There's a worse bug, if you bubble the enemy and they don't break free, you can bubble them again to avoid the cc immunity lol.
No idea if they fixed it, I liberally apply unstable core and don't really care about the cc immunity as much (plus the good enemies are always breaking free anyway so I lose out on the redirect DMG anyway).
There's a worse bug, if you bubble the enemy and they don't break free, you can bubble them again to avoid the cc immunity lol.
No idea if they fixed it, I liberally apply unstable core and don't really care about the cc immunity as much (plus the good enemies are always breaking free anyway so I lose out on the redirect DMG anyway).
There's a worse bug, if you bubble the enemy and they don't break free, you can bubble them again to avoid the cc immunity lol.
No idea if they fixed it, I liberally apply unstable core and don't really care about the cc immunity as much (plus the good enemies are always breaking free anyway so I lose out on the redirect DMG anyway).
It not bug but legal yet inconsistent mechanic, that hopefully will go away in next update.
Regarding break free TD i didnt noticed clunkiness, on other hand even after all CCs became much less responsive to break free many enemies breaking TD at the same moment of apply, without even proc it atleast once. That looked kinda suspicious how easily enemies breaking eclipse right after break free became so buggy.
TheFamousMockingbird wrote: »Since last patch it seems all CC breaks are horrendously buggy. In pvp and pve getting a stun means 2 seconds of useless CC break attempts, even with a full Stam bar. Thanks for the info about the Total Dark difference.
Total Dark break free works fine if you understand that it isn’t a stun.
Break free is a skill that counts towards the global cool down. Using break free counts towards your GCD - that’s why you can’t break free and then immediately use another skill as if you weren’t stunnned at all.
When you’re stunned, your global cool down is automatically reset. This is why you can break free immediately. Your next skill usage is 1s after you break free, but the break free can occur instantly after the stun, even if a skill had just fired immediately before the stun. Again - a STUN resets your GCD.
Total dark is not a stun, and total dark does not reset your global cool down.
If you try to break free before your next “availability” to use a skill on the global cool down, you’ll just end up bashing... break free counts as a skill and is therefore not ready until a skill would be.
you need to wait and break free when your GCD is ready
If you try to break free before your next “availability” to use a skill on the global cool down, you’ll just end up bashing... break free counts as a skill and is therefore not ready until a skill would be.
you need to wait and break free when your GCD is ready
If you try to break free before your next “availability” to use a skill on the global cool down, you’ll just end up bashing... break free counts as a skill and is therefore not ready until a skill would be.
you need to wait and break free when your GCD is ready
It works in such way only in perfect case.
But as usual as I described.
It's not my personal issue vs templars - on my manaplar I applied it and saw that maybe a half of experienced players can't breakfree my TD reliably also, no matter what "GCD status" they have.
I'm really sure that it shouldn't work as now.
Maybe it shouldn't be connected to GCD, idk, something should be changed, it's annoying, bugged
There's a worse bug, if you bubble the enemy and they don't break free, you can bubble them again to avoid the cc immunity lol.
No idea if they fixed it, I liberally apply unstable core and don't really care about the cc immunity as much (plus the good enemies are always breaking free anyway so I lose out on the redirect DMG anyway).
It not bug but legal yet inconsistent mechanic, that hopefully will go away in next update.
Regarding break free TD i didnt noticed clunkiness, on other hand even after all CCs became much less responsive to break free many enemies breaking TD at the same moment of apply, without even proc it atleast once. That looked kinda suspicious how easily enemies breaking eclipse right after break free became so buggy.
Basically they should just remove the cc immunity and let Total Dark be the reflect ability it was back when the game first started? Lol
It is annoying, but it isn't bugged. It is a textbook L2P issue. Many players will instinctively try to heal, buff, or do something while the total dark is up simultaneously with the break free, which isn't how break free works. I have yet to encounter an instance where total dark does not behave as expected in a way that can't be explained by generic server lag (lag that is therefore applied to all break frees)
There's a worse bug, if you bubble the enemy and they don't break free, you can bubble them again to avoid the cc immunity lol.
No idea if they fixed it, I liberally apply unstable core and don't really care about the cc immunity as much (plus the good enemies are always breaking free anyway so I lose out on the redirect DMG anyway).
Sounds like the pimped NPC versions a few patches back...
Total Dark break free works fine if you understand that it isn’t a stun.
Break free is a skill that counts towards the global cool down. Using break free counts towards your GCD - that’s why you can’t break free and then immediately use another skill as if you weren’t stunnned at all.
When you’re stunned, your global cool down is automatically reset. This is why you can break free immediately. Your next skill usage is 1s after you break free, but the break free can occur instantly after the stun, even if a skill had just fired immediately before the stun. Again - a STUN resets your GCD.
Total dark is not a stun, and total dark does not reset your global cool down.
If you try to break free before your next “availability” to use a skill on the global cool down, you’ll just end up bashing... break free counts as a skill and is therefore not ready until a skill would be.
you need to wait and break free when your GCD is ready
There's a worse bug, if you bubble the enemy and they don't break free, you can bubble them again to avoid the cc immunity lol.
