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Werewolf Buff Food (Proper Dog Chow)

WakeYourGhost
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An idea - Add food that helps werewolf uptime
Possible ways to do it :

-Food Buff that increases the Max Duration of Werewolf (Eat it before, be in a bit longer)
-Food Buff that gives you Duration on Heavy Attacks - With a cooldown (Get 4 Seconds every 5 or something?)
-Food buff that slows the decay of the Duration (Duration goes down 1 second slower?)
-Food buff that gives you a hint of Duration every enemy killed

Just some thoughts to make Werewolf a bit more playable... Not that it isn't, currently.
I'm just focusing on a Werewolf build to see how much I can turn this thing in to a Legendary Flesh-ripping horror, and I'd love an extra way to keep it going longer.
  • Sheezabeast
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    There's already a drink for Vampires in the game, they should add Werewolf buff food too!

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    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Ritter
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    I'd love to see one that Werewolves actually want to run. :)

    I'd prefer a passive that did X when a food buff is active and Y when a drink buff is. Cool idea to involve food in the mix.
  • Girl_Number8
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    You get and awesome just for saying 'proper dog chow'. :smiley:
  • WakeYourGhost
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    If the Hounds of Hircine aren't fed a proper balanced diet, how can they maintain their endurance?
    Proper balanced Dog Chow is the best option.
    I mean, really, how healthy can it be to eat so many Imperials, Nords, and Bretons? Those sound like fatty foods..

    I am alarmed by the lack of proper nutritional care given to our poor Werewolves.

  • phaneub17_ESO
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    Aren't they hungry for the first person they see?
  • WakeYourGhost
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    Aren't they hungry for the first person they see?

    Most Canines are hungry for the first Meal they see - It doesn't mean it's healthy or nutritious. We need better options for the pups.
    Some proper vitamins and minerals can aid the Digestive process and make it much more efficient.

    We don't want sick Dogs, do we? ...Have you ever seen a Werewolf with an upset stomach - Ugh..
  • Chrlynsch
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    Aren't they hungry for the first person they see?

    Most Canines are hungry for the first Meal they see - It doesn't mean it's healthy or nutritious. We need better options for the pups.
    Some proper vitamins and minerals can aid the Digestive process and make it much more efficient.

    We don't want sick Dogs, do we? ...Have you ever seen a Werewolf with an upset stomach - Ugh..

    My werewolf has eaten flesh attronach, vampires, zombies, and even dwarven scraps. Maybe a tums or shot of pepto-bismo.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • AmericanSpy
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    While I like your enthusiasm, I think the focus needs to be on making WW actually competitive in the PVE realm. Food may help this in the long run but there are some much larger issues with the class to be considered first.
  • Lynx7386
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    We need to get rid of the duration thing entirely. Half of the werewolf passives and morphs are wasted by being dedicated just to letting you maintain form for a little longer. Vampires don't have to deal with that crap- and they can even mix vamp abilities with class abilities, werewolves are literally limited to the 5 active abilities they get from the werewolf skill line only.

    This is why they'll never be competitive for any real game content.

    Solutions:
    -remove limited duration. Make ww transform a zero cost toggle that lasts until you die or turn it off. You're giving up every other ultimate in the game already by using it.
    -all passives and morphs that are currently dedicated to improving uptime should be changed to help improve damage and sustain for werewolves while shifted.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • WakeYourGhost
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    Lynx7386 wrote: »
    Solutions:
    -remove limited duration. Make ww transform a zero cost toggle that lasts until you die or turn it off. You're giving up every other ultimate in the game already by using it.
    -all passives and morphs that are currently dedicated to improving uptime should be changed to help improve damage and sustain for werewolves while shifted.

    It is a wonderful idea to overhaul Werewolves to make them more "competitive" for more content, but - Lets face it, such sweeping changes are much less likely than a food buff to increase uptime.

    Perhaps they would consider one after the other?

