For those unaware: malevolent offering is the ability that replaced agony for nightblade. It is a single target 8 second heal over time ability that costs health to cast, which on its own makes for a risky and situational heal.
Now I'm perfectly fine with it costing health and all - my biggest issue with the ability, and What I want changed, is how this skill is targeted.
Currently, if you have malicious offering slotted, a single target at the center of your screen is highlighted and will be the target the heal is cast on. This is without a doubt one of the most difficult abilities in the game to use simple because it must be manually targeted.
The target marker for malicious offering will select pets, npcs, and nearly anything else that is in front of you short of enemies. This means that in any PvP or pve group environment, it is nearly impossible to actually have the heal hit the target that needs it. Anyone who has done a trial or cyrodiil knows how often players cluster together, and malicious offering simply cannot be relied on with the manual targeting system it currently uses.
My request is simple: make malicious offering and its morphs heal the lowest health ally in a frontal cone on cast, just like breath of life, healing ward, or any other non area heal in the game. That simple change would actually make this a viable skill to slot for nightblade healers and give us some compensation for lacking the emergency burst heal that Templars get.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank