Lightspeedflashb14_ESO wrote: »How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.
Lightspeedflashb14_ESO wrote: »How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.
At times I wonder if it's quicker to get a group with dungeon finder, than a group for random dungeons.
but still, would like it that you could do dungeons and whatever else and when group disbanding, would be nice if the dungeon would auto kick you cause of disbanding.
phaneub17_ESO wrote: »I've requested before to add an NPC to the entrance of Dungeons like a Courier "who will deliver the message" of your completion and grant you the rewards as if you turned it in to the NPC's inside. You may not get the whole story, but you got kicked out by the game's mechanics, you wouldn't see it anyway. You got the Undaunted guy standing in front of the Dungeon in each starting zone telling you to go inside, why not another NPC?
Lightspeedflashb14_ESO wrote: »How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.
They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?
Its an issue with dungeons with an long way out like FG1, darkshade or BC here people leave group to get kicked. if the exit is close like on FG2 or BC I tend to just leave the dungeon while in group.Maybe it's there so that you don't see 496 afk people at the end of every dungeon?
Just kidding. It's a weird mechanic that I'm guessing serves to free up server and close the instance in case someone goes afk? Anyhow, I think a prompt should appear to stop the timer or the timer should be much longer. Some dungeons (looking at you Mazzatun) have a very long scene at the end before you can even speak to the NPC. You have to either politely ask at the beginning of a dungeon for at least one person to wait or pray the timer doesn't run out before you can mash 'E' like a lunatic
They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?
They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?