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Damage bug

Daranigan
Daranigan
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So I have noticed bosses in dungeons are hitting way harder than they should. And I mean on a ridiculous level. I run as a tank and have never had problems with certain bosses before, but now their damage output is just ridiculous. I've submitted a ticket to this but was told to just build my character better. Take a look at the screenshot and tell me how I'm supposed to build my character better against this.

ibf7ee7z293g.jpg


This has to be a bug. That cannot be right. Everybody I have shown this to agrees with me except for the people I report it to. Has anybody else been having this problem and if so any feedback would be good because this is getting rather common for me.
  • Daranigan
    Daranigan
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    Oh and in case you were wondering if this was in a normal dungeon. This was NOT on vet.
  • Bfish22090
    Bfish22090
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    L2P issue?
  • Daranigan
    Daranigan
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    Bfish22090 wrote: »
    L2P issue?

    I play on ps4. Been playing since release. Tell me how to play against 300,000+ damage in a normal dungeon. If you can tell me that, I will follow your instruction to a T.
    Edited by Daranigan on February 28, 2018 8:58PM
  • VaranisArano
    VaranisArano
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    Daranigan wrote: »
    Bfish22090 wrote: »
    L2P issue?

    I play on ps4. Been playing since release. Tell me how to play against 300,000+ damage in a normal dungeon. If you can tell me that, I will follow your instruction to a T.

    Its probably a bug.

    But taken at face value ridiculousness, you must have been in that damage over time effect for a long, long time for it to proc 164 times.
  • Daranigan
    Daranigan
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    Daranigan wrote: »
    Bfish22090 wrote: »
    L2P issue?

    I play on ps4. Been playing since release. Tell me how to play against 300,000+ damage in a normal dungeon. If you can tell me that, I will follow your instruction to a T.

    Its probably a bug.

    But taken at face value ridiculousness, you must have been in that damage over time effect for a long, long time for it to proc 164 times.

    okay let me lay out the full scenario for you and you can tell me if there's a better way around this then. The character I was playing was an Argonian tank. Dragon Knight. I was one running with a full crew of 720's. A high elf healer a Redguard DPS and a Nord DPS. my resistance is for both spell and physical are over 32k. My health before Buffs is at 36k. The boss we were fighting focuses on poison. Which is why I had my Argonian. We started this battle and we were doing relatively well until I would say about 3 minutes in when my hit points just flashed to empty from almost full and this was the death recap was running sword and board and an aggro. Running fortified brass and mighty chudan. Every equipped item is legendary and no broken armor pieces. I leave my Ebon set for trials. So don't ask about an Ebon set. There should have been no reason for me to go down. I have run hundreds of bosses on this tank before without problems. however recently I've been noticing this excessive amount of damage coming out of bosses that I run many many times and these levels of damage can not possibly be right because there is no way to tank, heal, DPS or whatever you want to do against them. And I just keep getting learn to play. I know how to play. however if there's something on now supposed to be doing differently to avoid 300K plus damage I think that's something that I would like to know about. Because nobody else I've talked to has any clue. so this has to be a bug.
  • Eiagra
    Eiagra
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    Um, wow. It would have had to have hit you 164 times in pretty rapid succession in order to register there, wouldn't it have? That doesn't seem at all normal to me.

    And if that was normal, not veteran? At least the average damage per hit doesn't seem terrible (around 2203 per hit), but what happened around the time you flopped over? Did it seem like there was that many strikes in terms of audio feedback, visual feedback, etc?
          In verity.
  • Asmael
    Asmael
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    It's the constant DoT and part of the normal mechanics, definitely not a bug.

    This poison will keep ticking until you use the antidote - which you should, as its damage will increase constantly.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • VaranisArano
    VaranisArano
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    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0
    Edited by VaranisArano on February 28, 2018 9:37PM
  • Daranigan
    Daranigan
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    Eiagra wrote: »
    Um, wow. It would have had to have hit you 164 times in pretty rapid succession in order to register there, wouldn't it have? That doesn't seem at all normal to me.

    And if that was normal, not veteran? At least the average damage per hit doesn't seem terrible (around 2203 per hit), but what happened around the time you flopped over? Did it seem like there was that many strikes in terms of audio feedback, visual feedback, etc?

    No. I had just popped my green Dragons blood and filled my health most of the way up. And then it just flashed to empty.
  • Daranigan
    Daranigan
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    Asmael wrote: »
    It's the constant DoT and part of the normal mechanics, definitely not a bug.

