
Question for experienced PvPers. If I slot extended ritual, is it better to go with forward momentum or change to rally since I can cleanse at any time.
Abysswarrior45 wrote: »Dizzy swing is the weakest skill in the game. Easily avoided without even dodging especially if lag is present.