
Bfish22090 wrote: »L2P issue?
Bfish22090 wrote: »L2P issue?
I play on ps4. Been playing since release. Tell me how to play against 300,000+ damage in a normal dungeon. If you can tell me that, I will follow your instruction to a T.
VaranisArano wrote: »Bfish22090 wrote: »L2P issue?
I play on ps4. Been playing since release. Tell me how to play against 300,000+ damage in a normal dungeon. If you can tell me that, I will follow your instruction to a T.
Its probably a bug.
But taken at face value ridiculousness, you must have been in that damage over time effect for a long, long time for it to proc 164 times.
https://www.youtube.com/watch?v=V0cWd-CfTw0 Um, wow. It would have had to have hit you 164 times in pretty rapid succession in order to register there, wouldn't it have? That doesn't seem at all normal to me.
And if that was normal, not veteran? At least the average damage per hit doesn't seem terrible (around 2203 per hit), but what happened around the time you flopped over? Did it seem like there was that many strikes in terms of audio feedback, visual feedback, etc?
It's the constant DoT and part of the normal mechanics, definitely not a bug.
This poison will keep ticking until you use the antidote - which you should, as its damage will increase constantly.
VaranisArano wrote: »From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.
https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
"Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.
There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."
You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?https://www.youtube.com/watch?v=V0cWd-CfTw0
VaranisArano wrote: »From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.
https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
"Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.
There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."
You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?https://www.youtube.com/watch?v=V0cWd-CfTw0
As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.
VaranisArano wrote: »VaranisArano wrote: »From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.
https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
"Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.
There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."
You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?https://www.youtube.com/watch?v=V0cWd-CfTw0
As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.
You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.
SidewalkChalk5 wrote: »The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.
VaranisArano wrote: »VaranisArano wrote: »From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.
https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
"Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.
There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."
You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?https://www.youtube.com/watch?v=V0cWd-CfTw0
As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.
You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.
Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.
https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
"Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.
There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."
You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?https://www.youtube.com/watch?v=V0cWd-CfTw0
As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.
You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.
Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.
If all that DOT damage is hitting you at once, that is a bug.
SidewalkChalk5 wrote: »The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.
SidewalkChalk5 wrote: »The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.
plus let's use a little Common Sense here. if I were able to tank it a hundred sixty four times to have over 300,000 damage and still be walking, what's to say I couldn't keep that Trend going until the end of the fight. why would I just suddenly stop that and let that 380 damaged put me down.
VaranisArano wrote: »SidewalkChalk5 wrote: »The number to the left of the ability name is how many times it hit you. It only hit for ~2.2k per hit, but you let it hit you 164 times. That's not a damage bug; it's failure to recognize and act appropriately to the mechanics of the fight.
plus let's use a little Common Sense here. if I were able to tank it a hundred sixty four times to have over 300,000 damage and still be walking, what's to say I couldn't keep that Trend going until the end of the fight. why would I just suddenly stop that and let that 380 damaged put me down.
Well, that's the thing. Its entirely possible that something big could have hit you, killed you, and then you'd see all those damage ticks on your death recap.
But that doesn't seem to be what happened. It sounds like the game stored up, for lack of a better term, all those DOT ticks and dumped them on you at once, which shouldn't be happening, therefore its likely to be a bug.
I think what the OP is trying to state is the on the mechanics of this boss (and other bosses/mechanics looking at some of their other posts), damage that is layered on a NORMAL dungeon, and should be applied over a duration to give the players time to react to mechanics, is NOT properly occurring over a stretch of time and instead are all being applied at once.
Since there has been a lot of server processor lag (someone else has demonstrated a post with Jabs being lagged, applying damage way late and all at once, etc -- something I've also experienced, as my main is a Templar), I would imagine this issue is connected to some of the other issues players are experiencing with the server not processing combat actions with proper timing, and "catching everything up" in one big burst.
164 ticks of a dot probably should add up to a nice sum of damage. Your missing a mechanic which I’m assuming someone has explained how to manage the dot.
VaranisArano wrote: »VaranisArano wrote: »From what I'm seeing in guides, this is a boss mechanic that you have to cleanse with an antidote. I don't have the DLC myself to check it for you yet.
https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
"Concotor Mortieu is the fourth boss in the Scalecaller Peak Dungeon. Mortieu has a lot of health compared to most other bosses. The boss himself is not really dangerous. From time to time the Boss will poison the group and your screen might turn into a weird color, you have to keep going and just keep damage the boss or kill the adds that spawn. after some time the NPC Jorvuld will craft a potion and throw it in the middle, if you walk over it you will be cleansed from the poisoned effect from the boss. Once you are cleansed you receive some bonus effects like extra damage or increased ultimate regeneration.
There are greenish grids placed over the whole place, sometimes poison waves will shoot out of them, the tank has then to stand on top of them to absorb the poison wave damage. If that is not done the damage will go to other group members and most likely kill them. The boss itself is an archer, so you have to make sure to bring a ranged taunt. Other than that make sure not to stand in his conal poison AoE and make sure to kill the adds."
You can see the antidote mechanic happen at 1:20 in this video. It looks to me like you have to kill the stuff Jorvuld says he needs to make the antidote?https://www.youtube.com/watch?v=V0cWd-CfTw0
As I've already stated that would be great however my health bar went from near full to empty in a blink. this damaged overtime thing I would believe if it did happen over time in my health it gradually decreased. But notice how other damages listed and this damage is listed all at once.
You see that 164x thing? That's supposed to show how many times it hit you. I don't know if that's normal or why it took down your health bar all at once.
Yeah. I know that's how many times it hit me. It had to hit me all at once with the last attack on the list hitting close to if not at the same time. If it was DoT my health would have gradually decreased and I could understand this. I could have healed through this if it were DoT. That is what I have been saying. This attack had to hit me 164 times right off the bat to do this. That's 300k+ Damage. Now if this was a one time thing I would just wave it off. I have noticed similar issues with other bosses in normal dungeons. The bone Colossus in Crypt of Hearts 1 showed a similar issue. been through that thing a hundred times never been taken out. the fire lurcher in City of Ash 1 also gave me this issue. these are easy bosses that are for some reason one shotting me with ridiculous amounts of damage. and everybody just keeps telling me to learn to play. so my offer stands. if you can tell me how to get through this kind of thing by just playing I will follow your advice to the T. until then I'm still counting it as a bug.
Bfish22090 wrote: »L2P issue?
All the the Learn to Play answers are BS. In the latest patch I, among MANY others, have noticed particular lag issues, such as NB OR Templar abilities screwing up, or other server-side issues, such as us lagging even though our internet/ping is fine.
I believe I encountered a similar issue, but not in a dungeon, where I died in the blink of an eye cause of a DoT which apparently applied 23 times at once.
This is definitely a bug, judging by all the other issues relevant to this since the latest patch.