Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
And keep the boss still instead of running all over the map.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
And keep the boss still instead of running all over the map.
That too.
But hit those two criteria, dont die, and I dont think anyone cares.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
And keep the boss still instead of running all over the map.
That too.
But hit those two criteria, dont die, and I dont think anyone cares.
Nemesis7884 wrote: »i don't really care as what you queue or what you do to be honest - the only thing i expect from the tank is to taunt ant maybe not die within seconds and from the healer to have some healing ready...who cares about the rest
Nemesis7884 wrote: »i don't really care as what you queue or what you do to be honest - the only thing i expect from the tank is to taunt ant maybe not die within seconds and from the healer to have some healing ready...who cares about the rest
If I'm with people trying for achievement clears, the last thing we want is a wannabe tank or wannabe healer. Hardmode isn't that forgiving.
ESO is quite a shock for players who like to tank or heal. No longer are you a highly sought after rare commodity, DPSers prefer to live without you on the whole.
You need to adapt, save your full heavy + S&B for trials and vet DLC dungeons. Wherever you can switch to dps gear and skills.
ESO is quite a shock for players who like to tank or heal. No longer are you a highly sought after rare commodity, DPSers prefer to live without you on the whole.
You need to adapt, save your full heavy + S&B for trials and vet DLC dungeons. Wherever you can switch to dps gear and skills.
Yeah right up to that difficult boss where they decide to kick a DPS and ask me to come in and heal for them. I don't mind coming in on the middle of a run for friends and guild mates but when it happens over and over again by the same people I begin to wonder why they don't simply grab me at the start. That aside, with a good group the healer does more buffing than healing.
And for the achievement clears with a pug...sometimes it is fun to give it a go. Running with guild mates where we all know exactly what we are supposed to do and we actually do it can sometimes get a bit boring. Jumping in with a pug and giving it a go can add a bit of welcome diversity to the runs. One random group my healer did around 68% of the damage on all the bosses and I was the only one doing any rezzing. That run was a blast, took us a while but I had fun.
kypranb14_ESO wrote: »Every character I play gets queued as tank or healer, and i always do my job.
For tanks it puts me in a weird place however, as inner fire isn't the first undaunted ability unlocked, so it takes a few dungeons to unlock it. I usually end up holding the bosses aggro anyway, not sure if it's a DPS thing or not, but it works.
Most recently I have played through on a StamSorc, and a StamBlade, both of which have had full DPS builds, with no problem holding aggro without the taunt. Once I get it unlocked, I use it though.
Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
And keep the boss still instead of running all over the map.
Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
TirantLoBlanch wrote: »That can work in normal mode or in easy non dlc dungeons. The fact is : taunt and just survive is a poor tanking. A good tank knows how to lead the pull, where to face the bosses, how to maintain the mobs INSIDE the DD areas and don't let them go out, and ideally can debuff too and even del some decent damage.
If you can't anulate and inmobilize the boss, the fight will be much harder and longer.
A fake tank, like a fake healer or a fake DPS is something that competent players can carry. But to be carried puting yoursel by choice in an unefficient setup to do your job..... is maybe nothing to be proud of...
A clear example of Reductio ad abdurdum. No one expects 35 k dps in a random normal pug. But its reasonable to expect a decent leveling setup and put some care in use it in a logical order. If someone says " I can dps just because the boss died" and that means 1000 dps its enough, you will say " No, that' s kill a cow using kisses".TirantLoBlanch wrote: »That can work in normal mode or in easy non dlc dungeons. The fact is : taunt and just survive is a poor tanking. A good tank knows how to lead the pull, where to face the bosses, how to maintain the mobs INSIDE the DD areas and don't let them go out, and ideally can debuff too and even del some decent damage.
If you can't anulate and inmobilize the boss, the fight will be much harder and longer.
A fake tank, like a fake healer or a fake DPS is something that competent players can carry. But to be carried puting yoursel by choice in an unefficient setup to do your job..... is maybe nothing to be proud of...
And a good DPS can drop 35k+++ but there’s not many of them in pugs. Expecting a tank to maintain high level play for his role while that expectation does not exist for pug DPS is laughable. He’s got a taunt, he’s holding agro, who cares?
Anotherone773 wrote: »Doctordarkspawn wrote: »I mean.
If you got a taunt, go ahed and queue, just dont queue and dont taunt.
And keep the boss still instead of running all over the map.
Why? I like wasting resources on ground based AOEs only for the tank to pull the boss out of it 2 seconds later. . I didnt want to get that full 10 seconds of damage anyway.
TirantLoBlanch wrote: »A clear example of Reductio ad abdurdum. No one expects 35 k dps in a random normal pug. But its reasonable to expect a decent leveling setup and put some care in use it in a logical order. If someone says " I can dps just because the boss died" and that means 1000 dps its enough, you will say " No, that' s kill a cow using kisses".TirantLoBlanch wrote: »That can work in normal mode or in easy non dlc dungeons. The fact is : taunt and just survive is a poor tanking. A good tank knows how to lead the pull, where to face the bosses, how to maintain the mobs INSIDE the DD areas and don't let them go out, and ideally can debuff too and even del some decent damage.
If you can't anulate and inmobilize the boss, the fight will be much harder and longer.
A fake tank, like a fake healer or a fake DPS is something that competent players can carry. But to be carried puting yoursel by choice in an unefficient setup to do your job..... is maybe nothing to be proud of...
