Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
VaranisArano wrote: »How about we throw over the entire class system on which the game was based and on which loads and loads of time has been spent balancing, yeah?
Uh, sure.
Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
now I'll agree with you for the passives, hadn't thought about that.....perhaps do away with passives. but again as to the three most op skill lines fact is no one knows which of those are or if there are any three that beat out everything else.
This would completely turn the traditional ES class system on its head.
VaranisArano wrote: »VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
now I'll agree with you for the passives, hadn't thought about that.....perhaps do away with passives. but again as to the three most op skill lines fact is no one knows which of those are or if there are any three that beat out everything else.
Really?
Okay, if I want to tank, I'll grab from Dragonknight and Warden. DK tankiness and crowd control + Warden selfhealing, yes please.
If I want to heal, I'll grab from Templar and Warden to get the benefits of both.
DPS depends too much on class at the moment for me to really figure out what would be the most effective, but I don't doubt that the number crunchers and build testers would soon have it figured out.
As it is currently, all of the classes have strengths and weaknesses. This leads to balanced PVP (a class is good at one thing and really bad at something else, rock, paper, scissors style) and a PVE environment where all the classes can fill all the roles, but each class has a niche they fill more efficiently than the others.
Won't happen. Too much effort has already been invested into the class system (not to mention possible future revenue for selling new classes) and on top of that there would be some absurd combinations that would be impossible to balance.
VaranisArano wrote: »VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
now I'll agree with you for the passives, hadn't thought about that.....perhaps do away with passives. but again as to the three most op skill lines fact is no one knows which of those are or if there are any three that beat out everything else.
Really?
Okay, if I want to tank, I'll grab from Dragonknight and Warden. DK tankiness and crowd control + Warden selfhealing, yes please.
If I want to heal, I'll grab from Templar and Warden to get the benefits of both.
DPS depends too much on class at the moment for me to really figure out what would be the most effective, but I don't doubt that the number crunchers and build testers would soon have it figured out.
As it is currently, all of the classes have strengths and weaknesses. This leads to balanced PVP (a class is good at one thing and really bad at something else, rock, paper, scissors style) and a PVE environment where all the classes can fill all the roles, but each class has a niche they fill more efficiently than the others.
maybe, maybe but then again you don't know that I bet you someone else come up with a better build and when someone does that someone else will come up with a better combination. The point is have free class skill lines like traditional ES allows for many possibilities for builds not just one build to rule them all.Won't happen. Too much effort has already been invested into the class system (not to mention possible future revenue for selling new classes) and on top of that there would be some absurd combinations that would be impossible to balance.
yeah but thing is they've done one new class in how many years and even then people crap on it, this way all needs be done is add a skill line and go from there. Sure there may be absurd combinations but the thing is it's going to take a year or so for people to go through different combinations. At one point you might have a combo that does really good, but then next week or month someone else discovers a totally new combo(s) that work. heck if ZOS comes out with 2 combo's a year it's going to be a bit before a "regular" build surfaces that would actually stay on top
There seems to be quite stiff competition for the daftest thread of the forum these days, but this one is well ahead at the moment. Just no, thanks.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
now I'll agree with you for the passives, hadn't thought about that.....perhaps do away with passives. but again as to the three most op skill lines fact is no one knows which of those are or if there are any three that beat out everything else.
Really?
Okay, if I want to tank, I'll grab from Dragonknight and Warden. DK tankiness and crowd control + Warden selfhealing, yes please.
If I want to heal, I'll grab from Templar and Warden to get the benefits of both.
DPS depends too much on class at the moment for me to really figure out what would be the most effective, but I don't doubt that the number crunchers and build testers would soon have it figured out.