    Honestly, though, I don't exactly agree with your Overhaul ideas 100% - I mean, comparing Werewolf to Vampire is awkward at best. Vampires have their own strange drawbacks and benefits, and don't get a full skill bar.
    The idea of Damage and Sustain increasing passives is nice - But, I don't think it costing Zero is a great idea - And removing Duration entirely might make it more a free-use Super-form. If you do compare to Vampire, Vampire gets nothing very close to that. Both Skill lines need some tweaks to the way they work (With community feedback and clear information every step of the way)

    I think updating them for more competitive content would be tricky, and a full overhaul would take a great deal of time.
    That being said - I really do want to see such a change.

    While I like your enthusiasm, I think the focus needs to be on making WW actually competitive in the PVE realm. Food may help this in the long run but there are some much larger issues with the class to be considered first.

    If we are talking about making the Pups fun to use in general content, More Uptime could help. I hate it when I'm soloing a World Boss or Dungeon Boss and I run out mid-fight. It really feels less like my great and terrible gift wore off and more like I dropped a Lung and now I'm hacking up a hairball.

    I don't think it will be easy to fix the overarching issues with Werewolf immediately, but I do imagine this would at least just give more Quality Of Life to them.
    Nothing feels worse than fighting an enemy with a One-shot attack an suddenly going in to an unbreakable stun for about 2 seconds.
  • White wabbit
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    There's already a drink for Vampires in the game, they should add Werewolf buff food too!

    giphy.gif

    Is there I thought it reduced the serverty of vampire not buffed it
  • WakeYourGhost
    WakeYourGhost
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    There's already a drink for Vampires in the game, they should add Werewolf buff food too!

    giphy.gif

    Is there I thought it reduced the serverty of vampire not buffed it

    For the most part, that Drink is used in Dungeons to drop down a level and reduce Fire Damage against certain bosses. It's close to a buff.... If you look at it from far away.... And you've got the light in your eyes.... And you're half mad from sleep deprivation.

    But, still.. Vampire Drink - Neat.
    No Scooby Snacks? Racist!
  • Qbiken
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    Lynx7386 wrote: »
    We need to get rid of the duration thing entirely. Half of the werewolf passives and morphs are wasted by being dedicated just to letting you maintain form for a little longer. Vampires don't have to deal with that crap- and they can even mix vamp abilities with class abilities, werewolves are literally limited to the 5 active abilities they get from the werewolf skill line only.

    This is why they'll never be competitive for any real game content.

    Solutions:
    -remove limited duration. Make ww transform a zero cost toggle that lasts until you die or turn it off. You're giving up every other ultimate in the game already by using it.
    -all passives and morphs that are currently dedicated to improving uptime should be changed to help improve damage and sustain for werewolves while shifted.

    I can assure you, after this patch, more sustain and more damage is not what werewolf needs.....

    Werewolf need more group-utility. Hircines Fortitude and Ferocious Roar need a makover (especially Ferocious Roar since off-balance is already provided from the base morph).

    WW needs bug-fixes:
    - Unchained passive still doesn´t work in WW form
    - Packleader morph still bugged, where the dogs doesn´t respawn upon death.
    - WW heavy attack animation needs to be taken a look at, it´s very clunky and sometimes it feels like a lottery if you´re going to hit someone with it.
  • White wabbit
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    There's already a drink for Vampires in the game, they should add Werewolf buff food too!

    giphy.gif

    Is there I thought it reduced the serverty of vampire not buffed it

    For the most part, that Drink is used in Dungeons to drop down a level and reduce Fire Damage against certain bosses. It's close to a buff.... If you look at it from far away.... And you've got the light in your eyes.... And you're half mad from sleep deprivation.

    But, still.. Vampire Drink - Neat.
    No Scooby Snacks? Racist!

    Ok then a food buff that reduces poison damage while in a dungeon to be fair then
  • Tommy_The_Gun
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    Food could be good... as long as it does not require perfect roe. That would simply be a cruel joke.