And a good DPS can drop 35k+++ but there’s not many of them in pugs. Expecting a tank to maintain high level play for his role while that expectation does not exist for pug DPS is laughable. He’s got a taunt, he’s holding agro, who cares?
No one expect pro playing. But the faketankism is put the team on a disadvantage on purpose. Just because you dont want to make your role better. Not less.
Let' s be serious. In a random plegde i accept the chalenge of ending the dungeon being part of a team , and that means try to get the rythm of the most skilled and veteran, or/ and try to compensate the weak spots of the team if i can.
In a forum, in a discussion about roles you are giving for good an attitude who leads always to the same spot. People jumping from normal to veteran and being kicked again and again. Go to mazzatun or Bloodrootforge in this spirit and tell me what happens.
So if no one encourages being incompetent and unespecialized, no one will be forced to compensate no one. Quod quid erat demonstrandum.TirantLoBlanch wrote: »A clear example of Reductio ad abdurdum. No one expects 35 k dps in a random normal pug. But its reasonable to expect a decent leveling setup and put some care in use it in a logical order. If someone says " I can dps just because the boss died" and that means 1000 dps its enough, you will say " No, that' s kill a cow using kisses".TirantLoBlanch wrote: »That can work in normal mode or in easy non dlc dungeons. The fact is : taunt and just survive is a poor tanking. A good tank knows how to lead the pull, where to face the bosses, how to maintain the mobs INSIDE the DD areas and don't let them go out, and ideally can debuff too and even del some decent damage.
If you can't anulate and inmobilize the boss, the fight will be much harder and longer.
A fake tank, like a fake healer or a fake DPS is something that competent players can carry. But to be carried puting yoursel by choice in an unefficient setup to do your job..... is maybe nothing to be proud of...
And a good DPS can drop 35k+++ but there’s not many of them in pugs. Expecting a tank to maintain high level play for his role while that expectation does not exist for pug DPS is laughable. He’s got a taunt, he’s holding agro, who cares?
No one expect pro playing. But the faketankism is put the team on a disadvantage on purpose. Just because you dont want to make your role better. Not less.
Let' s be serious. In a random plegde i accept the chalenge of ending the dungeon being part of a team , and that means try to get the rythm of the most skilled and veteran, or/ and try to compensate the weak spots of the team if i can.
In a forum, in a discussion about roles you are giving for good an attitude who leads always to the same spot. People jumping from normal to veteran and being kicked again and again. Go to mazzatun or Bloodrootforge in this spirit and tell me what happens.
Except that you can still drop 20k+DPS and hold agro. That’s much more valuable than positioning mobs when you’re talking about a pug that’s got bad DPS(most of them). In an optimized environment this type of tank is a huge disadvantage, but in pugs with bad DPS then it’s a huge advantage, it allows one good player to carry a higher load. Most vet dungeons are “hard” because of mechanics. But what’s more valuable, surviving mechanics longer or not seeing them multiple times.
I think “fake” healers are ok as well in the spirit of OP. Because again, it’s often more beneficial to put out some damage of your own than spend time buffing someone else’s marginal damage in a pug
TirantLoBlanch wrote: »So if no one encourages being incompetent and unespecialized, no one will be forced to compensate no one. Quod quid erat demonstrandum.TirantLoBlanch wrote: »A clear example of Reductio ad abdurdum. No one expects 35 k dps in a random normal pug. But its reasonable to expect a decent leveling setup and put some care in use it in a logical order. If someone says " I can dps just because the boss died" and that means 1000 dps its enough, you will say " No, that' s kill a cow using kisses".TirantLoBlanch wrote: »That can work in normal mode or in easy non dlc dungeons. The fact is : taunt and just survive is a poor tanking. A good tank knows how to lead the pull, where to face the bosses, how to maintain the mobs INSIDE the DD areas and don't let them go out, and ideally can debuff too and even del some decent damage.
If you can't anulate and inmobilize the boss, the fight will be much harder and longer.
A fake tank, like a fake healer or a fake DPS is something that competent players can carry. But to be carried puting yoursel by choice in an unefficient setup to do your job..... is maybe nothing to be proud of...
And a good DPS can drop 35k+++ but there’s not many of them in pugs. Expecting a tank to maintain high level play for his role while that expectation does not exist for pug DPS is laughable. He’s got a taunt, he’s holding agro, who cares?
No one expect pro playing. But the faketankism is put the team on a disadvantage on purpose. Just because you dont want to make your role better. Not less.
Let' s be serious. In a random plegde i accept the chalenge of ending the dungeon being part of a team , and that means try to get the rythm of the most skilled and veteran, or/ and try to compensate the weak spots of the team if i can.
In a forum, in a discussion about roles you are giving for good an attitude who leads always to the same spot. People jumping from normal to veteran and being kicked again and again. Go to mazzatun or Bloodrootforge in this spirit and tell me what happens.
Except that you can still drop 20k+DPS and hold agro. That’s much more valuable than positioning mobs when you’re talking about a pug that’s got bad DPS(most of them). In an optimized environment this type of tank is a huge disadvantage, but in pugs with bad DPS then it’s a huge advantage, it allows one good player to carry a higher load. Most vet dungeons are “hard” because of mechanics. But what’s more valuable, surviving mechanics longer or not seeing them multiple times.
I think “fake” healers are ok as well in the spirit of OP. Because again, it’s often more beneficial to put out some damage of your own than spend time buffing someone else’s marginal damage in a pug