As it is currently, all of the classes have strengths and weaknesses. This leads to balanced PVP (a class is good at one thing and really bad at something else, rock, paper, scissors style) and a PVE environment where all the classes can fill all the roles, but each class has a niche they fill more efficiently than the others.
maybe, maybe but then again you don't know that I bet you someone else come up with a better build and when someone does that someone else will come up with a better combination. The point is have free class skill lines like traditional ES allows for many possibilities for builds not just one build to rule them all.Won't happen. Too much effort has already been invested into the class system (not to mention possible future revenue for selling new classes) and on top of that there would be some absurd combinations that would be impossible to balance.
yeah but thing is they've done one new class in how many years and even then people crap on it, this way all needs be done is add a skill line and go from there. Sure there may be absurd combinations but the thing is it's going to take a year or so for people to go through different combinations. At one point you might have a combo that does really good, but then next week or month someone else discovers a totally new combo(s) that work. heck if ZOS comes out with 2 combo's a year it's going to be a bit before a "regular" build surfaces that would actually stay on top
You have an adorably naive view of the meta-chasers in this game.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
now I'll agree with you for the passives, hadn't thought about that.....perhaps do away with passives. but again as to the three most op skill lines fact is no one knows which of those are or if there are any three that beat out everything else.
Really?
Okay, if I want to tank, I'll grab from Dragonknight and Warden. DK tankiness and crowd control + Warden selfhealing, yes please.
If I want to heal, I'll grab from Templar and Warden to get the benefits of both.
DPS depends too much on class at the moment for me to really figure out what would be the most effective, but I don't doubt that the number crunchers and build testers would soon have it figured out.
As it is currently, all of the classes have strengths and weaknesses. This leads to balanced PVP (a class is good at one thing and really bad at something else, rock, paper, scissors style) and a PVE environment where all the classes can fill all the roles, but each class has a niche they fill more efficiently than the others.
maybe, maybe but then again you don't know that I bet you someone else come up with a better build and when someone does that someone else will come up with a better combination. The point is have free class skill lines like traditional ES allows for many possibilities for builds not just one build to rule them all.Won't happen. Too much effort has already been invested into the class system (not to mention possible future revenue for selling new classes) and on top of that there would be some absurd combinations that would be impossible to balance.
yeah but thing is they've done one new class in how many years and even then people crap on it, this way all needs be done is add a skill line and go from there. Sure there may be absurd combinations but the thing is it's going to take a year or so for people to go through different combinations. At one point you might have a combo that does really good, but then next week or month someone else discovers a totally new combo(s) that work. heck if ZOS comes out with 2 combo's a year it's going to be a bit before a "regular" build surfaces that would actually stay on top
You have an adorably naive view of the meta-chasers in this game.
no not really all you need do is google builds or youtube them and you will come up with a lot of different builds for each class. There is no one single build above all the other classes but different ideas and concepts for different classes that work well within the game. So, by that factor alone allowing the game to run like a true ES game with no classes and choosing your class skills you now add a lot more variables in creating character builds
VaranisArano wrote: »Uh
So basically your trying to mix and match class lines to allow for some type of hybrid class system.
This would completely turn the traditional ES class system on its head. People would pick the best 3 of all classes.
How about no
You already choose your class lines by picking the class.
last time I checked ES never had a class system, you picked from a wide variety of skills that were open to choose from at any time. Oh wait that is sort of what I'm talking about now, huh who'd a thunk it. Actually that isn't so picking the best of three classes because which ones are they then that work best together?????
Well, the Elder Scrolls never had a class system that locked you out of certain skills, no. But the class system in ESO doesn't lock you out of weapon skills, at most it locks you out of some magical effects that you would learn through magical training in the other TES games.
It would still mean that people would choose the best of all the classes, thus wrecking much of the diversity in the game. Furthermore, you'd have to drastically limit the amount of passives that players could have, and rebalance everything to account for passive and skills that previously couldn't be combined on the same player.
It'd be a mess for the devs.
NewBlacksmurf wrote: »I’m not following the first thought.
What was done with One Tamriel that relates to your idea?
One Tamriel, scales the zones like the DLC, what about those changes relates to your idea?
VaranisArano wrote: »NewBlacksmurf wrote: »I’m not following the first thought.
What was done with One Tamriel that relates to your idea?
One Tamriel, scales the zones like the DLC, what about those changes relates to your idea?
One Tamriel opened up all the zones to all levels.
This would open up all the class lines to everyone.
At least, I think that's the connection.