redspecter23 wrote: »I'm pretty sure that Cyrodiil will be the setting for standard PvP until the servers shut down. You may see other PvP additions like dueling or battlegrounds every once in a while, but the idea of completely shutting down Cyrodiil and creating a new zone just sounds too farfetched.
I am just asking because story wise it looks like they have been setting up for something like Nirn vs Deadric Realm or something to that effect. Go back and listen to the Prophet at the end of the Morrowind story. Three Deadra, one introduced in Morrowind, 2nd in Clockwork City, and I assume 3rd in Summerset (or what ever its going to be called) and mention of a war.
redspecter23 wrote: »I am just asking because story wise it looks like they have been setting up for something like Nirn vs Deadric Realm or something to that effect. Go back and listen to the Prophet at the end of the Morrowind story. Three Deadra, one introduced in Morrowind, 2nd in Clockwork City, and I assume 3rd in Summerset (or what ever its going to be called) and mention of a war.
Fair enough, but what does that have to do with replacing the current PvP zone? New areas will be added multiple times a year, but I'd say with 99.99% certainty that it will not replace Cyrodiil.
redspecter23 wrote: »I am just asking because story wise it looks like they have been setting up for something like Nirn vs Deadric Realm or something to that effect. Go back and listen to the Prophet at the end of the Morrowind story. Three Deadra, one introduced in Morrowind, 2nd in Clockwork City, and I assume 3rd in Summerset (or what ever its going to be called) and mention of a war.
Fair enough, but what does that have to do with replacing the current PvP zone? New areas will be added multiple times a year, but I'd say with 99.99% certainty that it will not replace Cyrodiil.
I never said replace, I said next. It is my understanding that nothing goes away in a game like this until they shut the servers down for good. Sorry if my question did not come across the right way, I am not from the MMO side of things.
I don't see them adding a new map the size of Cyrodiil either. I wish they would revamp Cyrodiil though.
- Remove the dlc restriction for the IC districts, remove the loading screens in there and make it accessible from the 3 broken bridges currently guarded by daedroths.
Serjustin19 wrote: »There is one-way to revamp (No Vampire) Cyrodiil. Take away all towns, all Npc's (Non Guards and Town Guards) take away all dungeons in Cyrodiil. Take away all dolman (get cold fire as PvP keep reward.) Take away the Slaughter Fish. Then we all have new Cyrodiil with nothing new. Put in game
Carpe-Veritatem wrote: »I've thought for a long time that an easy way for ZOS to mix things up a bit would be to rotate faction locations clockwise after each campaign. AD goes to Blue spot, Blues to Reds, and Reds to AD spot. Gives everyone a chance to hang in a different part of the world with different topography, map advantages/disadvantages, etc. Also think that something could be done to incorporate Imperial City with regular Cyradiil somehow, though this would be complicated I know. But I agree that some changes could spice things up a tad.