    This poison will keep ticking until you use the antidote - which you should, as its damage will increase constantly.

    You know I would believe that if it weren't for one thing. Damage over time happens over time. my health bar went from almost full to empty in the blink of an eye. This happened all at once. If it kept taking I would expect my health to gradually decline however it did not. It went straight empty. and this was after I had used my green dragon blood to heal.
  • Daranigan
    Daranigan
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    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0

    As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.
  • VaranisArano
    VaranisArano
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    Daranigan wrote: »
    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0

    As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.

    You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.
  • Gnortranermara
    Gnortranermara
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    The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.
    Edited by Gnortranermara on February 28, 2018 10:43PM
  • Daranigan
    Daranigan
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    Daranigan wrote: »
    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0

    As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.

    You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.

    Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.
  • Daranigan
    Daranigan
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    The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.

    okay I know I've already stated this and you probably didn't read it but my health bar was almost full and then flashed to empty when I died like this. So I can't call this a Dot thing. I had just hit my green dragons blood healed almost all the way up and then drop dead this wasn't a failure to recognize this was a one-hit-kill.
  • VaranisArano
    VaranisArano
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    Daranigan wrote: »
    Daranigan wrote: »
    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0

    As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.

    You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.

    Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.

    If all that DOT damage is hitting you at once, that is a bug.
  • Daranigan
    Daranigan
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    Daranigan wrote: »
    Daranigan wrote: »
    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0

    As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.

    You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.

    Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.

    If all that DOT damage is hitting you at once, that is a bug.

    Thank you.
  • Daranigan
    Daranigan
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    The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.

    plus let's use a little Common Sense here. if I were able to tank it a hundred sixty four times to have over 300,000 damage and still be walking, what's to say I couldn't keep that Trend going until the end of the fight. why would I just suddenly stop that and let that 380 damaged put me down.
  • VaranisArano
    VaranisArano
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    Daranigan wrote: »
    The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.

    plus let's use a little Common Sense here. if I were able to tank it a hundred sixty four times to have over 300,000 damage and still be walking, what's to say I couldn't keep that Trend going until the end of the fight. why would I just suddenly stop that and let that 380 damaged put me down.

    Well, that's the thing. Its entirely possible that something big could have hit you, killed you, and then you'd see all those damage ticks on your death recap.

    But that doesn't seem to be what happened. It sounds like the game stored up, for lack of a better term, all those DOT ticks and dumped them on you at once, which shouldn't be happening, therefore its likely to be a bug.
  • Daranigan
    Daranigan
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    Daranigan wrote: »
    The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.

    plus let's use a little Common Sense here. if I were able to tank it a hundred sixty four times to have over 300,000 damage and still be walking, what's to say I couldn't keep that Trend going until the end of the fight. why would I just suddenly stop that and let that 380 damaged put me down.

    Well, that's the thing. Its entirely possible that something big could have hit you, killed you, and then you'd see all those damage ticks on your death recap.

    But that doesn't seem to be what happened. It sounds like the game stored up, for lack of a better term, all those DOT ticks and dumped them on you at once, which shouldn't be happening, therefore its likely to be a bug.

    Exactly. For the record if this was it I would wave it off. But the bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage.
  • LtBottle
    LtBottle
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    You never took Jorvuld's remedy in this case, so you stack all diseases on you.
    in my memory
    one is a damage health + mana cost
    another is damage health + stam cost
    another is damage health + heal debuff
    another is damage health + ultimate debuff

    and so on

    you can't read that as " i take 2.200 damage every second "
    it's more something like

    1.500 damage second
    then
    2.000 damage second
    then two poisons
    2.500 + 1.500 damage second
    then
    3.000 + 2.000
    then three poisons
    3.500 + 2.500 + 1.500 damage second
    etc

    plus all the debuffs

    just go in the middle of the room when Jorvuld says a remedy is ready

    edit: those are not the real numbers, i don't know them, it's just to give an idea of how it works
    Edited by LtBottle on March 1, 2018 1:26PM
  • Eiagra
    Eiagra
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    I think what the OP is trying to state is the on the mechanics of this boss (and other bosses/mechanics looking at some of their other posts), damage that is layered on a NORMAL dungeon, and should be applied over a duration to give the players time to react to mechanics, is NOT properly occurring over a stretch of time and instead are all being applied at once.

