Random dungeons + quests

oMrRust
oMrRust
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I tried to finish a quest in a random dungeon and the people had just to leave right away before I can complete the quest and the dungeon timer goes and kicks me out.
seriously, this needs to be patched so we can actually finish quest if people leave it
  • Turelus
    Turelus
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    Agreed that it shouldn't kick people if the group is disbanded after the activity is completed.

    Did you let the people you were running with know however?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • oMrRust
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    Turelus wrote: »
    Agreed that it shouldn't kick people if the group is disbanded after the activity is completed.

    Did you let the people you were running with know however?

    yeah but they went ahead and left anyway

    and 1 guy kept getting voted to kick for no reason whatsoever
  • oMrRust
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    Turelus wrote: »
    Agreed that it shouldn't kick people if the group is disbanded after the activity is completed.

    Did you let the people you were running with know however?

    now I am just here soloing banished cells normal which will take a while just to finish the quest
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.
  • oMrRust
    oMrRust
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    How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.

    At times I wonder if it's quicker to get a group with dungeon finder, than a group for random dungeons.
    but still, would like it that you could do dungeons and whatever else and when group disbanding, would be nice if the dungeon would auto kick you cause of disbanding.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    oMrRust wrote: »
    How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.

    At times I wonder if it's quicker to get a group with dungeon finder, than a group for random dungeons.
    but still, would like it that you could do dungeons and whatever else and when group disbanding, would be nice if the dungeon would auto kick you cause of disbanding.

    Of course it is going to be faster to find a group with the group finder, then in zone. But then you deal with stuff like the op is talking about.
  • JungleBoot
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    the problem is most players you group with don't want to wait for you to do the quest. Especially, when you might be the person that might go through every dialog option. They just want to get in and get out. I have experienced that attitude myself. The other three were rushing me and talking in chat completely ruining my ability to "enjoy" the quest. They only want people "clicking through". Good luck trying to find any people that will respect it might be your first time through.
    Platform: PS4
    CP 405
  • CelestialSlayer
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    Yeah this sucks. You get to see it once and you are forced to rush. Not sure why eso bother with it when you either walk through a load of corpses because you have tried to immersive yourself our you rush and don't read anything because you are trying to keep up.
  • phaneub17_ESO
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    I've requested before to add an NPC to the entrance of Dungeons like a Courier "who will deliver the message" of your completion and grant you the rewards as if you turned it in to the NPC's inside. You may not get the whole story, but you got kicked out by the game's mechanics, you wouldn't see it anyway. You got the Undaunted guy standing in front of the Dungeon in each starting zone telling you to go inside, why not another NPC?
  • oMrRust
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    I've requested before to add an NPC to the entrance of Dungeons like a Courier "who will deliver the message" of your completion and grant you the rewards as if you turned it in to the NPC's inside. You may not get the whole story, but you got kicked out by the game's mechanics, you wouldn't see it anyway. You got the Undaunted guy standing in front of the Dungeon in each starting zone telling you to go inside, why not another NPC?

    That sounds fine too.
    or it could have a NPC outside the entrance, or a Letter. or be inside.

    something that would allow us to at least complete the quest without having to do it all over again
  • Anotherone773
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    This is another instance of ZOS trying to reinvent the wheel. Every other game ive played keeps the dungeon quests simple because a majority of players dont want to go through a dungeon and constantly wait on the new person to do all that dialog at 10 different locations. They keep it simple. Quest at beginning collect X ( from drops or growing or crates, etc) or kill X.

    The irony is that delve quest are almost always this simple. You have a person at entrance that is like " do this" you go in and do it and move on.

    This should of been reversed. The delve quests should of been the ones with the long dialogs cut scenes and multistep quests and the dungeons should of been simple quests. In a delve we can take our time, if we want to read all of the dialog its not affecting someone elses game play. We can stand their and listen to a minute of dialog between NPCS before they will allow us to progress.


    Furthermore, dungeons are full of annoying NPCS that get in your way and you have to listen to complete. Again most people want to run dungeons and get out, all all these triggers cut scenes and extras add is lag and bugs to an already laggy and buggy place. The effort is lost on most people because most just want to get in and out. Delves, again, would of been much better for this sort of thing.

    Edited by Anotherone773 on March 4, 2018 2:40PM
  • Trinity_Is_My_Name
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    Yes this is a problem. When I run dungeons I always ask in the beginning if anyone has the quest. I always wait for them to finish and usually when the run is over I just stay in group until the person or persons with the quest finish and they leave group.

    Thing is I am sure most people have had the group disbanded at least once when they themselves were running the dungeons the first time. So one would think they would be concerned about new players doing quests in the dungeons they are running but it seems many just don't care about other players.