    IMHO Werewolves are in need of a buff or a serious overhaul. Outside from immersion and RP stuff they have little use.
    There is like maybe only like 2 - 5 PvP builds that use ww and that is about it. So comparing them to vamps in term of usefulness they are almost useless. Most problems of ww are:

    - Inability to resurrect players while in ww form.
    - Inability to crouch / stealth while in ww form.
    - Losing weapon passives while in ww form (oddly enough you keep armour passive).
    - Lack of taunt (ww could be at lest decent for a dungeon tank if they had a taunt).
    - Generally bugged skills & a lot of troubles with using synergies.
    - "Pixel hunting" effect when trying to devour to make ww last longer.
    - Being "locked" for 4 sec when devour takes place. Interrupting this animation cancels the whole devour process and you don't get longer ww form duration. This process is also interrupted when corpses will disappear during the animation.
    - Weak sustain & resource management - weak survivability.
    - Weak Healing (in order for healing to be good you need to have a VERY specific build - on almost all builds it will be weak).
    - Werewolves have no good or at least decent AOE damage.
    - Werewolf transformation stuns you when you turn back to human form again.
    - VERY expensive ultimate when taking in to account all ww flaws - (and of course - ultimate points gained while in Werewolf form disappears when you transform back to human form).
    - Taking more 25% more poison dmg does not help a lot. If it was the only ww disadvantage that would be fine. However when taking all of WW flaws in to account... yeah it makes no sense. (even from the ESO lore perspective - WW should only take more dmg from silver / blessed weapons. That would make sense if this 25% more dmg would only affect Fighters Guild Skills).
    Edited by Tommy_The_Gun on March 4, 2018 10:18AM
  • WakeYourGhost
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    Feedback will be in the quote !
    - Inability to resurrect players while in ww form.
    Huge issue - Massive hindrance to Group Content.
    - Inability to crouch / stealth while in ww form.
    You would think that a Hunting Hound of Hircine would know how to creep, even if they get a small disadvantage to it
    - Losing weapon passives while in ww form (oddly enough you keep armour passive).
    Armor likely fuses to your new body - Yet.. Weapons... Don't? Could be really useful. Have base Damage type on the weapon you have yet keep Bleed. Secondary note, you still get weapon Enchant effects.. Why? How? This seems out of whack to me.
    - Lack of taunt (ww could be at lest decent for a dungeon tank if they had a taunt).
    Give Werewolves the ability to use Undaunted skills with their Werewolf Skills - Could fix this and open up Puppy Power.
    - Generally bugged skills & a lot of troubles with using synergies.
    Bugs are a whole other issue.
    - "Pixel hunting" effect when trying to devour to make ww last longer.
    People standing on my Food kinda pisses me off these days. Why must Everything get between me and my Kibble Bits.
    - Being "locked" for 4 sec when devour takes place. Interrupting this animation cancels the whole devour process and you don't get longer ww form duration. This process is also interrupted when corpses will disappear during the animation.
    Have you ever tried to perfectly time your next action to the end of your Devour only to have it cancel and the Body vanish before you can start again? Worse yet, ever have the body just Vanish while you eat and get nothing?
    - Weak sustain & resource management - weak survivability.
    I haven't had a serious issue with Sustain, but I also throw around those heavy attacks and feel my soul die every time I do. I don't want to give my Foes a Hug - I want to cleave their faces off and wear them when I got to hunt down their friends and loved ones.
    - Weak Healing (in order for healing to be good you need to have a VERY specific build - on almost all builds it will be weak).
    The healing can be a nice touch-up with the Claws and Awoo abilities, and it's saved my fuzzy butt several times, but it doesn't hold up in High-stress content.
    - Werewolves have no appreciable AOE damage.
    Pounce for AoE.. What a wasted Morph. I'm not sure how a Werewolf does proper AoE, but... Well, the Daedroth at least get a stomp, and Ogrim get a ground-pound AoE.
    - Werewolf transformation stuns you when you turn human again.
    Stuns for long enough to watch that Boss line up their One Shot on you and have just enough time to stand up, think "Maybe I can dodge" and fall over dead.
    - VERY expensive ultimate when taking in to account all ww flaws - (and of course - ultimate points gained while in Werewolf form disappears when you transform back to human form).
    We have our own Medicore Armor Set to reduce it's Cost!!! ...Yup, I feel the sigh already.

    I think listing out existing issues or weak points is a good way to go if someone wants to scale up Werewolf to Competitive.
    Many of these "Flaws" don't actually act as "Balance Drawbacks" - More as glaring issues that seem to be oversights, mistakes, or just out-of-date concepts.
    Edited by WakeYourGhost on March 4, 2018 10:23AM
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