
phaneub17_ESO wrote: »Aren't they hungry for the first person they see?
WakeYourGhost wrote: »phaneub17_ESO wrote: »Aren't they hungry for the first person they see?
Most Canines are hungry for the first Meal they see - It doesn't mean it's healthy or nutritious. We need better options for the pups.
Some proper vitamins and minerals can aid the Digestive process and make it much more efficient.
We don't want sick Dogs, do we? ...Have you ever seen a Werewolf with an upset stomach - Ugh..
Solutions:
-remove limited duration. Make ww transform a zero cost toggle that lasts until you die or turn it off. You're giving up every other ultimate in the game already by using it.
-all passives and morphs that are currently dedicated to improving uptime should be changed to help improve damage and sustain for werewolves while shifted.
AmericanSpy wrote: »While I like your enthusiasm, I think the focus needs to be on making WW actually competitive in the PVE realm. Food may help this in the long run but there are some much larger issues with the class to be considered first.
Sheezabeast wrote: »There's already a drink for Vampires in the game, they should add Werewolf buff food too!
White wabbit wrote: »Sheezabeast wrote: »There's already a drink for Vampires in the game, they should add Werewolf buff food too!
Is there I thought it reduced the serverty of vampire not buffed it
We need to get rid of the duration thing entirely. Half of the werewolf passives and morphs are wasted by being dedicated just to letting you maintain form for a little longer. Vampires don't have to deal with that crap- and they can even mix vamp abilities with class abilities, werewolves are literally limited to the 5 active abilities they get from the werewolf skill line only.
This is why they'll never be competitive for any real game content.
Solutions:
-remove limited duration. Make ww transform a zero cost toggle that lasts until you die or turn it off. You're giving up every other ultimate in the game already by using it.
-all passives and morphs that are currently dedicated to improving uptime should be changed to help improve damage and sustain for werewolves while shifted.
WakeYourGhost wrote: »White wabbit wrote: »Sheezabeast wrote: »There's already a drink for Vampires in the game, they should add Werewolf buff food too!
Is there I thought it reduced the serverty of vampire not buffed it
For the most part, that Drink is used in Dungeons to drop down a level and reduce Fire Damage against certain bosses. It's close to a buff.... If you look at it from far away.... And you've got the light in your eyes.... And you're half mad from sleep deprivation.
But, still.. Vampire Drink - Neat.
No Scooby Snacks? Racist!
Tommy_The_Gun wrote: »- Inability to resurrect players while in ww form.
Huge issue - Massive hindrance to Group Content.
- Inability to crouch / stealth while in ww form.
You would think that a Hunting Hound of Hircine would know how to creep, even if they get a small disadvantage to it
- Losing weapon passives while in ww form (oddly enough you keep armour passive).
Armor likely fuses to your new body - Yet.. Weapons... Don't? Could be really useful. Have base Damage type on the weapon you have yet keep Bleed. Secondary note, you still get weapon Enchant effects.. Why? How? This seems out of whack to me.
- Lack of taunt (ww could be at lest decent for a dungeon tank if they had a taunt).
Give Werewolves the ability to use Undaunted skills with their Werewolf Skills - Could fix this and open up Puppy Power.
- Generally bugged skills & a lot of troubles with using synergies.
Bugs are a whole other issue.
- "Pixel hunting" effect when trying to devour to make ww last longer.
People standing on my Food kinda pisses me off these days. Why must Everything get between me and my Kibble Bits.
- Being "locked" for 4 sec when devour takes place. Interrupting this animation cancels the whole devour process and you don't get longer ww form duration. This process is also interrupted when corpses will disappear during the animation.
Have you ever tried to perfectly time your next action to the end of your Devour only to have it cancel and the Body vanish before you can start again? Worse yet, ever have the body just Vanish while you eat and get nothing?
- Weak sustain & resource management - weak survivability.
I haven't had a serious issue with Sustain, but I also throw around those heavy attacks and feel my soul die every time I do. I don't want to give my Foes a Hug - I want to cleave their faces off and wear them when I got to hunt down their friends and loved ones.
- Weak Healing (in order for healing to be good you need to have a VERY specific build - on almost all builds it will be weak).
The healing can be a nice touch-up with the Claws and Awoo abilities, and it's saved my fuzzy butt several times, but it doesn't hold up in High-stress content.
- Werewolves have no appreciable AOE damage.
Pounce for AoE.. What a wasted Morph. I'm not sure how a Werewolf does proper AoE, but... Well, the Daedroth at least get a stomp, and Ogrim get a ground-pound AoE.
- Werewolf transformation stuns you when you turn human again.
Stuns for long enough to watch that Boss line up their One Shot on you and have just enough time to stand up, think "Maybe I can dodge" and fall over dead.
- VERY expensive ultimate when taking in to account all ww flaws - (and of course - ultimate points gained while in Werewolf form disappears when you transform back to human form).
We have our own Medicore Armor Set to reduce it's Cost!!! ...Yup, I feel the sigh already.