    Since there has been a lot of server processor lag (someone else has demonstrated a post with Jabs being lagged, applying damage way late and all at once, etc -- something I've also experienced, as my main is a Templar), I would imagine this issue is connected to some of the other issues players are experiencing with the server not processing combat actions with proper timing, and "catching everything up" in one big burst.
          In verity.
  • Daranigan
    Daranigan
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    Eiagra wrote: »
    I think what the OP is trying to state is the on the mechanics of this boss (and other bosses/mechanics looking at some of their other posts), damage that is layered on a NORMAL dungeon, and should be applied over a duration to give the players time to react to mechanics, is NOT properly occurring over a stretch of time and instead are all being applied at once.

    Since there has been a lot of server processor lag (someone else has demonstrated a post with Jabs being lagged, applying damage way late and all at once, etc -- something I've also experienced, as my main is a Templar), I would imagine this issue is connected to some of the other issues players are experiencing with the server not processing combat actions with proper timing, and "catching everything up" in one big burst.

    This is exactly what I am saying. Thank you.
  • idk
    idk
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    164 ticks of a dot probably should add up to a nice sum of damage. Your missing a mechanic which I’m assuming someone has explained how to manage the dot.
  • VaranisArano
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    idk wrote: »
    164 ticks of a dot probably should add up to a nice sum of damage. Your missing a mechanic which I’m assuming someone has explained how to manage the dot.

    Yeah, he's missing a mechanic that let the DOT hit him that many times.

    However, there ALSO seems to be a problem where all that damage over time hit all in 1 second, which its not supposed to do. That's the bug.
  • QuebraRegra
    QuebraRegra
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    Daranigan wrote: »
    Daranigan wrote: »
    From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.

    https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
    "Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.

    There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."

    You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?
    https://www.youtube.com/watch?v=V0cWd-CfTw0

    As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.

    You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.

    Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.

    This is of interest...

    There are certainly some mechanics even in NORMAL dungeons (particularly the DLCs) which require you to take a certain action, or it will most likely result in an insta-kill.

    Not a bash, or a L2P comment, because I suspect you genuinely did not 'see' the 164 hits occurring, and in fact only "saw" the final result, or only a subset of the DOT effect. Has anyone noticed usual lag in dungeons lately? I have experienced periods where the screen will freeze (XBOX) for as much as 3 seconds entirely, only to resume when the time has passed, and all effects during that time have been suffered. Further I have seen instances of animations not playing correctly, or not seeing input, before it is experienced.

    I went into SCALECALLER norm last night to get the mask (as a healer) and ended up finishing it (to my surprise). I died a couple of times, but pretty much was able to debuff, buff, and heal through everything... I didn't even know the antidote mechanic.. LOL!
  • NyassaV
    NyassaV
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    Bfish22090 wrote: »
    L2P issue?

    Big L2P issue... Mechanics!
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • SilentRaven1972
    SilentRaven1972
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    All over the forums people are reporting odd stuff happening. This is most likely a part of it. It was bad before last patch, but after last patch it got stupid-bad. Just watched a vid where people are flying off in PVP...Something is very wrong.
    "Such is the nature of evil. Out there in the vast ignorance of the world, it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was, so will it always be. In time all foul things come forth." -Thranduil
  • Mertica
    Mertica
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    All the the Learn to Play answers are BS. In the latest patch I, among MANY others, have noticed particular lag issues, such as NB OR Templar abilities screwing up, or other server-side issues, such as us lagging even though our internet/ping is fine.

    I believe I encountered a similar issue, but not in a dungeon, where I died in the blink of an eye cause of a DoT which apparently applied 23 times at once.

    This is definitely a bug, judging by all the other issues relevant to this since the latest patch.
  • Apache_Kid
    Apache_Kid
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    Mertica wrote: »
    All the the Learn to Play answers are BS. In the latest patch I, among MANY others, have noticed particular lag issues, such as NB OR Templar abilities screwing up, or other server-side issues, such as us lagging even though our internet/ping is fine.

    I believe I encountered a similar issue, but not in a dungeon, where I died in the blink of an eye cause of a DoT which apparently applied 23 times at once.

    This is definitely a bug, judging by all the other issues relevant to this since the latest patch.

    I'm almost certain that the DOT is able to be purged by stepping on a gold circle during the fight. Then the dot goes away.

    Edit: I'm actually 100% certain. Observe your NPC ally going around the arena during the fight getting reagents to create a potion to make the circle. When he throws down the circle the whole group can cleanse in it.
    Edited by Apache_Kid on March 2, 2018 5:02PM
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