No idea if they fixed it, I liberally apply unstable core and don't really care about the cc immunity as much (plus the good enemies are always breaking free anyway so I lose out on the redirect DMG anyway).
It not bug but legal yet inconsistent mechanic, that hopefully will go away in next update.
Regarding break free TD i didnt noticed clunkiness, on other hand even after all CCs became much less responsive to break free many enemies breaking TD at the same moment of apply, without even proc it atleast once. That looked kinda suspicious how easily enemies breaking eclipse right after break free became so buggy.
Basically they should just remove the cc immunity and let Total Dark be the reflect ability it was back when the game first started? Lol
If it would be self buff like Scales that reflect it would work but as debuff as reflect it wont work coz their spagetti code cauzing sooooo many bugs with it. I thnk you remember all of those dks you made to fly with you eclipse . And ultimately skill was overhauled later to reflect ONLY projectiles and later to stop being reflect but proc on everything seems coz simple incapability to get rid of bugs with old reflect mechanic. Even dk Scales so buggy.
It is annoying, but it isn't bugged. It is a textbook L2P issue. Many players will instinctively try to heal, buff, or do something while the total dark is up simultaneously with the break free, which isn't how break free works. I have yet to encounter an instance where total dark does not behave as expected in a way that can't be explained by generic server lag (lag that is therefore applied to all break frees)
Everything in eso can be named as "textbook l2p".
l2p with bad design of skills, l2p with disbalance. l2p with bugs. l2p win 1v10+ "because its challenge so give me back aoe cap and don't change anything". l2p with 1 fps. l2p vs Miats at previous patches...
These words are empty from almost everyone.
One my friend is angry on me because I stopped go any trials because absolutly don't wan't to l2p for example 3 centurions-boss in vetHoF, where idk who have normal fps, but not me definitely, or veteran AS +2.
And will not go until Zenimax will optimize it, f ck skins or achievements or "friendship based on someone want from u something".
If we see something is bad designed, working not as intended etc, we should at least try to ask change it
Waffennacht wrote: »The game would be a 1000x better if break free didn't take a GCD but was like block or roll dodge
Waffennacht wrote: »The game would be a 1000x better if break free didn't take a GCD but was like block or roll dodge
Maybe, but then stun would have no effect whatsover other than resource drain... unless you were lagging.
Waffennacht wrote: »The game would be a 1000x better if break free didn't take a GCD but was like block or roll dodge
Maybe, but then stun would have no effect whatsover other than resource drain... unless you were lagging.
Ye and eclipse in particular would be useless as itself coz it not disabling enemy even on miliseconds.
Waffennacht wrote: »Waffennacht wrote: »The game would be a 1000x better if break free didn't take a GCD but was like block or roll dodge
Maybe, but then stun would have no effect whatsover other than resource drain... unless you were lagging.
Ye and eclipse in particular would be useless as itself coz it not disabling enemy even on miliseconds.
Personally I'd bring back the old eclipse.
And resource drain should be the more common reason for death rather than an auto lose because your opponent can stun + attack when you cannot respond - because of the CC break
If attacks can be Ani cancelled, CC break shouldn't take a GCD
Waffennacht wrote: »Waffennacht wrote: »The game would be a 1000x better if break free didn't take a GCD but was like block or roll dodge
Maybe, but then stun would have no effect whatsover other than resource drain... unless you were lagging.
Ye and eclipse in particular would be useless as itself coz it not disabling enemy even on miliseconds.
Personally I'd bring back the old eclipse.
And resource drain should be the more common reason for death rather than an auto lose because your opponent can stun + attack when you cannot respond - because of the CC break
If attacks can be Ani cancelled, CC break shouldn't take a GCD
Joy_Division wrote: »Waffennacht wrote: »Waffennacht wrote: »The game would be a 1000x better if break free didn't take a GCD but was like block or roll dodge
Maybe, but then stun would have no effect whatsover other than resource drain... unless you were lagging.
Ye and eclipse in particular would be useless as itself coz it not disabling enemy even on miliseconds.
Personally I'd bring back the old eclipse.
And resource drain should be the more common reason for death rather than an auto lose because your opponent can stun + attack when you cannot respond - because of the CC break
If attacks can be Ani cancelled, CC break shouldn't take a GCD
Attacks can be animation cancelled, but they cannot violate the 1 global second cool-down. If you make an attack, you have to wait one second to make another, I don't care how much you animation cancel. Attacks, just like CC break take a GCD.
You would make CCs pretty much useless if they could be instantly CC break and most certainly Eclipse even more useless since it does nothing to impede or interrupt or stop or knock down your character at all. It's just a second. As it is right now with all the mitigation, all the defensive sets, all the cheap defensive ultimates, all the ways people can survive, CCing experienced players is pretty much the only way to kill them without zerging them down.
Stop recklessly smashing your attack skills and you won't have any problems with Eclispe.