  • red_emu
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    Maybe it's there so that you don't see 496 afk people at the end of every dungeon? :lol:

    Just kidding. It's a weird mechanic that I'm guessing serves to free up server and close the instance in case someone goes afk? Anyhow, I think a prompt should appear to stop the timer or the timer should be much longer. Some dungeons (looking at you Mazzatun) have a very long scene at the end before you can even speak to the NPC. You have to either politely ask at the beginning of a dungeon for at least one person to wait or pray the timer doesn't run out before you can mash 'E' like a lunatic :lol:
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  • Apache_Kid
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    How about you out in zone chat, "lfg for x dungeon to run quests"? When you use the group finder, just assume that you are going to get a group that wants to get it over with asap. Never count on them.

    Or ZoS could just like make it so that this kind of stuff doesn't happen. This is only like the 1000th thread on this topic.
  • terrordactyl1971
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    The timer on the last group member needs to be x10 longer

    Annoying issue indeed
  • PrinceShroob
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    Why not make dungeon quests repeatable? They'd only reward an item and skill point the first time, of course. That way, if you had to rush through the dialogue because of an impatient group, you could still experience the quest later.

    As for waiting, personally, I like to sit around for a moment at the end of the dungeon; I watch for anyone approaching the questgiver and wait until I see them rummaging in their inventory or porting out. Sometimes I'll flat-out ask whether someone needs to do the quest and whether they need me to wait so that they can finish it.
  • Diminish
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    They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?
  • oMrRust
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    Diminish wrote: »
    They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?

    Yeah. That is what I wish they would do & just remove that timer altogether.

    I was at the end of a vDSA and everyone was giving up and I didn't want to stop and wanted to look for new people but once they all left. the timer started to go off & gettin people in your group foesn't even stop the timer
  • Beodamacsa
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    not only do u miss out on enjoying the quest but I seem to have to run past urns, bookshelves and things to loot just to keep up with them so i can actually get a hit on the boss at least.
  • zaria
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    red_emu wrote: »
    Maybe it's there so that you don't see 496 afk people at the end of every dungeon? :lol:

    Just kidding. It's a weird mechanic that I'm guessing serves to free up server and close the instance in case someone goes afk? Anyhow, I think a prompt should appear to stop the timer or the timer should be much longer. Some dungeons (looking at you Mazzatun) have a very long scene at the end before you can even speak to the NPC. You have to either politely ask at the beginning of a dungeon for at least one person to wait or pray the timer doesn't run out before you can mash 'E' like a lunatic :lol:
    Its an issue with dungeons with an long way out like FG1, darkshade or BC here people leave group to get kicked. if the exit is close like on FG2 or BC I tend to just leave the dungeon while in group.

    I say the issue is a bit overblown, yes you sometimes miss the quest, however its as rare as failed normal runs.
    And don't get stressed if the other clear adds while you do quest, even if listen to dialogue you will catch up before next boss.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Merlin13KAGL
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    If you request them not to disband for 30-60 seconds after last boss, they generally will oblige.

    That being said, RGF is not the best option if you're planning on finishing the quest, especially if there is a lot of voice over delays.

    If you notify up front, most groups will accommodate you. Worst case, if they don't want to linger, ask them to pass you crown at end and invite a friend/gui;dieas a placeholder for your group.

    The friend doesn't even need to enter the instance and the others can leave without the group being disbanded.

    I'm really not sure why the kick from instance is still a thing after you'v'e already cleared the entire dungeon - you should get to linger as long as you like.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Jameliel
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    Diminish wrote: »
    They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?

    This. It's as if the designers never played any of the other successful MMOs. For a game that's around 4-5 years old, the group-finder and dungeons should be much improved.
  • Anotherone773
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    Diminish wrote: »
    They need to just remove the timer all together. You can enter a dungeon solo, but you cannot remain in a dungeon solo if the other 3 people leave. Who at ZoS actually thought that was good design?

    I dont know of any other game that does this and all of their quests are far simpler than ESOs. i stay in the dungeon and either loot containers or check my inventory or other such stuff for about a minute or until i get kicked out or the last person in group is obviously not waiting for quest turn in. Or i just ask. I always give people extra time at the end to turn in the quest because i had several i didnt get turned in because the whole group disbanded within 10 seconds of the boss hitting the ground.
  • zaria
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    Note that if you want to listen to quest don't accept the quest share, if the other just click trough you are stuck but you can drop quest and do it on next run, yes you will probably do the dungeons more than once :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • terrordactyl1971
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    It's terrible design to timer kick the last player

    Please ZOS fix this @ginabruno
  • Nestor
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    If someone has an active quest for the Dungeon, they should not be kicked from the Instance, Grouped or Not.
    Enjoy the game, life is what you really want to be worried about.

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  • josiahva
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    Just solo normal dungeons for "quest mode". They are easy enough not to be a problem. Aside from that, you can ask people to wait...but honestly, why should they wait while you talk to every NPC? I STILL have no idea what the quests in most of the dungeons are about...but then, I don't care either.
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